34 research outputs found
Применение метода контрольных возмущений для определения характерных узлов присоединения комплексной нагрузки при расчетах динамической устойчивости
Рассматривается влияние способа замещения комплексной нагрузки на характер электромеханических переходных процессов в электрических системах (ЭС) от действия больших возмущений. Показано, что установить общие рекомендации относительно способа замещения нагрузки в сложных ЭС затруднительно. Предлагается для определения характерных узлов нагрузки, оказывающих существенное влияние на характер динамического перехода, применять известный метод контрольных возмущений. Приводятся результаты сравнительных расчетов с использованием предлагаемой методики
Using Games to Create Language Resources: Successes and Limitations of the Approach
Abstract One of the more novel approaches to collaboratively creating language resources in recent years is to use online games to collect and validate data. The most significant challenges collaborative systems face are how to train users with the necessary expertise and how to encourage participation on a scale required to produce high quality data comparable with data produced by “traditional ” experts. In this chapter we provide a brief overview of collaborative creation and the different approaches that have been used to create language resources, before analysing games used for this purpose. We discuss some key issues in using a gaming approach, including task design, player motivation and data quality, and compare the costs of each approach in terms of development, distribution and ongoing administration. In conclusion, we summarise the benefits and limitations of using a gaming approach to resource creation and suggest key considerations for evaluating its utility in different research scenarios
A Hierarchical Distributed Control for Power and Performances Optimization of Embedded Systems
Power and resource management are key goals for the success of modern battery-supplied multimedia devices. This kind of devices are usually based on SoCs with a wide range of subsystems, that compete in the usage of shared resources, and offer several power saving capabilities, but need an adequate software support to exploit such capabilities.
In this paper we present Constrained Power Management (CPM), a cross-layer formal model and framework for power and resource management, targeted to MPSoC-based devices. CPM allows coordination and communication, among applications and device drivers, to reduce energy consumption without compromising QoS. A dynamic and multi-objective optimization strategy is supported, which has been designed to have a negligible overhead on the development process and at run-time
Predictive Models for Multimedia Applications Power Consumption Based on Use-Case and OS Level Analysis
Power management at any abstraction level is a key
issue for many mobile multimedia and embedded applications.
In this paper a design workflow to generate system-level power
models will be presented, tailored to support quantitative runtime
power optimization policies to be implemented within
an operating system. The approach we followed to derive
power models is strongly use-case oriented. Starting from a
comprehensive general and accurate model of a representative
architecture for embedded applications (including a multi core
MPSoC, accelerators, interfaces and peripherals), a methodology
to derive compact models is presented, based upon the distinctive
characteristics of the selected use cases. The methodology to
generate such model, whose exploitation is foreseen within a
power manager working at the OS level, is the focus of the paper.
The value and accuracy of the approach is quantitatively and
statistically justified through extensive experiments carried out
on a development board designed for multimedia applications
Constrained Power Management: Application to a Multimedia MobilePlatform
In this paper we provide an overview of CPM, a
cross-layer framework for Constrained Power Management, and
we present its application on a real use case. This framework
involves different layers of a typical embedded system, ranging
from device drivers to applications. The main goals of CPM are
(i) to aggregate applications’ QoS requirements and (ii) to exploit
them to support an efficient coordination between different
drivers’ local optimization policies. This role is supported by a
system-wide and multi-objective optimization policy which could
be also changed at run-time.
In this paper we mostly focus on a real use case to show the
very low overhead of CPM both on the management of QoS
requirements and on the tracking of hardware crossdependencies,
which cannot be directly considered by local optimization policies