189 research outputs found
Change Detection: Paying Attention To Detail Detail
Changes made during a brief visual interruption sometimes go undetected, even when the object undergoing the change is at the center of the observer's interest and spatial attention (Simons & Levin, 1998). This study examined two potentially important attentional variables in change blindness: spatial distribution, manipulated via set size, and detail level, varied by having the change at either the global or local level of a compound letter. Experiment 1 revealed that both types of change were equally detectable in a single item, but that global change was detected more readily when attention was distributed among several items. Variation of target level probability in Experiment 2 showed further that observers could flexibly set the detail level in monitoring both single and multiple items. Sensitivity to change therefore depends not only on the spatial focus of attention; it depends critically on the match between the detail level of the change and the level-readiness of the observer
Whatâs in a Friendship? Partner Visibility Supports Cognitive Collaboration between Friends
Not all cognitive collaborations are equally effective. We tested whether friendship and communication influenced collaborative efficiency by randomly assigning participants to complete a cognitive task with a friend or non-friend, while visible to their partner or separated by a partition. Collaborative efficiency was indexed by comparing each pairâs performance to an optimal individual performance model of the same two people. The outcome was a strong interaction between friendship and partner visibility. Friends collaborated more efficiently than non-friends when visible to one another, but a partition that prevented pair members from seeing one another reduced the collaborative efficiency of friends and non-friends to a similar lower level. Secondary measures suggested that verbal communication differences, but not psychophysiological arousal, contributed to these effects. Analysis of covariance indicated that females contributed more than males to overall levels of collaboration, but that the interaction of friendship and visibility was independent of that effect. These findings highlight the critical role of partner visibility in the collaborative success of friends
Rembrandt\u27s Textural Agency: A Shared Perspective in Visual Art and Science
This interdisciplinary paper hypothesizes that Rembrandt developed new painterly techniques â novel to the early modern period â in order to engage and direct the gaze of the observer. Though these methods were not based on scientific evidence at the time, we show that they nonetheless are consistent with a contemporary understanding of human vision. Here we propose that artists in the late âearly modernâ period developed the technique of textural agency â involving selective variation in image detail â to guide the observerâs eye and thereby influence the viewing experience. The paper begins by establishing the well-known use of textural agency among modern portrait artists, before considering the possibility that Rembrandt developed these techniques in his late portraits in reaction to his Italian contemporaries. A final section brings the argument full circle, with the presentation of laboratory evidence that Rembrandtâs techniques indeed guide the modern viewerâs eye in the way we propose
Attention and visual memory in visualization and computer graphics
AbstractâA fundamental goal of visualization is to produce images of data that support visual analysis, exploration, and discovery of novel insights. An important consideration during visualization design is the role of human visual perception. How we âsee â details in an image can directly impact a viewerâs efficiency and effectiveness. This paper surveys research on attention and visual perception, with a specific focus on results that have direct relevance to visualization and visual analytics. We discuss theories of low-level visual perception, then show how these findings form a foundation for more recent work on visual memory and visual attention. We conclude with a brief overview of how knowledge of visual attention and visual memory is being applied in visualization and graphics. We also discuss how challenges in visualization are motivating research in psychophysics
Facial actions as visual cues for personality
What visual cues do human viewers use to assign personality characteristics to animated characters?
While most facial animation systems associate facial actions to limited emotional states or speech content,
the present paper explores the above question by relating the perception of personality to a wide variety of
facial actions (e.g., head tilting/turning, and eyebrow raising) and emotional expressions (e.g., smiles and
frowns). Animated characters exhibiting these actions and expressions were presented to human viewers in
brief videos. Human viewers rated the personalities of these characters using a well-standardized adjective
rating system borrowed from the psychological literature. These personality descriptors are organized in a
multidimensional space that is based on the orthogonal dimensions of Desire for Affiliation and Displays of
Social Dominance. The main result of the personality rating data was that human viewers associated
individual facial actions and emotional expressions with specific personality characteristics very reliably. In
particular, dynamic facial actions such as head tilting and gaze aversion tended to spread ratings along the
Dominance dimension, whereas facial expressions of contempt and smiling tended to spread ratings along
the Affiliation dimension. Furthermore, increasing the frequency and intensity of the head actions increased
the perceived Social Dominance of the characters. We interpret these results as pointing to a reliable link
between animated facial actions/expressions and the personality attributions they evoke in human viewers.
The paper shows how these findings are used in our facial animation system to create perceptually valid
personality profiles based on Dominance and Affiliation as two parameters that control the facial actions of
autonomous animated characters
Early completion of occluded objects
We show that early vision can use monocular cues to rapidly complete partially-occluded objects. Visual search for easily detected fragments becomes difficult when the completed shape is similar to others in the display; conversely, search for
fragments that are difficult to detect becomes easy when the completed shape is distinctive. Results indicate that completion occurs via the occlusion-triggered removal of occlusion edges and linking of associated regions. We fail to find evidence for a visible filling-in of contours or surfaces, but do find evidence for a "functional" filling-in that prevents the constituent fragments from being rapidly accessed. As such, it is only the completed structuresâand not the fragments themselvesâthat serve as the basis for rapid recognition
Influence of scene-based properties on visual search
The task of visual search is to determine as rapidly as possible whether a target item is present or absent in a display. Rapidly detected items are thought to contain features that correspond to primitive elements in the human visual system. In previous theories, it has been assumed that visual search is based on simple two-dimensional features in the image. However, visual search also has access to another level of representation, one that describes properties in the corresponding three-dimensional scene. Among these properties are three dimensionality and the direction of lighting, but not viewing direction. These findings imply that the parallel processes of early vision are much more sophisticated than previously assumed. It is easy to detect a vertical line placed among a group of horizontal lines. The vertical line âpops outâ, drawing attention to itself regardless of how many horizontal lines are present. In contrast, searching for a T-shaped target among L-shaped distractors requires conscious effort, and search time increases linearly with the number of L-shaped distractors in the display. These two classes of search exemplify the visual search paradigm, a useful tool for determining the primitive elements of early human vision
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