13 research outputs found

    Mobile collaborative video

    Get PDF
    The emergence of pico projectors as a part of future mobile devices presents unique opportunities for collaborative settings, especially in entertainment applications, such as video playback. By aggregating pico projectors from several users, it is possible to enhance resolution, brightness, or frame rate. In this paper we present a camera-based methodology for the alignment and synchronization of multiple projectors. The approach does not require any complicated ad hoc network setup among the mobile devices. A prototype system has been set up and used to test the proposed techniques

    Quality control for VBR video over ATM networks

    No full text

    Delay and synchronization control middleware to support real-time multimedia services over wireless PCS networks

    No full text

    Dynamic bandwidth allocation on a slotted ring with integrated services

    No full text

    Clouds plus Games: A Multifaceted Approach

    No full text
    The computer games landscape is changing: people play games on multiple computing devices with heterogeneous form-factors, capability, and connectivity. Providing high playability on such devices concurrently is difficult. To enhance the gaming experience, designers could leverage abundant and elastic cloud resources, but current cloud platforms aren't optimized for highly interactive games. Existing studies focus on streaming-based cloud gaming, which is a special case for the more general cloud game architecture. The authors explain how to integrate techniques from the cloud and game research communities into a complete architecture for enhanced online gaming quality
    corecore