338 research outputs found

    Coexisting Pulses in a Model for Binary-Mixture Convection

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    We address the striking coexistence of localized waves (`pulses') of different lengths which was observed in recent experiments and full numerical simulations of binary-mixture convection. Using a set of extended Ginzburg-Landau equations, we show that this multiplicity finds a natural explanation in terms of the competition of two distinct, physical localization mechanisms; one arises from dispersion and the other from a concentration mode. This competition is absent in the standard Ginzburg-Landau equation. It may also be relevant in other waves coupled to a large-scale field.Comment: 5 pages revtex with 4 postscript figures (everything uuencoded

    Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps

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    “Awe” is a category of emotion within the spectrum of self-transcendent experiences. Awe has wellness benefits, with feelings of social interconnectivity and increased life satisfaction. However, awe experiences remain rare in our everyday lives, and rarer in lab environments. We posit that Virtual Reality (VR) may help to make self-transcendent and potentially transformative experiences of awe more accessible to individuals. Here, we investigated how interactive VR as a positive technology may elicit awe, and how features of aesthetic beauty/scale, familiarity, and personalization (self-selection of travel destinations) may induce awe. In this mixed-methods study, participants used an interactive VR system to explore Earth from ground and orbit. We collected: introspective interviews and self-report questionnaires with participants’ experience of awe; information on personality traits and gender; and we recorded physiological goose bumps on the skin (using an arm-mounted goose bump camera instrument), which is a documented marker of an awe experience. Results showed that on a scale of 0–100 for self-reported awe, four different interactive VR environments yielded an average awe rating of 79.7, indicating that interactive VR can indeed induce awe. 43.8% of participants experienced goose bumps: awe ratings positively correlated with the occurrence of goose bumps with those who experienced goose bumps having showed significantly higher ratings of awe than those who did not. Most (64%) of the goose bumps occurred when participants self-selected their VR environment. Participant statements from the interviews were characteristic of an awe-inspiring experience, revealed themes of social connection, and usability problems with the VR interface. Personality traits yielded no clear correlation to awe ratings, and females appear to experience more goose bumps than males. In summary: (1) Interactive VR can elicit awe, especially within familiar, self-selected environments; (2) Physiological goose bumps can be recorded to provide reliable, non-intrusive indications of awe; (3) Care must be taken to design interaction interfaces that do not impede awe; and (4) While personality traits are not correlated to awe ratings, goose bumps were experienced more frequently among females. We aim to conduct future studies using custom VR environments, interfaces, and additional physiological measures to provide further insight into awe

    Phase Diffusion in Localized Spatio-Temporal Amplitude Chaos

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    We present numerical simulations of coupled Ginzburg-Landau equations describing parametrically excited waves which reveal persistent dynamics due to the occurrence of phase slips in sequential pairs, with the second phase slip quickly following and negating the first. Of particular interest are solutions where these double phase slips occur irregularly in space and time within a spatially localized region. An effective phase diffusion equation utilizing the long term phase conservation of the solution explains the localization of this new form of amplitude chaos.Comment: 4 pages incl. 5 figures uucompresse

    Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations

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    Practices such as mindfulness, introspection, and self-reflection are known to have positive short and long-term effects on health and well-being. However, in today\u27s modern, fast-paced, technological world tempted by distractions these practices are often hard to access and relate to a broader audience. Consequently, technologies have emerged that mediate personal experiences, which is reflected in the high number of available applications designed to elicit positive changes. These technologies elicit positive changes by bringing users\u27 attention to the self—from technologies that show representation of quantified personal data, to technologies that provide experiences that guide the user closer in understanding the self. However, while many designs available today are either built to support or are informed by these aforementioned practices, the question remains: how can we most effectively employ different design elements and interaction strategies to support positive change? Moreover, what types of input and output modalities contribute to eliciting positive states? To address these questions, we present here a state of the art scoping review of immersive interactive technologies that serve in a role of a mediator for positive change in users. We performed a literature search using ACM Digital Library, Web of Science, IEEE Xplore, and Design and Applied Arts Index (beginning of literature—January 1, 2018). We retrieved English-language articles for review, and we searched for published and unpublished studies. Risk of bias was assessed with Downs and Black 26-item QAT scale. We included 34 articles as relevant to the literature, and the analysis of the articles resulted in 38 instances of 33 immersive, interactive experiences relating to positive human functioning. Our contribution is three-fold: First we provide a scoping review of immersive interactive technologies for positive change; Second, we propose both a framework for future designs of positive interactive technologies and design consideration informed by the comparative analysis of the designs; Third, we provide design considerations for immersive, interactive technologies to elicit positive states and support positive change

    Detecting Spatial Orientation Demands during Virtual Navigation using EEG Brain Sensing

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    This study shows how brain sensing can offer insight to the evaluation of human spatial orientation in virtual reality (VR) and establish a role for electroencephalogram (EEG) in virtual navigation. Research suggests that the evaluation of spatial orientation in VR benefits by goingbeyond performance measures or questionnaires to measurements of the user’s cognitive state. While EEG has emerged as a practical brain sensing technology in cognitive research, spatial orientation tasks often rely on multiple factors (e.g., reference frame used, ability to update simulated rotation, and/or left-right confusion) which may be inaccessible to this measurement. EEG has been shown to correlate with human spatial orientation in previous research. In this paper, we use convolutional neural network (CNN), an advanced technique in machine learning, to train a detection model that can identify moments in which VR users experienced some increase in spatial orientation demands in real-time. Our results demonstrate that we can indeed use machine learning technique to detect such cognitive state of increasing spatial orientation demands in virtual reality research with 96% accurate on average

    Attractive Interaction Between Pulses in a Model for Binary-Mixture Convection

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    Recent experiments on convection in binary mixtures have shown that the interaction between localized waves (pulses) can be repulsive as well as {\it attractive} and depends strongly on the relative {\it orientation} of the pulses. It is demonstrated that the concentration mode, which is characteristic of the extended Ginzburg-Landau equations introduced recently, allows a natural understanding of that result. Within the standard complex Ginzburg-Landau equation this would not be possible.Comment: 7 pages revtex with 3 postscript figures (uuencoded

    Modulation of Localized States in Electroconvection

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    We report on the effects of temporal modulation of the driving force on a particular class of localized states, known as worms, that have been observed in electroconvection in nematic liquid crystals. The worms consist of the superposition of traveling waves and have been observed to have unique, small widths, but to vary in length. The transition from the pure conduction state to worms occurs via a backward bifurcation. A possible explanation of the formation of the worms has been given in terms of coupled amplitude equations. Because the worms consist of the superposition of traveling waves, temporal modulation of the control parameter is a useful probe of the dynamics of the system. We observe that temporal modulation increases the average length of the worms and stabilizes worms below the transition point in the absence of modulation.Comment: 4 pages, 4 figure

    Sources and sinks separating domains of left- and right-traveling waves: Experiment versus amplitude equations

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    In many pattern forming systems that exhibit traveling waves, sources and sinks occur which separate patches of oppositely traveling waves. We show that simple qualitative features of their dynamics can be compared to predictions from coupled amplitude equations. In heated wire convection experiments, we find a discrepancy between the observed multiplicity of sources and theoretical predictions. The expression for the observed motion of sinks is incompatible with any amplitude equation description.Comment: 4 pages, RevTeX, 3 figur

    After Kosovo: a political science symposium - perspectives from Southern Italy

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    "Im Mai 1999 veranstalteten eine Gruppe von Forschern und Kursteilnehmern des Arbeitsbereiches Politik- und Sozialwissenschaften sowie einige Kollegen aus anderen Ländern zum dritten Mal ein Symposium im malerischen Dorf Positano (Süditalien). Auf der Tagesordnung beim diesjährigen Treffen stand das für einen Politikwissenschaftler vorrangige Thema jener Wochen: die militärischen, politischen und kulturellen Geschehnisse im Kosovo. Die Teilnehmer überdachten 15 Fragen hinsichtlich der Kosovo-Krise, oder genauer, die Konsequenzen jener Geschehnisse für die politische Wissenschaft. Das Ziel dieses Beitrages ist es, die spontanen Gedanken zu diesen Fragen aufzuzeichnen. Trotz unterschiedlicher Meinungen und Erklärungsansätze gelang es den Teilnehmern, die wesentlichen Konsequenzen aus diesem Konflikt, der viel mehr war als eine Balkan-Krise, herauszuarbeiten. So muß die politische Rolle der deutschen und russischen Akteure neu überdacht werden. Das Möglichkeit militärischer Missionen und die Option für westlichen Gesellschaften, einen Krieg zu führen, müssen neu bewertet werden. Sowohl der sogenannte neue internationale Auftrag als auch die veränderte Rolle der UNO sowie das westfälische Prinzip der Staatensouveränität müssen neu diskutiert werden. Der vielleicht interessanteste Aspekt ist die Frage nach der politischen Improvisation sowie die Frage nach virtuellen Politiken und das Fehlen einer politischen Agenda." (Textauszug)"In May 1999, a group of researchers and students from the Department of Political and Social Sciences and some colleagues from other countries got together for the third time in the picturesque Campanian village of Positano. The context of this year's meeting, the public discussions made it unavoidable to take up the most urgent subject for political scientists in those weeks: the military, political and cultural events in and around Kosovo. The participants got some 15 questions regarding the Kosovo crisis or rather, more exactly, regarding possible consequences of the events for political science. The aim of this paper, however, was to preserve the spontaneous character of the original inputs. While stressing different aspects and advancing various explanations, most participants of Horizons 1999 agreed in a remarkable way on some fundamental consequences of this conflict which was much more than a Balkan crisis. German and Russian actors' role and impact have to be reassessed. The future potential of military missions and the capability of Western societies to wage war must be re-evaluated. The so-called new international order -or disorder- is to be discussed, as well as the changing role of the UN and the Westphalian principle of sovereignty. The possibly most interesting aspects may be related to the questions of adhocism, virtual politics and missing agendas, possibly leading towards a new conception of agency." (extract
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