1,820 research outputs found
Equal time for Judas Iscariot? Broadcast treatment of political contests in the Republic of Ireland
Combining relevance information in a synchronous collaborative information retrieval environment
Traditionally information retrieval (IR) research has focussed on a single user interaction modality, where a user searches to satisfy an information need. Recent
advances in both web technologies, such as the sociable web of Web 2.0, and computer hardware, such as tabletop interface devices, have enabled multiple users to collaborate on many computer-related tasks. Due to these advances there is an increasing need to support
two or more users searching together at the same time, in order to satisfy a shared information need, which we refer to as Synchronous Collaborative Information Retrieval.
Synchronous Collaborative Information Retrieval (SCIR) represents a significant paradigmatic shift from traditional IR systems. In order to support an effective SCIR search, new techniques are required to coordinate users' activities. In this chapter we explore the effectiveness of a sharing of knowledge policy on a collaborating group. Sharing of knowledge refers to the process of passing relevance information across users,
if one user finds items of relevance to the search task then the group should benefit in the form of improved ranked lists returned to each searcher.
In order to evaluate the proposed techniques we simulate two users searching together through an incremental feedback system. The simulation assumes that users decide on an initial query with which to begin the collaborative search and proceed through the search by providing relevance judgments to the system and receiving a new ranked list. In order to populate these simulations we extract data from the interaction logs of various
experimental IR systems from previous Text REtrieval Conference (TREC) workshops
Collaborative video searching on a tabletop
Almost all system and application design for multimedia systems is based around a single user working in isolation to perform some task yet much of the work for which we use computers to help us, is based on working collaboratively with colleagues. Groupware systems do support user collaboration but typically this is supported through software and users still physically work independently. Tabletop systems, such as the DiamondTouch from MERL, are interface devices which support direct user collaboration on a tabletop. When a tabletop is used as the interface for a multimedia system, such as a video search system, then this kind of direct collaboration raises many questions for system design. In this paper we present a tabletop system for supporting a pair of users in a video search task and we evaluate the system not only in terms of search performance but also in terms of user–user interaction and how different user personalities within each pair of searchers impacts search performance and user interaction. Incorporating the user into the system evaluation as we have done here reveals several interesting results and has important ramifications for the design of a multimedia search system
Mobile, ubiquitous information seeking, as a group: the iBingo collaborative video retrieval system
iBingo features two or more users performing collaborative information seeking tasks, using mobile devices, Apple iPod iTouch in our case. The novelty in our work is that the system, called iBingo, mediates the collaborative searches among the users and performs a realtime division of labour among co-searchers so users are presented with documents which are both unique and tailored to the individual. This enables each user to explore unique subsets of the retrieved information space. We demonstrate iBingo mobile collabo-rative search on a video collection from TRECVid 2007
Shellability of noncrossing partition lattices
We give a case-free proof that the lattice of noncrossing partitions
associated to any finite real reflection group is EL-shellable. Shellability of
these lattices was open for the groups of type and those of exceptional
type and rank at least three.Comment: 10 page
Investigating Biometric Response for Information Retrieval Applications
Current information retrieval systems make no measurement of the user’s response to the searching process or the information itself. Existing psychological studies show that subjects exhibit measurable physiological responses
when carrying out certain tasks, e.g. when viewing images, which generally result in heightened emotional states. We find that users exhibit measurable biometric behaviour in the form of galvanic skin response when watching movies, and engaging in interactive tasks. We examine how this data might be exploited in the indexing of data for search and within the search process itself
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