29 research outputs found
Scripting the virtual: Formats and development paths for recent australian narrative 360-degree virtual reality projects
Since around 2015, an abundance of cinematic, short narrative virtual reality (VR) projects utilizing an immersive 360-degree format have emerged at film festivals around the world and on online platforms. While this medium is one that is increasingly being adopted by established, traditional 2D filmmakers, the specificity of the form gives rise to a number of challenges for the screenwriter when considering screen grammar, script formats and the writing process. This article begins to address a gap in knowledge in this area by reporting upon approaches to the script formats, development techniques and methods of collaboration utilized by three Australian practitioners working in this format. This research includes a study of the physical expression of a screen idea (recorded on the page or elsewhere) and an exploration of the working conditions within which these ideas are shaped to provide some insight into emerging practices. I draw upon detailed interviews with the three practitioners, and in doing so, I open up a discussion on how their approaches to 360-degree VR differ from traditional forms of screenplay writing
Digital ‘underwriting’: A script development technique in the age of media convergence
This article examines the use of digital tools to create audio-visual resources that can both inspire and inform the development of the contemporary feature film screenplay. With reference to Martin, Millard, Price and practitioners Waldo Salt, Raul Ruiz and Mike Leigh, I define this activity as a form of ‘underwriting’. This term refers to the creation of fictional, written or audio-visual work that does not feature in the screenplay but helps to inform the creation of characters, narrative and story world. The writers/directors listed above are noted for creating a mass of material that contributes towards the richness of their work but is not intended for publication in script form or in the final film. I then report on my own digital ‘underwriting’ in the early development of a feature film tentatively titled Fireflies. This activity has involved the use of digital cameras, mobile phones and social media to document and develop a screen idea during workshops with actors. The result is the creation of a mass of creative material (character improvisations, profiles and filmed ‘test scenes’) that informs the writing of my screenplay. Finally, I consider how this ‘underwriting’ might also function as an audience development tool. I situate my work alongside current industry practices in Australia and abroad (such as the production of proof-of-concept videos and mood reels) to demonstrate the increasingly common and desirable use of digital tools in the early development of a screen idea for both writer and audience
A focus on collaboration: Fostering Australian screen production students’ teamwork skills
Recent research undertaken in Australia and abroad suggests that the development of effective collaboration skills is a significant factor affecting the successful employment of graduate screen practitioners. This article outlines the results of a study that examined student response to the explicit teaching of collaboration skills in an Australian screen production course. The authors report on an empirical research project undertaken in 2015 and 2016 in the Department of Screen Arts at Curtin University, Western Australia. This involved two cohorts of second year screen production students (83 in total), and aimed to foster students’ teamwork skills. The activities and resources shared with students encouraged an interrogation of contemporary models of filmmaking collaboration, the use of group contracts to identify shared values of teamwork and the implementation of activities designed to improve students’ awareness of various collaboration styles. Outcomes were measured by both qualitative and quantitative means through student surveys administered at both the beginning and end of the unit of study. The results of these surveys suggest a change in student attitudes towards collaboration, particularly in regards to the value of communication. The authors aim to disseminate these findings and to encourage further discussion and study in this area. The article builds a case for more attention being placed on the explicit teaching of teamwork and collaboration skills in University screen production courses
‘C’était moi mais ce n’était pas moi’: portrayal of the disabled body in Catherine Breillat’s Abus de faiblesse (2013)
Writer/director Catherine Breillat’s most recent film, Abus de faiblesse (2013), explores an important moment of bodily transition: the change from able to disabled body. This semi-autobiographic film follows the story of film director Maud (Breillat’s alter ego), who forms a destructive relationship with a conman, Vilko, after she suffers a disabling stroke. This film shows consistency with Breillat’s previous work in its exploration of the constructed nature of the female body onscreen. In the past the filmmaker has portrayed moments of trauma and transition (such as childbirth, loss of virginity or rape) to subvert processes of objectification. The article argues that Abus de faiblesse challenges and subverts representation of the post-menopausal and disabled body onscreen. The film interrogates binary oppositions such as able/disabled and independence/dependency to challenge representations of the disabled body as ‘other’. With reference to scholarly work on disability and the ageing female body, the article suggests that Maud’s sadomasochistic relationship with Vilko is driven by a quest to retain her subjectivity after her stroke. The article demonstrates that the film dissects the feared and the unknown territory of the ageing female body
Fostering diversity on and off screen
In recent years, individuals and groups from inside and outside of academia have called for greater diversity on screen, resulting in campaigns such as #MeToo, #TimesUp, and #OscarsSoWhite. In particular, the gender imbalance that exists on screen and behind the camera has been a particular point of focus. Our aim for this special issue is to present research that suggests a way forward for practitioners, educators and members of the broader screen industries from all over the globe with regard to improving gender and diversity imbalances. We note important prior studies and projects exploring screen diversity in industry and educational contexts. We then explore ongoing issues and barriers for the fostering of diversity, such as practitioner perceptions of slow change, organisational initiatives, the impact of caring duties, and television cultures. The editorial ends by presenting an overview of strategies to effect change through screen education
Approaches to gender diversity behind the camera in Australian student screen productions
This article asks how educators at tertiary level might attempt to address gender diversity behind the camera in student productions. The 2020 Australian Screen Production Education and Research Association (ASPERA) report Diversity On and Off Screen in Australian Film Schools outlines the results of a national survey measuring levels of gender diversity behind the camera in Australian university capstone (major project-based) screen production units. The survey results reveal that, while close to even numbers of male and female students are completing capstone projects in screen production departments and film schools in Australia, crew roles are highly gendered. A gendered skew is most pronounced in the roles of cinematographer and sound designer (male dominated), and producer and production designer (female dominated). We argue that an investigation of this subject calls for an examination of the specificity of the tertiary screen production environment. The crewing of student projects can be fraught, involving competition for popular roles such as that of director, and choices are made based on student likes and dispositions. In this article, we further drill into quantitative and qualitative data from the ASPERA survey to examine educator attitudes and approaches towards the gendered nature of some student production roles
Storytelling with virtual reality in 360-degrees: a new screen grammar
With reference to three recently produced Australian case studies, this article explores approaches to the conceptualization and writing of short narratives for the emerging medium of cinematic 360-degree virtual reality. Storytelling for this format involves a user-focused engagement with time and place. Whereas the viewer of classical narrative media, such as film or television, is for the most part passive, the VR viewer is ‘present’ as an active agent who engages with the unfolding narrative as either witness or participant. These factors present a number of challenges and opportunities for the creator of narrative VR, when considering viewer immersion and/or interaction in the 360-degree environment. The article presents a review of literature that interrogates the specifics of writing for VR, with a specific focus on 360-degree, immersive projects. By interrogating the form of three recently produced works, the author highlights emerging approaches to narrative structure, audience acclimation and the directing of viewer attention. While some commonalities can be observed across these case studies, the article concludes that to date, there is no one approach and no fully established screen grammar associated with a 360-degree VR narrative
Talking about dark times: Coniston
An illuminating hybrid documentary employs re-enactments, interviews and behind-the-scenes footage to revisit a distressing chapter in Australia's troubled history