21 research outputs found

    On the feasibility of in-venue observations of EGM gamblers and game characteristics

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    Detailed observational studies of undisturbed gambler behaviour in venues are rare, especially if the focus is on continuous gambling such as electronic gaming machines (EGMs). EGMs are the main source of harmful gambling in New Zealand and all EGMs in New Zealand now include a mandatory pop-up message feature. The present study reports on 48 hours of in-situ observations of EGM gamblers in casino and non-casino (pub) venues in New Zealand and sought to establish whether relatively detailed observations of EGM features and gambler behaviour in venues were possible. Pop-up messages were the EGM feature focused on given their harm-minimisation potential, and the relative ease with which they can be observed. However, other EGM features were also documented along with descriptive accounts of associated gambler behaviour. The results establish that relatively detailed (quantitative or qualitative) observational data can be collected in venues using smart phones. The data showed pop-up messages were generally attended to but had little observable effect on gambler behaviour in venues. Direct in-situ observation of gamblers can provide ecologically valid information to compliment more common experimental and survey-based approaches. Some suggestions for developing the procedure are discussed

    Electronic gaming machine characteristics: it's the little things that count

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    A range of gamblers, from low-frequency social gamblers through to problem gamblers in treatment, participated in focus groups discussing the characteristics of Electronic Gaming Machines (EGMs) that they found attractive. Analyses of the resulting transcripts resulted in two groups of EGM characteristics being identified as important, one group associated with winning and one with betting. Overall, free spin features were identified in all groups as the most attractive characteristic of EGMS. Beyond that it was smaller win-related characteristics, and low-denomination machines with multiple playable lines that were associated with increased duration and intensity of gambling behaviour. The important characteristics were consistent across different levels of gamblers, with the key behavioural difference being a self-reported ‘expertise’, and ‘strategic’ approach to gambling amongst higher-frequency gamblers and problem gamblers in treatment. The key characteristics all occur frequently and result in more wins and extended gambling sessions. The patterns identified resonated with established behavioural principles, and with models describing the development of problem gambling and addictions more generally

    Measuring the Burden of Gambling Harm in New Zealand

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    Owned by the Ministry of Health and licensed for reuse under a Creative Commons Attribution 4.0 International Licence.The Ministry of Health engaged Central Queensland University’s (CQU) Experimental Gambling Research Laboratory and Auckland University of Technology’s (AUT) Gambling and Addictions Research Centre to develop a framework and a methodology for understanding and measuring gambling-related harm in the New Zealand population. The aim of the project was to systematically investigate gambling-related harm in New Zealand, and assess the aggregate ‘Burden of Harm’ caused by gambling with reference to different levels of problem gambling, and other comparable conditions. This improved understanding of the quality and quantity of harm will help to better target efforts to prevent or reduce the potential negative consequences of problematic gambling.NoNew Zealand Ministry of Healt

    A tale of two countries: Comparing disability weights for gambling problems in New Zealand and Australia

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    Browne, M ORCiD: 0000-0002-2668-6229; Langham, EM ORCiD: 0000-0002-1824-5108; Rockloff, M ORCiD: 0000-0002-0080-2690Purpose: This study aimed to assess the impact of gambling problems on quality of life. Specifically, we generated disability weight estimates for gambling problems in New Zealand, and compared these results with (i) Australian figures (J Gambl Issues, 10.4309/jgi.v0i36.3978, 2017) and (ii) other health states (Lancet, 10.1016/S0140-6736(12)61680-8, 2013); such as anxiety and alcohol use disorders. Method: The 324 participants (48 experts and 276 general population members) evaluated a series of gambling harm vignettes. The participants rated the decrement to one’s quality of life using Visual Analogue Scale and Time Trade-Off protocols (Br Med Bull, 10.1093/bmb/ldq033, 2010). These evaluations enabled the calculation of disability weights for three categories of gamblers (low-risk, moderate-risk, and problem gamblers). Results: Disability weight estimates for low-risk, moderate-risk, and problem gamblers in NZ were consistently higher than the Australian weights: low (0.18 vs. 0.13), moderate (0.37 vs. 0.29), and problem (0.54 vs. 0.44). The quality of life impact for problem gambling in NZ (0.54) was comparable to that experienced in severe alcohol use disorder (0.55) (Lancet, 10.1016/S0140-6736(12)61680-8, 2013). Conclusions: This study represents one of the first attempts to assess gambling-related harm through a public health perspective. The results of this study are informative for policy-making, resource allocation, and service planning. These estimates now allow for the population-level impact of gambling in NZ to be calculated and tracked over time, which is essential for informing harm-minimisation initiatives. © 2018, Springer International Publishing AG, part of Springer Nature

    A tale of two countries: Comparing disability weights for gambling problems in New Zealand and Australia

    No full text
    Browne, M ORCiD: 0000-0002-2668-6229; Langham, EM ORCiD: 0000-0002-1824-5108; Rockloff, M ORCiD: 0000-0002-0080-2690Purpose: This study aimed to assess the impact of gambling problems on quality of life. Specifically, we generated disability weight estimates for gambling problems in New Zealand, and compared these results with (i) Australian figures (J Gambl Issues, 10.4309/jgi.v0i36.3978, 2017) and (ii) other health states (Lancet, 10.1016/S0140-6736(12)61680-8, 2013); such as anxiety and alcohol use disorders. Method: The 324 participants (48 experts and 276 general population members) evaluated a series of gambling harm vignettes. The participants rated the decrement to one’s quality of life using Visual Analogue Scale and Time Trade-Off protocols (Br Med Bull, 10.1093/bmb/ldq033, 2010). These evaluations enabled the calculation of disability weights for three categories of gamblers (low-risk, moderate-risk, and problem gamblers). Results: Disability weight estimates for low-risk, moderate-risk, and problem gamblers in NZ were consistently higher than the Australian weights: low (0.18 vs. 0.13), moderate (0.37 vs. 0.29), and problem (0.54 vs. 0.44). The quality of life impact for problem gambling in NZ (0.54) was comparable to that experienced in severe alcohol use disorder (0.55) (Lancet, 10.1016/S0140-6736(12)61680-8, 2013). Conclusions: This study represents one of the first attempts to assess gambling-related harm through a public health perspective. The results of this study are informative for policy-making, resource allocation, and service planning. These estimates now allow for the population-level impact of gambling in NZ to be calculated and tracked over time, which is essential for informing harm-minimisation initiatives. © 2018, Springer International Publishing AG, part of Springer Nature
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