5 research outputs found

    Computer modelling of density dynamics of single‐species laboratory insects’ population

    No full text
    The large number of recently created mathematical models of single‐species insects’ population density dynamics has confirmed the continuing interest of scientists to this problem. Beginning with Thompson's work [34] there have been suggested some mathematical models both for practical purposes (simulation models), and for revealing some general ecological patterns (qualitative models) [31]. The different approaches that could be applied to mathematical modelling of density dynamics of single‐species laboratory insects’ population by means of nonlinear difference‐differential equations with delay are discussed. The main attention is paid to the mathematical model proposed by Kolesov [15], which takes into account the age structure within insects’ population. A computer implementation of all proposed mathematical models has been fulfilled by using Model Maker simulation system. Various scenarios for simulation of environmental factors impact on the population dynamics are realized. Simulation results are compared with results from well‐known laboratory experiments on the single‐species population. Laboratorinių vabzdžių populiacijų skaitlingumo dinamikos kompiuterinis modeliavimas Santrauka Straipsnyje nagrinėjami izoliuotos vabzdžių populiacijos skaitlingumo dinamikos kompiuterinio modeliavimo klausimai. Šalia klasikinių šios srities darbų apžvalgos pateikiami autorių gauti rezultatai. Siūlomi netiesinių diferencialinių‐skirtuminių lygčių pagrindu sudaryti matematiniai modeliai buvo realizuoti modeliavimo aplinkoje Model Maker. Kompiuterinio modeliavimo rezultatai palyginti su klasikiniais laboratoriniais bandymais. First Published Online: 14 Oct 201

    Intelektualios daugiaagentės e.sveikatos paslaugų sistemos judėjimo negalią turintiems asmenims modeliavimas

    No full text
    An approach is proposed in creating of an intelligent e-health care environment by modelling of an adaptive multi-agent-based ehealth and e-social care system for people with movement disabilities. Human’s Arousal Recognition Module (HARM) described based on online recognition of human’s ECG, EDA and body temperature signals by using embedded Atmega32 type microcontrollers. Multiagent based online motion control of multiple wheelchair-type robots is realized based on integration of an adaptive Fuzzy Neural Network Control algorithm into ATmega32 microcontroller. Human Computer Interaction in the system is realized in providing of necessary e-health care support actions for users with some movement disabilities by using Java–based JACK agent oriented environment. The dynamic multi-agent system is proposed to permanently realizing e-social care support actions for disabled by gathering data such as current position of robot and user‘s state information; finding decisions for given situation; sending signals to performing appropriate actions of the objects in the system

    Asistuojamajai rekreacijai taikytinos intelektualios mobilios mokomosios eko-socialinės laboratorijos kūrimo būdai

    No full text
    An approach of development of an Intelligent Mobile Tutoring Eco-Social Laboratory for Assisted Recreation is proposed based on description of: principles of designing of sustainable power supply and selecting of professional bio-feedback hardware/software for mobile laboratory, methods of creating of an ambient intelligent architecture of the Laboratory as well as of algorithms for assisted recreation to be applied, and methods to be applied for dissemination of how the Laboratory could be used as recreational tool for a typical European household/family. The Laboratory can be treated as an intelligent object containing areas for varied activities such as sleeping, working, entertaining as well as of planning, monitoring and analyzing of personal biofeedback information during the recreation activities in it. An intelligent environment of the Laboratory may be implemented in the UltraLite–type “fifth wheel” trailer which comes with all the necessities for luxury leisure time of the group of up to 6 persons. To assemble of such mobile laboratory by prices of 2009/01/15 might cost of approximate 37,806.00 Euro. This type of laboratory may help to automatically collect of an experience and knowledge in the process of development of preconditions towards of sustainable recreation of the elderly and/or people with movement disabilities based on their assisted activities in the mobile smart flat and an environment around

    Asistuojamajai rekreacijai taikytinos intelektualios mobilios mokomosios eko-socialinės laboratorijos kūrimo būdai

    No full text
    An approach of development of an Intelligent Mobile Tutoring Eco-Social Laboratory for Assisted Recreation is proposed based on description of: principles of designing of sustainable power supply and selecting of professional bio-feedback hardware/software for mobile laboratory, methods of creating of an ambient intelligent architecture of the Laboratory as well as of algorithms for assisted recreation to be applied, and methods to be applied for dissemination of how the Laboratory could be used as recreational tool for a typical European household/family. The Laboratory can be treated as an intelligent object containing areas for varied activities such as sleeping, working, entertaining as well as of planning, monitoring and analyzing of personal biofeedback information during the recreation activities in it. An intelligent environment of the Laboratory may be implemented in the UltraLite–type “fifth wheel” trailer which comes with all the necessities for luxury leisure time of the group of up to 6 persons. To assemble of such mobile laboratory by prices of 2009/01/15 might cost of approximate 37,806.00 Euro. This type of laboratory may help to automatically collect of an experience and knowledge in the process of development of preconditions towards of sustainable recreation of the elderly and/or people with movement disabilities based on their assisted activities in the mobile smart flat and an environment around
    corecore