353 research outputs found
Maximizing Welfare in Social Networks under a Utility Driven Influence Diffusion Model
Motivated by applications such as viral marketing, the problem of influence
maximization (IM) has been extensively studied in the literature. The goal is
to select a small number of users to adopt an item such that it results in a
large cascade of adoptions by others. Existing works have three key
limitations. (1) They do not account for economic considerations of a user in
buying/adopting items. (2) Most studies on multiple items focus on competition,
with complementary items receiving limited attention. (3) For the network
owner, maximizing social welfare is important to ensure customer loyalty, which
is not addressed in prior work in the IM literature. In this paper, we address
all three limitations and propose a novel model called UIC that combines
utility-driven item adoption with influence propagation over networks. Focusing
on the mutually complementary setting, we formulate the problem of social
welfare maximization in this novel setting. We show that while the objective
function is neither submodular nor supermodular, surprisingly a simple greedy
allocation algorithm achieves a factor of of the optimum
expected social welfare. We develop \textsf{bundleGRD}, a scalable version of
this approximation algorithm, and demonstrate, with comprehensive experiments
on real and synthetic datasets, that it significantly outperforms all
baselines.Comment: 33 page
Organizing the innovation process : complementarities in innovation networking
This paper contributes to the developing literature on complementarities in organizational design. We test for the existence of complementarities in the use of external networking between stages of the innovation process in a sample of UK and German manufacturing plants. Our evidence suggests some differences between the UK and Germany in terms of the optimal combination of innovation activities in which to implement external networking. Broadly, there is more evidence of complementarities in the case of Germany, with the exception of the product engineering stage. By contrast, the UK exhibits generally strong evidence of substitutability in external networking in different stages, except between the identification of new products and product design and development stages. These findings suggest that previous studies indicating strong complementarity between internal and external knowledge sources have provided only part of the picture of the strategic dilemmas facing firms
Flows and Decompositions of Games: Harmonic and Potential Games
In this paper we introduce a novel flow representation for finite games in
strategic form. This representation allows us to develop a canonical direct sum
decomposition of an arbitrary game into three components, which we refer to as
the potential, harmonic and nonstrategic components. We analyze natural classes
of games that are induced by this decomposition, and in particular, focus on
games with no harmonic component and games with no potential component. We show
that the first class corresponds to the well-known potential games. We refer to
the second class of games as harmonic games, and study the structural and
equilibrium properties of this new class of games. Intuitively, the potential
component of a game captures interactions that can equivalently be represented
as a common interest game, while the harmonic part represents the conflicts
between the interests of the players. We make this intuition precise, by
studying the properties of these two classes, and show that indeed they have
quite distinct and remarkable characteristics. For instance, while finite
potential games always have pure Nash equilibria, harmonic games generically
never do. Moreover, we show that the nonstrategic component does not affect the
equilibria of a game, but plays a fundamental role in their efficiency
properties, thus decoupling the location of equilibria and their payoff-related
properties. Exploiting the properties of the decomposition framework, we obtain
explicit expressions for the projections of games onto the subspaces of
potential and harmonic games. This enables an extension of the properties of
potential and harmonic games to "nearby" games. We exemplify this point by
showing that the set of approximate equilibria of an arbitrary game can be
characterized through the equilibria of its projection onto the set of
potential games
Complexity of Discrete Energy Minimization Problems
Discrete energy minimization is widely-used in computer vision and machine
learning for problems such as MAP inference in graphical models. The problem,
in general, is notoriously intractable, and finding the global optimal solution
is known to be NP-hard. However, is it possible to approximate this problem
with a reasonable ratio bound on the solution quality in polynomial time? We
show in this paper that the answer is no. Specifically, we show that general
energy minimization, even in the 2-label pairwise case, and planar energy
minimization with three or more labels are exp-APX-complete. This finding rules
out the existence of any approximation algorithm with a sub-exponential
approximation ratio in the input size for these two problems, including
constant factor approximations. Moreover, we collect and review the
computational complexity of several subclass problems and arrange them on a
complexity scale consisting of three major complexity classes -- PO, APX, and
exp-APX, corresponding to problems that are solvable, approximable, and
inapproximable in polynomial time. Problems in the first two complexity classes
can serve as alternative tractable formulations to the inapproximable ones.
This paper can help vision researchers to select an appropriate model for an
application or guide them in designing new algorithms.Comment: ECCV'16 accepte
Differential information in large games with strategic complementarities
We study equilibrium in large games of strategic complementarities (GSC) with differential information. We define an appropriate notion of distributional Bayesian Nash equilibrium and prove its existence. Furthermore, we characterize order-theoretic properties of the equilibrium set, provide monotone comparative statics for ordered perturbations of the space of games, and provide explicit algorithms for computing extremal equilibria. We complement the paper with new results on the existence of Bayesian Nash equilibrium in the sense of Balder and Rustichini (J Econ Theory 62(2):385–393, 1994) or Kim and Yannelis (J Econ Theory 77(2):330–353, 1997) for large GSC and provide an analogous characterization of the equilibrium set as in the case of distributional Bayesian Nash equilibrium. Finally, we apply our results to riot games, beauty contests, and common value auctions. In all cases, standard existence and comparative statics tools in the theory of supermodular games for finite numbers of agents do not apply in general, and new constructions are required
Supermodular Functions on Finite Lattices
The supermodular order on multivariate distributions has many applications in financial and actuarial mathematics. In the particular case of finite, discrete distributions, we generalize the order to distributions on finite lattices. In this setting, we focus on the generating cone of supermodular functions because the extreme rays of that cone (modulo the modular functions) can be used as test functions to determine whether two random variables are ordered under the supermodular order. We completely determine the extreme supermodular functions in some special cases.Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/43343/1/11083_2005_Article_9026.pd
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