14,144 research outputs found

    Backwards-induction outcome in a quantum game

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    In economics duopoly is a market dominated by two firms large enough to influence the market price. Stackelberg presented a dynamic form of duopoly that is also called `leader-follower' model. We give a quantum perspective on Stackelberg duopoly that gives a backwards-induction outcome same as the Nash equilibrium in static form of duopoly also known as Cournot's duopoly. We find two qubit quantum pure states required for this purpose.Comment: Revised in the light of referee's comments. Latex, 16 pages, 2 figures, To appear in Phy. Rev.

    DCASE 2018 Challenge Surrey Cross-Task convolutional neural network baseline

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    The Detection and Classification of Acoustic Scenes and Events (DCASE) consists of five audio classification and sound event detection tasks: 1) Acoustic scene classification, 2) General-purpose audio tagging of Freesound, 3) Bird audio detection, 4) Weakly-labeled semi-supervised sound event detection and 5) Multi-channel audio classification. In this paper, we create a cross-task baseline system for all five tasks based on a convlutional neural network (CNN): a "CNN Baseline" system. We implemented CNNs with 4 layers and 8 layers originating from AlexNet and VGG from computer vision. We investigated how the performance varies from task to task with the same configuration of neural networks. Experiments show that deeper CNN with 8 layers performs better than CNN with 4 layers on all tasks except Task 1. Using CNN with 8 layers, we achieve an accuracy of 0.680 on Task 1, an accuracy of 0.895 and a mean average precision (MAP) of 0.928 on Task 2, an accuracy of 0.751 and an area under the curve (AUC) of 0.854 on Task 3, a sound event detection F1 score of 20.8% on Task 4, and an F1 score of 87.75% on Task 5. We released the Python source code of the baseline systems under the MIT license for further research.Comment: Accepted by DCASE 2018 Workshop. 4 pages. Source code availabl

    Weakly Labelled AudioSet Tagging with Attention Neural Networks

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    Audio tagging is the task of predicting the presence or absence of sound classes within an audio clip. Previous work in audio tagging focused on relatively small datasets limited to recognising a small number of sound classes. We investigate audio tagging on AudioSet, which is a dataset consisting of over 2 million audio clips and 527 classes. AudioSet is weakly labelled, in that only the presence or absence of sound classes is known for each clip, while the onset and offset times are unknown. To address the weakly-labelled audio tagging problem, we propose attention neural networks as a way to attend the most salient parts of an audio clip. We bridge the connection between attention neural networks and multiple instance learning (MIL) methods, and propose decision-level and feature-level attention neural networks for audio tagging. We investigate attention neural networks modeled by different functions, depths and widths. Experiments on AudioSet show that the feature-level attention neural network achieves a state-of-the-art mean average precision (mAP) of 0.369, outperforming the best multiple instance learning (MIL) method of 0.317 and Google's deep neural network baseline of 0.314. In addition, we discover that the audio tagging performance on AudioSet embedding features has a weak correlation with the number of training samples and the quality of labels of each sound class.Comment: 13 page

    Hakim

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    Hakim adalah orang yang menjatuhkan putusan ,menunjuk pihak yang menciptakan dan menetapkan hukum syariah secara hakiki. Adapun menurut terminologi ushul fiqh, kata hakim menunjuk pihak yang menciptakan dan menetapkan hukum syariat secara hakiki. Dalam hal ini, semua ulama sepakat, hanya Allah yang mencipta dan menetapkan hukum syariat bagi seluruh hamba-Nya ( al-Hakim Huwa Allah; al-Hakim adalah Allah ). Pada hakikatnya,tidak ada satu pun perbuatan manusia (baik dalam bentuk aktif maupun pasif; gerak dan diam manusia )yang tidak ada hukumnya ,karena segala sesuatu telah ditetapkan hukumnya oleh Allah melalui Alquran dan haditsrasul-Nya.hanya saja ,hukum yang telah ditetapkan Allah itu,ada yang jelas nyata hukumnya,dan ada pula yang masih tersembunyi dan samar bagi manusia

    Analyzing three-player quantum games in an EPR type setup

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    We use the formalism of Clifford Geometric Algebra (GA) to develop an analysis of quantum versions of three-player non-cooperative games. The quantum games we explore are played in an Einstein-Podolsky-Rosen (EPR) type setting. In this setting, the players' strategy sets remain identical to the ones in the mixed-strategy version of the classical game that is obtained as a proper subset of the corresponding quantum game. Using GA we investigate the outcome of a realization of the game by players sharing GHZ state, W state, and a mixture of GHZ and W states. As a specific example, we study the game of three-player Prisoners' Dilemma.Comment: 21 pages, 3 figure

    Analysis of two-player quantum games in an EPR setting using geometric algebra

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    The framework for playing quantum games in an Einstein-Podolsky-Rosen (EPR) type setting is investigated using the mathematical formalism of Clifford geometric algebra (GA). In this setting, the players' strategy sets remain identical to the ones in the classical mixed-strategy version of the game, which is then obtained as proper subset of the corresponding quantum game. As examples, using GA we analyze the games of Prisoners' Dilemma and Stag Hunt when played in the EPR type setting.Comment: 20 pages, no figure, revise
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