1,264 research outputs found

    Is Turing's Thesis the Consequence of a More General Physical Principle?

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    We discuss historical attempts to formulate a physical hypothesis from which Turing's thesis may be derived, and also discuss some related attempts to establish the computability of mathematical models in physics. We show that these attempts are all related to a single, unified hypothesis.Comment: 10 pages, 0 figures; section 1 revised, other minor change

    Turing's three philosophical lessons and the philosophy of information

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    In this article, I outline the three main philosophical lessons that we may learn from Turing's work, and how they lead to a new philosophy of information. After a brief introduction, I discuss his work on the method of levels of abstraction (LoA), and his insistence that questions could be meaningfully asked only by specifying the correct LoA. I then look at his second lesson, about the sort of philosophical questions that seem to be most pressing today. Finally, I focus on the third lesson, concerning the new philosophical anthropology that owes so much to Turing's work. I then show how the lessons are learned by the philosophy of information. In the conclusion, I draw a general synthesis of the points made, in view of the development of the philosophy of information itself as a continuation of Turing's work. This journal is © 2012 The Royal Society.Peer reviewe

    Can Machines Think in Radio Language?

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    People can think in auditory, visual and tactile forms of language, so can machines principally. But is it possible for them to think in radio language? According to a first principle presented for general intelligence, i.e. the principle of language's relativity, the answer may give an exceptional solution for robot astronauts to talk with each other in space exploration.Comment: 4 pages, 1 figur

    Learning, Social Intelligence and the Turing Test - why an "out-of-the-box" Turing Machine will not pass the Turing Test

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    The Turing Test (TT) checks for human intelligence, rather than any putative general intelligence. It involves repeated interaction requiring learning in the form of adaption to the human conversation partner. It is a macro-level post-hoc test in contrast to the definition of a Turing Machine (TM), which is a prior micro-level definition. This raises the question of whether learning is just another computational process, i.e. can be implemented as a TM. Here we argue that learning or adaption is fundamentally different from computation, though it does involve processes that can be seen as computations. To illustrate this difference we compare (a) designing a TM and (b) learning a TM, defining them for the purpose of the argument. We show that there is a well-defined sequence of problems which are not effectively designable but are learnable, in the form of the bounded halting problem. Some characteristics of human intelligence are reviewed including it's: interactive nature, learning abilities, imitative tendencies, linguistic ability and context-dependency. A story that explains some of these is the Social Intelligence Hypothesis. If this is broadly correct, this points to the necessity of a considerable period of acculturation (social learning in context) if an artificial intelligence is to pass the TT. Whilst it is always possible to 'compile' the results of learning into a TM, this would not be a designed TM and would not be able to continually adapt (pass future TTs). We conclude three things, namely that: a purely "designed" TM will never pass the TT; that there is no such thing as a general intelligence since it necessary involves learning; and that learning/adaption and computation should be clearly distinguished.Comment: 10 pages, invited talk at Turing Centenary Conference CiE 2012, special session on "The Turing Test and Thinking Machines

    Examples of Artificial Perceptions in Optical Character Recognition and Iris Recognition

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    This paper assumes the hypothesis that human learning is perception based, and consequently, the learning process and perceptions should not be represented and investigated independently or modeled in different simulation spaces. In order to keep the analogy between the artificial and human learning, the former is assumed here as being based on the artificial perception. Hence, instead of choosing to apply or develop a Computational Theory of (human) Perceptions, we choose to mirror the human perceptions in a numeric (computational) space as artificial perceptions and to analyze the interdependence between artificial learning and artificial perception in the same numeric space, using one of the simplest tools of Artificial Intelligence and Soft Computing, namely the perceptrons. As practical applications, we choose to work around two examples: Optical Character Recognition and Iris Recognition. In both cases a simple Turing test shows that artificial perceptions of the difference between two characters and between two irides are fuzzy, whereas the corresponding human perceptions are, in fact, crisp.Comment: 5th Int. Conf. on Soft Computing and Applications (Szeged, HU), 22-24 Aug 201

    Diffusion-induced spontaneous pattern formation on gelation surfaces

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    Although the pattern formation on polymer gels has been considered as a result of the mechanical instability due to the volume phase transition, we found a macroscopic surface pattern formation not caused by the mechanical instability. It develops on gelation surfaces, and we consider the reaction-diffusion dynamics mainly induces a surface instability during polymerization. Random and straight stripe patterns were observed, depending on gelation conditions. We found the scaling relation between the characteristic wavelength and the gelation time. This scaling is consistent with the reaction-diffusion dynamics and would be a first step to reveal the gelation pattern formation dynamics.Comment: 7 pages, 4 figure

    Formation of regular spatial patterns in ratio-dependent predator-prey model driven by spatial colored-noise

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    Results are reported concerning the formation of spatial patterns in the two-species ratio-dependent predator-prey model driven by spatial colored-noise. The results show that there is a critical value with respect to the intensity of spatial noise for this system when the parameters are in the Turing space, above which the regular spatial patterns appear in two dimensions, but under which there are not regular spatial patterns produced. In particular, we investigate in two-dimensional space the formation of regular spatial patterns with the spatial noise added in the side and the center of the simulation domain, respectively.Comment: 4 pages and 3 figure

    Unsolvability of the Halting Problem in Quantum Dynamics

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    It is shown that the halting problem cannot be solved consistently in both the Schrodinger and Heisenberg pictures of quantum dynamics. The existence of the halting machine, which is assumed from quantum theory, leads into a contradiction when we consider the case when the observer's reference frame is the system that is to be evolved in both pictures. We then show that in order to include the evolution of observer's reference frame in a physically sensible way, the Heisenberg picture with time going backwards yields a correct description.Comment: 4 pages, 3 figure

    Drift- or Fluctuation-Induced Ordering and Self-Organization in Driven Many-Particle Systems

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    According to empirical observations, some pattern formation phenomena in driven many-particle systems are more pronounced in the presence of a certain noise level. We investigate this phenomenon of fluctuation-driven ordering with a cellular automaton model of interactive motion in space and find an optimal noise strength, while order breaks down at high(er) fluctuation levels. Additionally, we discuss the phenomenon of noise- and drift-induced self-organization in systems that would show disorder in the absence of fluctuations. In the future, related studies may have applications to the control of many-particle systems such as the efficient separation of particles. The rather general formulation of our model in the spirit of game theory may allow to shed some light on several different kinds of noise-induced ordering phenomena observed in physical, chemical, biological, and socio-economic systems (e.g., attractive and repulsive agglomeration, or segregation).Comment: For related work see http://www.helbing.or

    Alternative mechanisms of structuring biomembranes: Self-assembly vs. self-organization

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    We study two mechanisms for the formation of protein patterns near membranes of living cells by mathematical modelling. Self-assembly of protein domains by electrostatic lipid-protein interactions is contrasted with self-organization due to a nonequilibrium biochemical reaction cycle of proteins near the membrane. While both processes lead eventually to quite similar patterns, their evolution occurs on very different length and time scales. Self-assembly produces periodic protein patterns on a spatial scale below 0.1 micron in a few seconds followed by extremely slow coarsening, whereas self-organization results in a pattern wavelength comparable to the typical cell size of 100 micron within a few minutes suggesting different biological functions for the two processes.Comment: 4 pages, 5 figure
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