2 research outputs found

    Desenvolvimento de um jogo educacional de realidade mista voltado para o ensino médico:: um relato de experiência

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    Introduction: In order to combine medical education with new technologies, the project began to develop an educational game. This serious game used mixed reality technology and it was applied in the area of ​​hematology.  The game was developed by ten medical students together with a master's student and a computer science academic and aims to analyze the efficiency in the teaching process. Report: The project started with a literature review of serious games that already existed and their application in teaching. Afterwards, the group was divided, and some of the students took care of the script and programming part of the game, others took care of the anemia clinical part and others studied about the pedagogical and possible learning assessments.  Also, at the end of the elaboration of the game, testing protocols were developed with validated questionnaires and at the moment the game is undergoing tests in the hematology discipline. Discussion: The experience showed, even more, the importance of interdisciplinarity in medical education, since most medical schools still have a model of education that is plastered and not very creative. In addition, it enabled the introduction of a new educational approach and of a new technology in the traditional teaching model. Conclusion: Therefore, our work served to initiate contact between two different areas within the university and to stimulate the production of new teaching tools, adding to the medical curriculum a new pedagogical approach. Lastly, it instigated the teaching complemented by technological tools and new games are already being developed following the model proposed by this project.  Introdução: A fim de aliar a educação médica com as novas tecnologias, iniciou-se o projeto de desenvolver um jogo educacional. Este jogo sério utilizou a tecnologia de realidade mista aplicada na área de hematologia. O jogo foi desenvolvido por dez estudantes de medicina em conjunto com uma mestranda e um acadêmico de ciências da computação, e tem como objetivo analisar a eficiência no processo de ensino. Relato: O projeto iniciou com uma revisão de literatura dos jogos sérios já existentes e sua aplicação no ensino. Após, o grupo foi dividido e alguns alunos cuidaram da parte do roteiro e programação do jogo, outros da parte clínica da anemia e outros estudaram sobre a parte pedagógica e possíveis avaliações do aprendizado. Também, ao final da elaboração do jogo, desenvolveu-se protocolos de testagem com questionários validados e no momento o jogo encontra-se em fase de testes na disciplina de hematologia. Discussão: A experiência evidenciou ainda mais a importância da interdisciplinaridade na educação médica, já maioria das escolas médicas ainda se possui um modelo de educação engessado e pouco criativo. Além disso, possibilitou a introdução de uma nova abordagem educacional e de uma nova tecnologia no modelo tradicional de ensino. Conclusão: Portanto, nosso trabalho serviu para iniciar o contato entre duas áreas distintas dentro da universidade e estimular a produção de novas ferramentas de ensino, agregando ao currículo médico uma nova abordagem pedagógica. Por fim, instigou-se sobre o ensino complementado pelas ferramentas tecnológicas e novos jogos já estão sendo desenvolvidos seguindo o modelo proposto por este projeto

    NEOTROPICAL CARNIVORES: a data set on carnivore distribution in the Neotropics

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    Mammalian carnivores are considered a key group in maintaining ecological health and can indicate potential ecological integrity in landscapes where they occur. Carnivores also hold high conservation value and their habitat requirements can guide management and conservation plans. The order Carnivora has 84 species from 8 families in the Neotropical region: Canidae; Felidae; Mephitidae; Mustelidae; Otariidae; Phocidae; Procyonidae; and Ursidae. Herein, we include published and unpublished data on native terrestrial Neotropical carnivores (Canidae; Felidae; Mephitidae; Mustelidae; Procyonidae; and Ursidae). NEOTROPICAL CARNIVORES is a publicly available data set that includes 99,605 data entries from 35,511 unique georeferenced coordinates. Detection/non-detection and quantitative data were obtained from 1818 to 2018 by researchers, governmental agencies, non-governmental organizations, and private consultants. Data were collected using several methods including camera trapping, museum collections, roadkill, line transect, and opportunistic records. Literature (peer-reviewed and grey literature) from Portuguese, Spanish and English were incorporated in this compilation. Most of the data set consists of detection data entries (n = 79,343; 79.7%) but also includes non-detection data (n = 20,262; 20.3%). Of those, 43.3% also include count data (n = 43,151). The information available in NEOTROPICAL CARNIVORES will contribute to macroecological, ecological, and conservation questions in multiple spatio-temporal perspectives. As carnivores play key roles in trophic interactions, a better understanding of their distribution and habitat requirements are essential to establish conservation management plans and safeguard the future ecological health of Neotropical ecosystems. Our data paper, combined with other large-scale data sets, has great potential to clarify species distribution and related ecological processes within the Neotropics. There are no copyright restrictions and no restriction for using data from this data paper, as long as the data paper is cited as the source of the information used. We also request that users inform us of how they intend to use the data
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