5,337 research outputs found
How to get unlimited observing time on a 4 metre telescope
As the astronomical community moves ever more towards fewer and larger telescopes it is not just desirable but essential to make the maximum possible use of these new facilities. The Hitchhiker parallel CCD camera has been specially designed to increase the scientific output of a large telescope by imaging the off-axis field of view. The large data set collected by this instrument consists of deep CCD multicolor data of the distant Universe and is extremely well suited to the study of faint galaxies and their evolution, as well as other areas. The instrument's design and some of its projects are briefly discussed below and demonstrates the scientific value such instruments could have if incorporated on all new telescopes
Dynamics of Three Agent Games
We study the dynamics and resulting score distribution of three-agent games
where after each competition a single agent wins and scores a point. A single
competition is described by a triplet of numbers , and denoting the
probabilities that the team with the highest, middle or lowest accumulated
score wins. We study the full family of solutions in the regime, where the
number of agents and competitions is large, which can be regarded as a
hydrodynamic limit. Depending on the parameter values , we find six
qualitatively different asymptotic score distributions and we also provide a
qualitative understanding of these results. We checked our analytical results
against numerical simulations of the microscopic model and find these to be in
excellent agreement. The three agent game can be regarded as a social model
where a player can be favored or disfavored for advancement, based on his/her
accumulated score. It is also possible to decide the outcome of a three agent
game through a mini tournament of two-a gent competitions among the
participating players and it turns out that the resulting possible score
distributions are a subset of those obtained for the general three agent-games.
We discuss how one can add a steady and democratic decline rate to the model
and present a simple geometric construction that allows one to write down the
corresponding score evolution equations for -agent games
A three-dimensional turbulent boundary layer undergoing transverse strain and streamwise pressure gradient
Results from an experimental investigation designed to provide data on both mean and turbulence quantities in the axisymmetric, swirling boundary layer (with and without pressure gradient) flowing over a stationary cylinder downstreams of a spinning cylindrical section are presented. The pressure gradient was introduced into the flow field by a 25.4 mm-high, forward-facing, circular step mounted on the stationary cylinder, the step height being nearly equal to the thickness of the approaching boundary layer. All the measurements were made at a nominal upstream reference Reynolds number of 2.4 x 10 to the 6th power/m (corresponding to an upstream reference velocity of 36 to 37 m/sec) with the rotation of the spinner set to make its peripheral speed equal the reference velocity. The data reported included measurements of surface pressure and the mean surface shear-stress vector taken with a miniature, directional, surface-fence gage. These measurements were supplemented by oil-flow visualization studies of the stationary cylinder. The data indicates that the streamwise pressure gradient controls the development of the streamwise component of wall shear, but leaves the peripheral component of wall shear practically unaffected
Quantifying cosmic variance
We determine an expression for the cosmic variance of any "normal" galaxy
survey based on examination of M* +/- 1 mag galaxies in the SDSS DR7 data cube.
We find that cosmic variance will depend on a number of factors principally:
total survey volume, survey aspect ratio, and whether the area surveyed is
contiguous or comprised of independent sight-lines. As a rule of thumb cosmic
variance falls below 10% once a volume of 10^7h_0.7^-3Mpc^3 is surveyed for a
single contiguous region with a 1:1 aspect ratio. Cosmic variance will be lower
for higher aspect ratios and/or non-contiguous surveys. Extrapolating outside
our test region we infer that cosmic variance in the entire SDSS DR7 main
survey region is ~7% to z < 0.1. The equation obtained from the SDSS DR7 region
can be generalised to estimate the cosmic variance for any density measurement
determined from normal galaxies (e.g., luminosity densities, stellar mass
densities and cosmic star-formation rates) within the volume range 10^3 to 10^7
h^-3_0.7Mpc^3. We apply our equation to show that 2 sightlines are required to
ensure cosmic variance is <10% in any ASKAP galaxy survey (divided into dz ~0.1
intervals, i.e., ~1 Gyr intervals for z <0.5). Likewise 10 MeerKAT sightlines
will be required to meet the same conditions. GAMA, VVDS, and zCOSMOS all
suffer less than 10% cosmic variance (~3%-8%) in dz intervals of 0.1, 0.25, and
0.5 respectively. Finally we show that cosmic variance is potentially at the
50-70% level, or greater, in the HST Ultra Deep Field depending on assumptions
as to the evolution of clustering. 100 or 10 independent sightlines will be
required to reduce cosmic variance to a manageable level (<10%) for HST ACS or
HST WFC3 surveys respectively (in dz ~ 1 intervals). Cosmic variance is
therefore a significant factor in the z>6 HST studies currently underway.Comment: Accepted for publication in MNRA
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