16 research outputs found
Beyond Textual Issues: Understanding the Usage and Impact of GitHub Reactions
Recently, GitHub introduced a new social feature, named reactions, which are
"pictorial characters" similar to emoji symbols widely used nowadays in
text-based communications. Particularly, GitHub users can use a pre-defined set
of such symbols to react to issues and pull requests. However, little is known
about the real usage and impact of GitHub reactions. In this paper, we analyze
the reactions provided by developers to more than 2.5 million issues and 9.7
million issue comments, in order to answer an extensive list of nine research
questions about the usage and adoption of reactions. We show that reactions are
being increasingly used by open source developers. Moreover, we also found that
issues with reactions usually take more time to be handled and have longer
discussions.Comment: 10 page
Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools
Many people struggle to control their use of digital devices. However, our
understanding of the design mechanisms that support user self-control remains
limited. In this paper, we make two contributions to HCI research in this
space: first, we analyse 367 apps and browser extensions from the Google Play,
Chrome Web, and Apple App stores to identify common core design features and
intervention strategies afforded by current tools for digital self-control.
Second, we adapt and apply an integrative dual systems model of self-regulation
as a framework for organising and evaluating the design features found. Our
analysis aims to help the design of better tools in two ways: (i) by
identifying how, through a well-established model of self-regulation, current
tools overlap and differ in how they support self-control; and (ii) by using
the model to reveal underexplored cognitive mechanisms that could aid the
design of new tools.Comment: 11.5 pages (excl. references), 6 figures, 1 tabl
ScreenTrack: Using a Visual History of a Computer Screen to Retrieve Documents and Web Pages
Computers are used for various purposes, so frequent context switching is
inevitable. In this setting, retrieving the documents, files, and web pages
that have been used for a task can be a challenge. While modern applications
provide a history of recent documents for users to resume work, this is not
sufficient to retrieve all the digital resources relevant to a given primary
document. The histories currently available do not take into account the
complex dependencies among resources across applications. To address this
problem, we tested the idea of using a visual history of a computer screen to
retrieve digital resources within a few days of their use through the
development of ScreenTrack. ScreenTrack is software that captures screenshots
of a computer at regular intervals. It then generates a time-lapse video from
the captured screenshots and lets users retrieve a recently opened document or
web page from a screenshot after recognizing the resource by its appearance. A
controlled user study found that participants were able to retrieve requested
information more quickly with ScreenTrack than under the baseline condition
with existing tools. A follow-up study showed that the participants used
ScreenTrack to retrieve previously used resources and to recover the context
for task resumption.Comment: CHI 2020, 10 pages, 7 figure
Administrative Assistants as Interruption Mediators
When designing automated systems that make decisions about when to allow or deny interruptions, the methods of professional interruption mediators are an important source of information. Administrative assistants are, by the nature of their jobs, expert interruption mediators. They make decisions every day about whether to allow interruptions to the person they support. We have conducted a series of interviews with administrative assistants whose ability has been publicly recognized. Based on their responses, we present a production-rule model of the decision process they use when deciding whether to deliver interruptions to the person they support
Administrative assistants as interruption mediators
Glyphosate is a toxic pesticide heavily used in food production. As a result, glyphosate ends up in the air we breathe and the water we drink. The increasing spread and use of glyphosate have many negative impacts on public and environmental health. Researchers are finding links between the use of glyphosate and cancer, Parkinson disease, and lower IQ rates in humans. Researchers have also linked glyphosate to environmental harms, like decreased biodiversity and unintended killing of fish near farms. International law has attempted to limit the use of toxic chemicals through hard law principles like the Rotterdam Convention and soft law techniques like organic labeling. Unfortunately, while some jurisdictions have banned these chemicals, they are still widely used. This paper focuses on the policies that have led to successful bans on toxic chemicals and how California and the international community can implement these techniques. Specifically, Mals, Italy has placed a complete ban on glyphosate, and many other European Union (“EU”) countries also face political pressure from activist groups to ban the pesticide. Advocates for the ban cite international law principles, such as the obligation not to cause environmental harm. In California, humans now have a right to clean water, which is threatened by the use of glyphosate. Based on the principles and guidelines set forth in this paper, I will advocate why glyphosate should be the next chemical banned
Email overload at work: An analysis of factors associated with email strain
Almost every office worker can relate to feelings of email overload and stress, but in reality the concept of email strain is not well understood. In this paper, we describe a large-scale nationwide organizational survey examining the relationship between email use and feelings of email overload and task coordination. We found that higher email volume was associated with increased feelings of email overload, but this relationship was moderated by certain email management strategies. The contribution to the field of CSCW is a better understanding of the concept of email related stress, and initial scale development for the assessment of email-related overload and perceptions of the work-importance of email
Coordinating Initiation and Response in Computer-Mediated Communication
opinions, findings, conclusions, or recommendations expressed in this material are thos
Understanding email use: predicting action on a message
Email consumes significant time and attention in the workplace. We conducted an organizational survey to understand how and why people attend to incoming email messages. We examined people's ratings of message importance and the actions they took on specific email messages, based on message characteristics and characteristics of receivers and senders. Respondents kept half of their new messages in the inbox and replied to about a third of them. They rated messages as important if they were about work and required action. Importance, in turn, had a modest impact on whether people replied to their incoming messages and whether they saved them. The results indicate that factors other than message importance (e.g., their social nature) also determine how people handle email. Overall, email usage reflects attentional differences due both to personal propensities and to work demands and relationships
Speaking out of turn: How video conferencing reduces vocal synchrony and collective intelligence.
Collective intelligence (CI) is the ability of a group to solve a wide range of problems. Synchrony in nonverbal cues is critically important to the development of CI; however, extant findings are mostly based on studies conducted face-to-face. Given how much collaboration takes place via the internet, does nonverbal synchrony still matter and can it be achieved when collaborators are physically separated? Here, we hypothesize and test the effect of nonverbal synchrony on CI that develops through visual and audio cues in physically-separated teammates. We show that, contrary to popular belief, the presence of visual cues surprisingly has no effect on CI; furthermore, teams without visual cues are more successful in synchronizing their vocal cues and speaking turns, and when they do so, they have higher CI. Our findings show that nonverbal synchrony is important in distributed collaboration and call into question the necessity of video support
ABSTRACT Simplifying Video Editing Using Metadata
Digital video is becoming increasingly ubiquitous. However, editing video remains difficult for several reasons: it is a time-based medium, it has dual tracks of audio and video, and current tools force users to work at the smallest level of detail. Based on interviews with professional video editors, we developed a video editor, called Silver, that uses metadata to make digital video editing more accessible to novices. To help users visualize video, Silver provides multiple views with different semantic content and at different levels of abstraction, including storyboard, editable transcript, and timeline views. Silver offers smart editing operations that help users resolve the inconsistencies that arise because of the different boundaries in audio and video. We conducted a preliminary user study to investigate the effectiveness of the Silver smart editing. Participants successfully edited video after only a short tutorial, both with and without smart editing assistance. Our research suggests several ways in which video editing tools could use metadata to assist users in the reuse and composition of video