7,272 research outputs found

    Compact convex sets of the plane and probability theory

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    The Gauss-Minkowski correspondence in R2\mathbb{R}^2 states the existence of a homeomorphism between the probability measures μ\mu on [0,2π][0,2\pi] such that 02πeixdμ(x)=0\int_0^{2\pi} e^{ix}d\mu(x)=0 and the compact convex sets (CCS) of the plane with perimeter~1. In this article, we bring out explicit formulas relating the border of a CCS to its probability measure. As a consequence, we show that some natural operations on CCS -- for example, the Minkowski sum -- have natural translations in terms of probability measure operations, and reciprocally, the convolution of measures translates into a new notion of convolution of CCS. Additionally, we give a proof that a polygonal curve associated with a sample of nn random variables (satisfying 02πeixdμ(x)=0\int_0^{2\pi} e^{ix}d\mu(x)=0) converges to a CCS associated with μ\mu at speed n\sqrt{n}, a result much similar to the convergence of the empirical process in statistics. Finally, we employ this correspondence to present models of smooth random CCS and simulations

    Deep Learning Techniques for Music Generation -- A Survey

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    This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P. Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music Generation, Computational Synthesis and Creative Systems, Springer, 201

    Linear elastic fracture mechanics predicts the propagation distance of frictional slip

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    When a frictional interface is subject to a localized shear load, it is often (experimentally) observed that local slip events initiate at the stress concentration and propagate over parts of the interface by arresting naturally before reaching the edge. We develop a theoretical model based on linear elastic fracture mechanics to describe the propagation of such precursory slip. The model's prediction of precursor lengths as a function of external load is in good quantitative agreement with laboratory experiments as well as with dynamic simulations, and provides thereby evidence to recognize frictional slip as a fracture phenomenon. We show that predicted precursor lengths depend, within given uncertainty ranges, mainly on the kinetic friction coefficient, and only weakly on other interface and material parameters. By simplifying the fracture mechanics model we also reveal sources for the observed non-linearity in the growth of precursor lengths as a function of the applied force. The discrete nature of precursors as well as the shear tractions caused by frustrated Poisson's expansion are found to be the dominant factors. Finally, we apply our model to a different, symmetric set-up and provide a prediction of the propagation distance of frictional slip for future experiments

    Toward a 2D multiphysic code with solid-solid & fluid interactions for industrial related problems

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    In the present study, applications of the SPH method to industrial related issues are considered by starting from an existing open source 2D SPH code, namely the SPHYSICS code, which offers an effective ground for numerical developments, which are performed in order to bring an answer to industrial problems, such as simulations of solid/fluid coupling in a free surface flow context. The purpose of the present paper is therefore to expose the numerical developments which yield an enhanced version (referred to as "SPHYSIC2") of the initial code. Firstly, the different features added to obtain the operational code needed for engineering applications are described, and so are the problems raised on this way, offering a kind of review of SPH methods for engineers. Secondly, the validation of the proposed code is partially presented with two well known but difficult test cases, namely the classical "dam break" and "wedge entry"problems. Thirdly, principles of a method to solve solid/solid contacts, frequently present in realistic configuration, are exposed and applied to achieve more complex simulations. Finally, perspectives for new features of the SPHYSIC2 code are exposed and discussed
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