16 research outputs found
Impacts of charging behavior on BEV charging infrastructure needs and energy use
Battery electric vehicles (BEVs) are vital in the sustainable future of transport systems. Increased BEV adoption makes the realistic assessment of charging infrastructure demand critical. The current literature on charging infrastructure often uses outdated charging behavior assumptions such as universal access to home chargers and the "Liquid-fuel" mental model. We simulate charging infrastructure needs using a large-scale agent-based simulation of Sweden with detailed individual characteristics, including dwelling types and activity patterns. The two state-of-art archetypes of charging behaviors, "Plan-ahead" and "Event-triggered," mirror the current infrastructure built-up, suggesting 2.3-4.5 times more public chargers per BEV than the "Liquid-fuel" mental model. We also estimate roughly 30-150 BEVs served by a slow charger may be needed for non-home residential overnight charging
Synthetic Sweden Mobility (SySMo) Model Documentation
This document describes a decision support framework using a combination of several state-of-the-art computing tools and techniques in synthetic information systems, and large-scale agent-based simulations. In this work, we create a synthetic population of Sweden and their mobility patterns that are composed of three major components: population synthesis, activity generation, and location assignment. The document describes the model structure, assumptions, and validation of results
An Integrated Framework for Competitive Multi-channel Marketing of Multi-featured Products
For any company, multiple channels are available for reaching a population in order to market its products. Some of the most well-known channels are (a) mass media advertisement, (b) recommendations using social advertisement, and (c) viral marketing using social networks. The company would want to maximize its reach while also accounting for simultaneous marketing of competing products, where the product marketings may not be independent. In this direction, we propose and analyze a multi-featured generalization of the classical linear threshold model. We hence develop a framework for integrating the considered marketing channels into the social network, and an approach for allocating budget among these channels
Effectiveness of Diffusing Information through a Social Network in Multiple Phases
We study the effectiveness of using multiple phases for maximizing the extent of information diffusion through a social network, and present insights while considering various aspects. In particular, we focus on the independent cascade model with the possibility of adaptively selecting seed nodes in multiple phases based on the observed diffusion in preceding phases, and conduct a detailed simulation study on real-world network datasets and various values of seeding budgets. We first present a negative result that more phases do not guarantee a better spread, however the adaptability advantage of more phases generally leads to a better spread in practice, as observed on real-world datasets. We study how diffusing in multiple phases affects the mean and standard deviation of the distribution representing the extent of diffusion. We then study how the number of phases impacts the effectiveness of multiphase diffusion, how the diffusion progresses phase-by-phase, and what is an optimal way to split the total seeding budget across phases. Our experiments suggest a significant gain when we move from single phase to two phases, and an appreciable gain when we further move to three phases, but the marginal gain thereafter is usually not very significant. Our main conclusion is that, given the number of phases, an optimal way to split the budget across phases is such that the number of nodes influenced in each phase is almost the same
Formation of Stable Strategic Networks with Desired Topologies
Many real-world networks, such as social networks, consist of strategic agents. The topology of these networks often plays a crucial role in determining the ease and speed with which certain information-driven tasks can be accomplished. Consequently, growing a stable network of a certain desired topology is of interest. Motivated by this, we study the following important problem: Given a certain desired topology, under what conditions would best response link alteration strategies adopted by strategic agents lead to formation of a stable network having the given topology and no other topology. This problem is the inverse of the classical network formation problem where we are concerned with determining stable topologies, given the conditions on the network parameters. We study this interesting inverse problem by proposing (1) a recursive model of network formation and (2) a utility model that captures key determinants of network formation. Building upon these models, we explore relevant topologies such as star graph complete graph, bipartite Tur\ue1n graph, and multiple stars with interconnected centres. We derive a set of sufficient conditions under which these topologies uniquely emerge, study their social welfare properties and investigate the effects of deviating from the derived conditions
Scalable Preference Aggregation in Social Networks
In social choice theory, preference aggregation refers to computing an aggregate preference over a set of alternatives given individual preferences of all the agents. In real-world scenarios, it may not be feasible to gather preferences from all the agents. Moreover, determining the aggregate preference is computationally intensive. In this paper, we show that the aggregate preference of the agents in a social network can be computed efficiently and with sufficient accuracy using preferences elicited from a small subset of critical nodes in the network. Our methodology uses a model developed based on real-world data obtained using a survey on human subjects, and exploits network structure and homophily of relationships. Our approach guarantees good performance for aggregation rules that satisfy a property which we call expected weak insensitivity. We demonstrate empirically that many practically relevant aggregation rules satisfy this property. We also show that two natural objective functions in this context satisfy certain properties, which makes our methodology attractive for scalable preference aggregation over large scale social networks. We conclude that our approach is superior to random polling while aggregating preferences related to individualistic metrics, whereas random polling is acceptable in the case of social metrics
Information Diffusion in Social Networks in Two Phases
The problem of maximizing information diffusion, given a certain budget expressed in terms of the number of seed nodes, is an important topic in social networks research. Existing literature focuses on single phase diffusion where all seed nodes are selected at the beginning of diffusion and all the selected nodes are activated simultaneously. This paper undertakes a detailed investigation of the effect of selecting and activating seed nodes in multiple phases. Specifically, we study diffusion in two phases assuming the well-studied independent cascade model. First, we formulate an objective function for two-phase diffusion, investigate its properties, and propose efficient algorithms for finding seed nodes in the two phases. Next, we study two associated problems: (1) budget splitting which seeks to optimally split the total budget between the two phases and (2) scheduling which seeks to determine an optimal delay after which to commence the second phase. Our main conclusions include: (a) under strict temporal constraints, use single phase diffusion, (b) under moderate temporal constraints, use two-phase diffusion with a short delay while allocating most of the budget to the first phase, and (c) when there are no temporal constraints, use two-phase diffusion with a long delay while allocating roughly one-third of the budget to the first phase
Two-Phase Influence Maximization in Social Networks with Seed Nodes and Referral Incentives
The problem of maximizing the spread of influence with a limited budget is central to social networks research. Most solution approaches available in the existing literature devote the entire budget towards triggering diffusion at seed nodes. This paper investigates the effect of splitting the budget across two different, sequential phases. In phase 1, we adopt the classical approach of initiating diffusion at a selected seed-set. In phase 2, we use the remaining budget to offer\ua0referral incentives.\ua0We formulate this problem and explore suitable ways to split the budget between the two phases, with detailed experiments on synthetic and real-world datasets. The principal findings from our study are: (a) when the budget is low, it is prudent to use the entire budget for phase 1; (b) when the budget is moderate to high, it is preferable to use much of the budget for phase 1, while allocating the remaining budget to phase 2; (c) in the presence of moderate to strict temporal constraints, phase 2 is not warranted; (d) if the temporal constraints are low or absent, phase 2 yields a decisive improvement in influence spread
Optimal Multiphase Investment Strategies for Influencing Opinions in a Social Network
We study the problem of two competing camps aiming to maximize the adoption of their respective opinions, by optimally investing in nodes of a social network in multiple phases. The final opinion of a node in a phase acts as its biased opinion in the following phase. Using an extension of Friedkin-Johnsen model, we formulate the camps\u27 utility functions, which we show to involve what can be interpreted as multiphase Katz centrality. We hence present optimal investment strategies of the camps, and the loss incurred if myopic strategy is employed. Simulations affirm that nodes attributing higher weightage to bias necessitate higher investment in initial phase. The extended version of this paper analyzes a setting where a camp\u27s influence on a node depends on the node\u27s bias; we show existence and polynomial time computability of Nash equilibrium
Invention, fabrication et emploi d'un ciment allemand sur le chantier du premier pont sur la Vistule Ă Dirschau
We consider a two-player resource allocation polytope game, in which the strategy of a player is restricted by the strategy of the other player, with common coupled constraints. With respect to such a game, we formally introduce the notions of independent optimal strategy profile, which is the profile when players play optimally in the absence of the other player; and common contiguous set, which is the set of top nodes in the preference orderings of both the players that are exhaustively invested on in the independent optimal strategy profile. We show that for the game to have a unique PSNE, it is a necessary and sufficient condition that the independent optimal strategies of the players do not conflict, and either the common contiguous set consists of at most one node or all the nodes in the common contiguous set are invested on by only one player in the independent optimal strategy profile. We further derive a socially optimal strategy profile, and show that the price of anarchy cannot be bound by a common universal constant. We hence present an efficient algorithm to compute the price of anarchy and the price of stability, given an instance of the game. Under reasonable conditions, we show that the price of stability is 1. We encounter a paradox in this game that higher budgets may lead to worse outcomes