196 research outputs found

    Inter-limb coordination dynamics: effects of visual constraints and age

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    This study aimed to verify the effect of visual afference (eyes open – EO vs. eyes closed – EC) on inphase (IP) and anti-phase (AP) homolateral inter-limb coordination performance in relation to age. Forty individuals (12 youths, age=12±1 years; 16 young adults, age=24±3 years; 12 older adults, age=59±11 years) performed IP and AP synchronized (80, 120, and 180 bpm) hand and foot flexions and extensions. Variability of IP and AP movements was obtained by calculating the within-subject standard deviation of each condition. Significant interactions between coordination mode × age and coordination mode × age × visual afference showed joint effects on IP and AP variability, while no main effects emerged. In the IP-EO condition, posthoc analysis showed higher (p=.0003) variability in older adults (24.8±6.6 s) with respect to young adults (10.5±10.9 s), whereas in the IP-EC condition, older adults showed higher (p=.03) variability (23.4±10.7 s) with respect to both youths (13.7±8.6 s) and young adults (24.1±12.2 s). In both AP conditions, older adults showed lower (p<.002) variability values (EO=9.5±12.1 s; EC=4.6±7.5 s) with respect to the other age groups, with only the youth group showing differences between EO (16.6±12.1 s) and EC (23.6±8.4 s) conditions. Findings show that the age-related worsening of inter-limb coordination is independent of the use of visual afferences. In contrast, at developmental age, visual perception seems to play a differential role depending on the coordinative task complexity (IP/AP). It becomes crucial only in the AP condition, with a lower variability in the EO than in the EC condition indicating youths’ tendency to rely more on visual information for stabilizing complex inter-limb coordination performance

    Usefulness of Linear Mixed-Effects Models to Assess the Relationship between Objective and Subjective Internal Load in Team Sports

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    Internal load can be objectively measured by heart rate-based models, such as Edwards' summated heart rate zones, or subjectively by session rating of perceived exertion. The relationship between internal loads assessed via heart rate-based models and session rating of perceived exertion is usually studied through simple correlations, although the Linear Mixed Model could represent a more appropriate statistical procedure to deal with intrasubject variability. This study aimed to compare conventional correlations and the Linear Mixed Model to assess the relationships between objective and subjective measures of internal load in team sports. Thirteen male youth beach handball players (15.9 ± 0.3 years) were monitored (14 training sessions; 7 official matches). Correlation coefficients were used to correlate the objective and subjective internal load. The Linear Mixed Model was used to model the relationship between objective and subjective measures of internal load data by considering each player individual response as random effect. Random intercepts were used and then random slopes were added. The likelihood-ratio test was used to compare statistical models. The correlation coefficient for the overall relationship between the objective and subjective internal data was very large (r = 0.74; ρ = 0.78). The Linear Mixed Model using both random slopes and random intercepts better explained (p < 0.001) the relationship between internal load measures. Researchers are encouraged to apply the Linear Mixed Models rather than correlation to analyze internal load relationships in team sports since it allows for the consideration of the individuality of players

    Effects of differential jump training on balance performance in female volleyball players

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    The purpose of this study was to determine whether coordinative jump training that induces neuromuscular stimuli can affect balance performance, associated with injury risk, in elite-level female volleyball players. During the competitive season, the balance performance of 12 elite female players (highest Austrian division) was obtained via a wobble board (WB; 200 Hz) placed on an AMTI force plate (1000 Hz). Three identically repeated measurements defined two intervals (control and intervention phases), both comparable in duration and regular training. The intervention included 6 weeks of differential training (8 sessions of 15&ndash;20 min) that delivered variations in dynamics around the ankle joints. Multilevel mixed models were used to assess the effect on postural control. WB performance decreased from 27.0 &plusmn; 13.2% to 19.6 &plusmn; 11.3% during the control phase and increased to 54.5 &plusmn; 16.2% during the intervention (&beta; = 49.1 &plusmn; 3.5; p &lt; 0.001). Decreased sway area [cm&sup2;] (&beta; = &minus;7.5 &plusmn; 1.6; p &lt; 0.001), anterior&ndash;posterior (&beta; = &minus;4.1 &plusmn; 0.4; p &lt; 0.001) and mediolateral sway [mm] (&beta; = &minus;2.7 &plusmn; 0.6; p = 0.12), and mean velocity [mm∙s&minus;1] (&beta; = &minus;9.0 &plusmn; 3.6; p &lt; 0.05) were observed during the intervention compared with the control phase. Inter-limb asymmetry was reduced (&beta; = &minus;41.8 &plusmn; 14.4; p &lt; 0.05). The applied training concept enhanced balance performance and postural control in elite female volleyball players. Due to the low additional physiological loads of the program and increased injury risk during the competitive season, we recommend this intervention for supporting injury prevention during this period

    Energy expenditure and perceived exertion during active video games in relation to player mode and gender

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    Active video games (AVG) increase energy expenditure (EE) with respect to sedentary video games. Although several AVG consoles allow playing in single-player (SP) or multiplayer (MP) mode, few studies investigated differences in relation to game modality in men and women. Therefore, the aim of this study was to evaluate gender-related psycho-physiological responses during Zumba Fitness Rush (ZFR) played in SP vs. MP mode. Twenty-four college students (women: 14, men: 10; age: 24.6±2.0 years; body weight: 60.2±12.5 kg; body height: 167.8±11.5 cm; BMI: 21.2±2.1 kg·m-2) participated in two experimental sessions: SP (a subject playing ZFR alone) and MP (two subjects playing ZFR simultaneously). Heart rate (HR), oxygen consumption (VO2) and EE (MET and kcal∙min-1) were continuously measured and averaged every 10 seconds, while Rating of Perceived Exertion (RPE) was recorded 30 minutes after the end of each session. A two (gender: women vs. men) by two (modality: SP vs. MP) ANOVA for repeated measures was applied. No differences emerged in relation to gender and game mode for %HRmax, VO2, MET, and RPE. Conversely, a main effect (p=.0007) for gender was found in EE, with significantly (p&lt;.004) higher values in men in SP (women: 5.5±0.6 kcal·min-1; men: 8.3±1.4 kcal·min-1) and MP (women: 5.3±0.7 kcal·min-1; men: 7.6±1.9 kcal·min-1). Present findings suggest that ZFR could be classified as a moderate physical activity, proving to be an alternative form to traditional exercise. Although an effect of number of players could be expected, different player modes did not affect EE, probably because the rhythm of the music imposes a time constraint, independently of the presence of other players
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