3 research outputs found

    Design of a Professional Practice Simulator for Educating and Motivating First-Year Engineering Students

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    Increasingly, first-year engineering curricula incorporate design projects. However, the faculty and staff effort and physical resources required for the number of students enrolled can be daunting and affect the quality of instruction. To reduce these costs, ensure a high quality educational experience, and reduce variability in student outcomes that occur with individual design projects, we developed a simulation of engineering professional practice, NephroTex, in which teams of students are guided through multiple design-build-test cycles by a mentor in a virtual internship. Here we report on the design process for the virtual internship and results of testing with first-year engineering students at a large, public university. Our results demonstrate that the novel virtual internship successfully educated and motivated first-year-engineering students. Importantly, the virtual environment captures rich discourse that can be used to assess the process of student learning with tools from existing learning theory

    Expertise Exchange: Computational Thinking

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    Stories From the Field: Locating and Cultivating Computational Thinking in Spaces of Learning

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    There is considerable debate and ambiguity around what constitutes “computational thinking” (CT). In contrast to Computer Science which is generally treated as a distinct field of study, CT as a construct highlights the integral relationship between computing and other fields. Many recent efforts seek to map computational thinking by making high-level connections to other school disciplines. We argue that while these efforts may help identify specific curricular areas in which computing is likely to take place, they do not sufficiently capture the specificity and dynamism that is characteristic of meaningful computational integration. Worse, they exclude generative examples of computing integration that exist outside of the traditional STEM context or researcher-led efforts. In this special issue, we offer a counterproposal to one-size-fits-all frameworks of CT by exploring in detail how local, emergent definitions of CT develop across a diversity of spaces of learning. Reflecting on these examples can help researchers and educators alike cultivate an awareness of the ways in which learners and educators leverage computing to think, create, and participate across a variety of spaces
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