5 research outputs found

    AtollGame: A companion modelling experience in the Pacific

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    Multi-Agent Systems (MAS) have been developed to study the interaction between societies and the environment. Here we use MAS in conjunction with a Companion Modelling (ComMod) approach to develop a Negotiation Support System for groundwater management in Tarawa, Republic of Kiribati. In agreement with the complex and dynamic nature of the processes under study, the ComMod approach requires a permanent and iterative confrontation between theories and field circumstances. Therefore, it is based on repetitive back and forth steps between the model and the field situation. The methodology applied in Tarawa relies on 3 successive stages. First, a Global Targeted Appraisal focus on social group leaders in order to collect different standpoints and their articulated mental models. These collective models are partly validated through Individual Activities Surveys focusing behavioural patterns of individual islanders. Then, these models are merged into a single conceptual model that is further simplified in order to create a role-playing game. This game is played during iterative sessions, generating innovative rules and scenarios. Finally, when the rules become too complex, a computer based version of the game replaces the board version. Stakeholders can explore the possible futures of freshwater management in Tarawa and eventually agree on an equitable collective solution

    The AtollGame experience: from knowledge engineering to a computer-assisted role playing game

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    This paper presents the methodology developed to collect, understand and merge viewpoints coming from different stakeholders in order to build a shared and formal representation of the studied system dealing with groundwater management in the low-lying atoll of Tarawa (Republic of Kiribati). The methodology relies on three successive stages. First, a Global Targeted Appraisal focuses on social group leaders in order to collect different standpoints and their articulated mental models. These collective models are partly validated through Individual Activities Surveys focusing on behavioural patterns of individual islanders. Then, these models are merged into a single conceptual one using qualitative analysis software. This conceptual model is further simplified in order to create a computer-assisted role-playing game

    Who wants to terminate the Game? The role of vested interests and meta-players in the AtollGame experience

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    Low coral islands are heavily dependent on groundwater for freshwater supplies. The declaration by the government of Kiribati of water reserves over privately owned land has led to conflicts, illegal settlements, and vandalism. Also, the water consumption tends to increase toward Western-like standards, and human pollution has already contaminated most freshwater lenses. This project aims to provide relevant information to local stakeholders to facilitate dialogue and devise sustainable water management practices. A computer-assisted role-playing game is implemented to fulfill this aim. The following three-stage methodology is applied: collecting local and expert knowledge, blending the di ferent viewpoints into a game-based model, and playing the game with the di ferent stakeholders to explore di ferent scenarios. Although game sessions delivered successful outcomes, the final stage of the project is characterized by the upheaval of contradictory government stands that undermine the whole process. It is argued that heterogeneous viewpoints may be handled in a satisfactory manner during the gaming sessions but that long-term hidden agendas may override the outcomes. Beyond the inherent question of legitimacy attached to such approaches, some players clearly must deal with constraints that are often genuinely considered external to the ongoing negotiation process. (Résumé d'auteur

    Evaluating participatory modeling: Developing a framework for cross-case analysis. Socio-Economics and the Environment in Discussion (SEED)

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    Participatory modeling is increasingly recognised as an effective way to assist collective decision-making processes in the domain of natural resource management. This paper introduces a framework for evaluating projects that have adopted a participatory modeling approach. This framework – known as the ‘Protocol of Canberra’ – was developed through a collaboration between French and Australian researchers engaged in participatory modeling and evaluation research. The framework seeks to assess the extent to which different participatory modeling practices reinforce or divert from the theoretical assumptions they are built upon. The paper discusses the application of the framework in three case-studies, two from Australia and one from the Pacific island of the Republic of Kiribati. The paper concludes with some comments for future use of the framework in a range of participatory modeling contexts, including fostering consideration of why and how different methodological approaches are used to achieve project aims and to build a collective vision amongst diverse stakeholders

    Evaluating participatory modeling: Developing a framework for cross-case analysis

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    Participatory modeling is increasingly recognized as an effective way to assist collective decision-making processes in the domain of natural resource management. This article introduces a framework for evaluating projects that have adopted a participatory modeling approach. This evaluation framework—known as the ‘‘Protocol of Canberra’’— was developed through a collaboration between French and Australian researchers engaged in participatory modeling and evaluation research. The framework seeks to assess the extent to which different participatory modeling initiatives not only modify perceptions among and interactions between participants, but also contribute to collective decision-making. The article discusses the development of the framework and it’s application to three case-studies, two from Australia and one from the Pacific Island of the Republic of Kiribati. The article concludes with some comments for future use of the framework in a range of participatory modeling contexts
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