6,903 research outputs found

    Multikilowatt hydrogen-nickel oxide battery system

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    The potential of the H2-NiO battery for terrestrial applications was assessed. A multicell design approach that differs significantly from the aerospace individual pressure vessel was used. A number of experimental 100-Ah cells were built to evaluate the new design concepts and components. The experimental cells provided the input needed for a multicell battery design. It is found that new multicell H2-NiO battery has a number of potential advantages for aerospace applications such as the manned space station. The advantages are discussed, and a design concept is presented for a multikilowatt battery in a lightweight pressure vessel

    Predictive text entry methods for mobile phones

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    This paper reports initial user tests comparing text entry methods, analysis of word clashes with dictionary based methods and keystroke level modelling of the different input methods

    Understanding contextual interactions to design navigational context-aware applications

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    Context-aware technology has stimulated rigorous research into novel ways to support people in a wide range of tasks and situations. However, the effectiveness of these technologies will ultimately be dependent on the extent to which contextual interactions are understood and accounted for in their design. This study involved an investigation of contextual interactions required for route navigation. The purpose was to illustrate the heterogeneous nature of humans in interaction with their environmental context. Participants were interviewed to determine how each interacts with or use objects/information in the environment in which to navigate/orientate. Results revealed that people vary individually and collectively. Usability implications for the design of navigational context-aware applications are identified and discussed

    An analysis of the use of graphics for information retrieval

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    Several research groups have addressed the problem of retrieving vector graphics. This work has, however, focused either on domain-dependent areas or was based on very simple graphics languages. Here we take a fresh look at the issue of graphics retrieval in general and in particular at the tasks which retrieval systems must support. The paper presents a series of case studies which explored the needs of professionals in the hope that these needs can help direct future graphics IR research. Suggested modelling techniques for some of the graphic collections are also presented

    Time and M-theory

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    We review our recent proposal for a background independent formulation of a holographic theory of quantum gravity. The present review incorporates the necessary background material on geometry of canonical quantum theory, holography and spacetime thermodynamics, Matrix theory, as well as our specific proposal for a dynamical theory of geometric quantum mechanics, as applied to Matrix theory. At the heart of this review is a new analysis of the conceptual problem of time and the closely related and phenomenologically relevant problem of vacuum energy in quantum gravity. We also present a discussion of some observational implications of this new viewpoint on the problem of vacuum energy.Comment: 86 pages, 5 figures, LaTeX, typos fixed, references added, and Sec. 6.2 revised; invited review for Int. J. Mod. Phys.

    Assessing the effectiveness of multi-touch interfaces for DP operation

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    Navigating a vessel using dynamic positioning (DP) systems close to offshore installations is a challenge. The operator's only possibility of manipulating the system is through its interface, which can be categorized as the physical appearance of the equipment and the visualization of the system. Are there possibilities of interaction between the operator and the system that can reduce strain and cognitive load during DP operations? Can parts of the system (e.g. displays) be physically brought closer to the user to enhance the feeling of control when operating the system? Can these changes make DP operations more efficient and safe? These questions inspired this research project, which investigates the use of multi-touch and hand gestures known from consumer products to directly manipulate the visualization of a vessel in the 3D scene of a DP system. Usability methodologies and evaluation techniques that are widely used in consumer market research were used to investigate how these interaction techniques, which are new to the maritime domain, could make interaction with the DP system more efficient and transparent both during standard and safety-critical operations. After investigating which gestures felt natural to use by running user tests with a paper prototype, the gestures were implemented into a Rolls-Royce DP system and tested in a static environment. The results showed that the test participants performed significantly faster using direct gesture manipulation compared to using traditional button/menu interaction. To support the results from these tests, further tests were carried out. The purpose is to investigate how gestures are performed in a moving environment, using a motion platform to simulate rough sea conditions. The key results and lessons learned from a collection of four user experiments, together with a discussion of the choice of evaluation techniques will be discussed in this paper

    Towards high quality text entry on smartwatches

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    Smartwatches now provide users with access to many applications on smartphones direct from their wrists, without the need to touch their smartphone. While applications such as email, messaging, calendar and social networking provide views on the watch, there is normally no text entry method so users cannot reply on the same device. Here we introduce requirements for smartwatch text entry, an optimised alphabetic layout and present a prototype implementation together with preliminary user feedback. While raising some problems, the feedback gives indicates that reasonable quality and speed is achievable on a smartwatch and encourages our future work
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