201 research outputs found

    Learning the 3D fauna of the web

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    Learning 3D models of all animals in nature requires massively scaling up existing solutions. With this ultimate goal in mind, we develop 3D-Fauna, an approach that learns a pan-category deformable 3D animal model for more than 100 animal species jointly. One crucial bottleneck of modeling animals is the limited availability of training data, which we overcome by learning our model from 2D Internet images. We show that prior approaches, which are category-specific, fail to generalize to rare species with limited training images. We address this challenge by introducing the Semantic Bank of Skinned Models (SBSM), which automatically discovers a small set of base animal shapes by combining geometric inductive priors with semantic knowledge implicitly captured by an off-the-shelf self-supervised feature extractor. To train such a model, we also contribute a new large-scale dataset of diverse animal species. At inference time, given a single image of any quadruped animal, our model reconstructs an articulated 3D mesh in a feed-forward manner in seconds

    Deep learning: an introduction for applied mathematicians

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    Multilayered artificial neural networks are becoming a pervasive tool in a host of application fields. At the heart of this deep learning revolution are familiar concepts from applied and computational mathematics; notably, in calculus, approximation theory, optimization and linear algebra. This article provides a very brief introduction to the basic ideas that underlie deep learning from an applied mathematics perspective. Our target audience includes postgraduate and final year undergraduate students in mathematics who are keen to learn about the area. The article may also be useful for instructors in mathematics who wish to enliven their classes with references to the application of deep learning techniques. We focus on three fundamental questions: what is a deep neural network? how is a network trained? what is the stochastic gradient method? We illustrate the ideas with a short MATLAB code that sets up and trains a network. We also show the use of state-of-the art software on a large scale image classification problem. We finish with references to the current literature

    Color-to-Grayscale: Does the Method Matter in Image Recognition?

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    In image recognition it is often assumed the method used to convert color images to grayscale has little impact on recognition performance. We compare thirteen different grayscale algorithms with four types of image descriptors and demonstrate that this assumption is wrong: not all color-to-grayscale algorithms work equally well, even when using descriptors that are robust to changes in illumination. These methods are tested using a modern descriptor-based image recognition framework, on face, object, and texture datasets, with relatively few training instances. We identify a simple method that generally works best for face and object recognition, and two that work well for recognizing textures

    Shape Retrieval of Non-rigid 3D Human Models

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    3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend our recent paper which provided a benchmark for testing non-rigid 3D shape retrieval algorithms on 3D human models. This benchmark provided a far stricter challenge than previous shape benchmarks. We have added 145 new models for use as a separate training set, in order to standardise the training data used and provide a fairer comparison. We have also included experiments with the FAUST dataset of human scans. All participants of the previous benchmark study have taken part in the new tests reported here, many providing updated results using the new data. In addition, further participants have also taken part, and we provide extra analysis of the retrieval results. A total of 25 different shape retrieval methods are compared
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