144 research outputs found

    Collaborative Honeypot Defense in UAV Networks: A Learning-Based Game Approach

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    The proliferation of unmanned aerial vehicles (UAVs) opens up new opportunities for on-demand service provisioning anywhere and anytime, but also exposes UAVs to a variety of cyber threats. Low/medium interaction honeypots offer a promising lightweight defense for actively protecting mobile Internet of things, particularly UAV networks. While previous research has primarily focused on honeypot system design and attack pattern recognition, the incentive issue for motivating UAV's participation (e.g., sharing trapped attack data in honeypots) to collaboratively resist distributed and sophisticated attacks remains unexplored. This paper proposes a novel game-theoretical collaborative defense approach to address optimal, fair, and feasible incentive design, in the presence of network dynamics and UAVs' multi-dimensional private information (e.g., valid defense data (VDD) volume, communication delay, and UAV cost). Specifically, we first develop a honeypot game between UAVs and the network operator under both partial and complete information asymmetry scenarios. The optimal VDD-reward contract design problem with partial information asymmetry is then solved using a contract-theoretic approach that ensures budget feasibility, truthfulness, fairness, and computational efficiency. In addition, under complete information asymmetry, we devise a distributed reinforcement learning algorithm to dynamically design optimal contracts for distinct types of UAVs in the time-varying UAV network. Extensive simulations demonstrate that the proposed scheme can motivate UAV's cooperation in VDD sharing and improve defensive effectiveness, compared with conventional schemes.Comment: Accepted Aug. 28, 2023 by IEEE Transactions on Information Forensics & Security. arXiv admin note: text overlap with arXiv:2209.1381

    DISCO: Achieving Low Latency and High Reliability in Scheduling of Graph-Structured Tasks over Mobile Vehicular Cloud

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    To effectively process data across a fleet of dynamic and distributed vehicles, it is crucial to implement resource provisioning techniques that provide reliable, cost-effective, and real-time computing services. This article explores resource provisioning for computation-intensive tasks over mobile vehicular clouds (MVCs). We use undirected weighted graphs (UWGs) to model both the execution of tasks and communication patterns among vehicles in a MVC. We then study low-latency and reliable scheduling of UWG asks through a novel methodology named double-plan-promoted isomorphic subgraph search and optimization (DISCO). In DISCO, two complementary plans are envisioned to ensure effective task completion: Plan A and Plan B.Plan A analyzes the past data to create an optimal mapping (α\alpha) between tasks and the MVC in advance to the practical task scheduling. Plan B serves as a dependable backup, designed to find a feasible mapping (β\beta) in case α\alpha fails during task scheduling due to unpredictable nature of the network.We delve into into DISCO's procedure and key factors that contribute to its success. Additionally, we provide a case study that includes comprehensive comparisons to demonstrate DISCO's exceptional performance in regards to time efficiency and overhead. We further discuss a series of open directions for future research

    Beamforming Optimization Based on Kalman Filter for Vehicle in Constrained Route

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    By analyzing a simplified model for vehicles in a constrained route like High Speed Railway (HSR), it is found that when the distance between transmitter and route is short, the Direction of Arrival (DOA) changing speed is not a negligible effect. A Kalman Filter based solution is then proposed to fuse the vehicle speed sensor and DOA estimation. By using the filtered angle from Kalman filter, power loss due to angle mismatch could be reduced by more than 4dB for 4 elements antenna beamformer in the simulated scenario

    Non-Gaussian Colored Noise Generation for Wireless Channel Simulation with Particle Swarm Optimizer

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    Random Variable (RV) with different Probability Density Function (PDF) and Power Spectral Density (PSD) is a critical component for simulation of different wireless channel fading profile. To get a specific PSD for simulation of different multi-path scenario, the usual method is to pass a white noise through a filter with the required shape. But the filtering process will cause the change of random variable’s PDF unless the input noise follows Gaussian Distribution. In this paper, a Particle Swarm optimization (PSO) based method to generate NonGaussian noise by a pre-distortion filter and Inverse Transform Sampling (ITS) that meets both the requirement of PSD and PDF is described. As the solution is based on filtering, after the filter weight is found using PSO, the simulation could be carried out in a real-time manner compared to block-based methods. The numerical simulation confirms that it can generate the required PDF and more than 90% similar to the required PSD

    Improve Tracking Speed of Beamformer With Simplified Zero Placement Algorithm

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    This paper presents a new structure and algorithm to improve the tracking speed of a Generalized Sidelobe Canceler (GSC) based adaptive beamformer. Iterative methods like Conjugate Gradient algorithm to calculate the beamformer weight vector eliminates the complexity of Matrix reversing. But the reduced complexity comes with time cost which requires iterations of calculation before converging to the desired direction. To combat the problem, a Simplified Zero Placement algorithm is proposed to set the initial weight vector to make the starting value near the optimum location of weight vector. Numerical simulation and analysis confirms the effectiveness of the proposed solution
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