6 research outputs found

    Learning Impact Evaluation of the serious game "Cultural Awareness – Afghanistan Pre-deployment"

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    Attention to human factor in conducting any type of military/security operations is currently an objective of utmost importance in the context of troop training within NATO. To this purpose, a number of serious games were developed, addressing different aspects of cultural awareness and correctness in approaching human beings during a mission. A significant example is "Afghanistan Pre-deployment – Cultural Awareness", a serious game widely adopted in NATO Defense Schools to support pre-deployment training of troops for the International Security Assistance Force (ISAF) missions in Afghanistan. In the context of GALA, the European Network of Excellence on Serious Games, the Romanian National Defense University (MAN) and NATO-STO CMRE conducted a user study particularly focused on the learning impact of this serious game. The study was first run in parallel on different typologies of players (soldier trainees at MAN; and civilian/military staff at CMRE) in order to get different perspectives in the game test and evaluation; results of respective analyses were compared, in order to evaluate the effectiveness of this type of serious game as a learning tool. A preliminary correlation study was conducted between users' perception of the game and their respective background and level of engagement

    GALA Dissemination Report 2, Deliverable 9.6

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    Westera, W., Berta, R., Moreno-Ger, P., Bellotti, F., Nadolski, R., Moore, P., Boyle, L., Beligan, D., & Baalsrud Hauge, J. (2012). GALA Dissemination Report 2, Deliverable D9.6 of the GALA Network of Excellence on Serious Gaming. Heerlen, The Netherlands: Open Universiteit.This report summarises the activities and outcomes of WP09 during the second year of the GALA project.GALA-projec

    GALA brand and resources transfer plan

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    During Year 3, the Serious Games Society (SGS) started its public activities and it is poised to be one of the main legacies of the GALA project. In its attempt to gather researchers, the SGS was born with its own websites and social media outlets (a Twitter account, a Facebook page, etc.). As Year 4 represents the transition from the network (GALA) towards the future (SGS), WP9 will perform a brand transition across the web media involved, moving from the former GALA-branded accounts towards more the more sustainable SGS-branded accounts. This document describes the plan to perform this transition, indicating the action points to be taken in each of our existing media components.Co-funded by the FP7 programme of the European Commission: GALA projec

    Deliverable 9.7 - GALA Dissemination Report 3

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    Westera, W., Berta, R., Moreno-Ger, P., Bellotti, F., Nadolski, R., Padrón-Nápoles, C. L., Boyle, L., Beligan, D., & Baalsrud Hauge, J. (2013). Deliverable 9.7 - GALA Dissemination Report 3. Heerlen, The Netherlands: Games and Learning Alliance, European Network of Excellence.This report summarizes the dissemination activities of the GALA Network of Excellence from October 2012 till October 2013.7th Framework Programme of the European Commissio
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