37 research outputs found

    Pure Exploration with Multiple Correct Answers

    Get PDF
    We determine the sample complexity of pure exploration bandit problems with multiple good answers. We derive a lower bound using a new game equilibrium argument. We show how continuity and convexity properties of single-answer problems ensures that the Track-and-Stop algorithm has asymptotically optimal sample complexity. However, that convexity is lost when going to the multiple-answer setting. We present a new algorithm which extends Track-and-Stop to the multiple-answer case and has asymptotic sample complexity matching the lower bound

    A Formalization of Doob's Martingale Convergence Theorems in mathlib

    Full text link
    We present the formalization of Doob's martingale convergence theorems in the mathlib library for the Lean theorem prover. These theorems give conditions under which (sub)martingales converge, almost everywhere or in L1L^1. In order to formalize those results, we build a definition of the conditional expectation in Banach spaces and develop the theory of stochastic processes, stopping times and martingales. As an application of the convergence theorems, we also present the formalization of L\'evy's generalized Borel-Cantelli lemma. This work on martingale theory is one of the first developments of probability theory in mathlib, and it builds upon diverse parts of that library such as topology, analysis and most importantly measure theory

    Dealing with Unknown Variances in Best-Arm Identification

    Full text link
    The problem of identifying the best arm among a collection of items having Gaussian rewards distribution is well understood when the variances are known. Despite its practical relevance for many applications, few works studied it for unknown variances. In this paper we introduce and analyze two approaches to deal with unknown variances, either by plugging in the empirical variance or by adapting the transportation costs. In order to calibrate our two stopping rules, we derive new time-uniform concentration inequalities, which are of independent interest. Then, we illustrate the theoretical and empirical performances of our two sampling rule wrappers on Track-and-Stop and on a Top Two algorithm. Moreover, by quantifying the impact on the sample complexity of not knowing the variances, we reveal that it is rather small.Comment: 73 pages, 5 figures, 3 tables. To be published in the 34th International Conference on Algorithmic Learning Theory, Singapore, 202

    Structure Adaptive Algorithms for Stochastic Bandits

    Get PDF
    We study reward maximisation in a wide class of structured stochastic multi-armed bandit problems, where the mean rewards of arms satisfy some given structural constraints, e.g. linear, unimodal, sparse, etc. Our aim is to develop methods that are flexible (in that they easily adapt to different structures), powerful (in that they perform well empirically and/or provably match instance-dependent lower bounds) and efficient in that the per-round computational burden is small. We develop asymptotically optimal algorithms from instance-dependent lower-bounds using iterative saddle-point solvers. Our approach generalises recent iterative methods for pure exploration to reward maximisation, where a major challenge arises from the estimation of the sub-optimality gaps and their reciprocals. Still we manage to achieve all the above desiderata. Notably, our technique avoids the computational cost of the full-blown saddle point oracle employed by previous work, while at the same time enabling finite-time regret bounds. Our experiments reveal that our method successfully leverages the structural assumptions, while its regret is at worst comparable to that of vanilla UCB.Comment: 10+18 pages. To be published in the proceedings of ICML 202

    Pure Exploration with Multiple Correct Answers

    Get PDF
    We determine the sample complexity of pure exploration bandit problems with multiple good answers. We derive a lower bound using a new game equilibrium argument. We show how continuity and convexity properties of single-answer problems ensure that the existing Track-and-Stop algorithm has asymptotically optimal sample complexity. However, that convexity is lost when going to the multiple-answer setting. We present a new algorithm which extends Track-and-Stop to the multiple-answer case and has asymptotic sample complexity matching the lower bound

    Gamification of Pure Exploration for Linear Bandits

    Get PDF
    We investigate an active pure-exploration setting, that includes best-arm identification, in the context of linear stochastic bandits. While asymptotically optimal algorithms exist for standard multi-arm bandits, the existence of such algorithms for the best-arm identification in linear bandits has been elusive despite several attempts to address it. First, we provide a thorough comparison and new insight over different notions of optimality in the linear case, including G-optimality, transductive optimality from optimal experimental design and asymptotic optimality. Second, we design the first asymptotically optimal algorithm for fixed-confidence pure exploration in linear bandits. As a consequence, our algorithm naturally bypasses the pitfall caused by a simple but difficult instance, that most prior algorithms had to be engineered to deal with explicitly. Finally, we avoid the need to fully solve an optimal design problem by providing an approach that entails an efficient implementation.Comment: 11+25 pages. To be published in the proceedings of ICML 202

    Non-Asymptotic Pure Exploration by Solving Games

    Get PDF
    Pure exploration (aka active testing) is the fundamental task of sequentially gathering information to answer a query about a stochastic environment. Good algorithms make few mistakes and take few samples. Lower bounds (for multi-armed bandit models with arms in an exponential family) reveal that the sample complexity is determined by the solution to an optimisation problem. The existing state of the art algorithms achieve asymptotic optimality by solving a plug-in estimate of that optimisation problem at each step. We interpret the optimisation problem as an unknown game, and propose sampling rules based on iterative strategies to estimate and converge to its saddle point. We apply no-regret learners to obtain the first finite confidence guarantees that are adapted to the exponential family and which apply to any pure exploration query and bandit structure. Moreover, our algorithms only use a best response oracle instead of fully solving the optimisation problem
    corecore