54 research outputs found

    Inferring Constraints from Multiple Snapshots

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    Many graphics tasks, such as the manipulation of graphical objects, and the construction of user-interface widgets, can be facilitated by geometric constraints. However, the difficulty of specifying constraints by traditional methods forms a barrier to their widespread use. In order to make constraints easier to declare, we have developed a method of specifying constraints implicitly, through multiple examples. Snapshots are taken of an initial scene configuration, and one or more additional snapshots are taken after the scene has been edited into other valid configurations. The constraints that are satisfied in all the snapshots are then applied to the scene objects. We discuss an efficient algorithm for inferring constraints from multiple snapshots. The algorithm has been incorporated into the Chimera editor, and several examples of its use are discussed

    A Visual Language for Browsing, Undoing, and Redoing Graphical Interface Commands

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    We present the concept of an editable graphical history that allows the user to review and modify the actions performed with a graphical user interface. Using a pictorial metaphor borrowed from comic strips, an editable graphical history consists of a series of panels that depict in chronological order the important events in the history of a user's session. We discuss the visual language used in editable graphical histories, and describe Chimera, a graphical editor that generates these histories automatically. The user may scroll through the sequence of panels, reviewing actions at different levels of detail, and selectively undoing, modifying, and redoing previous actions. Chimera's editable graphical histories are constructed from parts of the editor window, the editor control panel, and the editor's pop up menus. Panels indicate both the objects that are modified and the actions performed on them. We describe the heuristics used to determine the objects depicted in each panel, the ..
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