18 research outputs found

    Designing for social interaction through physical play

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    Nine very interesting position papers were submitted to our workshop on Design for Social Interactioll and Physical Play. The papers, present.ed in these proceedings, cover design concepts for very diverse user groups and eontexts of use. Creating novel concepts is often done using theories about human behaviour as all inspiration source. This introduction describes the content of our workshop along three dimensions: user groups, context of use and related theories

    Design for social interaction through physical play in diverse contexts of use

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    Products can support user groups in social interaction and/or physical play in various ways. Depending on the requirements and needs of specific user groups and contexts of use, different approaches are applied to create successful designs. This special issue contains papers that describe designs for children, adults and elderly for sports, home and outdoor contexts. The papers in this issue explore how technology can contribute to enhancing user experiences in terms of social interaction and physical activities. Knowledge from very diverse research areas, such as, social psychology, persuasive technology, child development, human–robot interaction, and creativity is used as an inspiration source for the various projects

    Designing for social interaction through physical play

    No full text
    Nine very interesting position papers were submitted to our workshop on Design for Social Interactioll and Physical Play. The papers, present.ed in these proceedings, cover design concepts for very diverse user groups and eontexts of use. Creating novel concepts is often done using theories about human behaviour as all inspiration source. This introduction describes the content of our workshop along three dimensions: user groups, context of use and related theories

    Designing for social interaction through physical play

    No full text
    Nine very interesting position papers were submitted to our workshop on Design for Social Interactioll and Physical Play. The papers, present.ed in these proceedings, cover design concepts for very diverse user groups and eontexts of use. Creating novel concepts is often done using theories about human behaviour as all inspiration source. This introduction describes the content of our workshop along three dimensions: user groups, context of use and related theories

    Using an emergent system concept in designing interactive games for autistic children

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    This paper features the design process, the outcome, and preliminary tests of an interactive toy that expresses emergent behavior and can be used for behavioral training of autistic children, as well as for an engaging toy for every child. We exploit the interest of the autistic children in regular patterns and order to stimulate their motivational, explorative and social skills. As a result we have developed a toy that consists of undefined number of cubes that express emergent behavior by communicating with each other and changing their colors as a result of how they have been positioned by the players. The user tests have shown increased time of engagement of the children with the toy in comparison with their usual play routines, pronounced explorative behavior and encouraging results with improvement of turn taking interaction

    Faunistic complexes of the Cladocera (Crustacea, Branchiopoda) of Eastern Siberia and the Far East of Russia

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