2,278 research outputs found

    Parallel Ada benchmarks for the SVMS

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    The use of parallel processing paradigm to design and develop faster and more reliable computers appear to clearly mark the future of information processing. NASA started the development of such an architecture: the Spaceborne VHSIC Multi-processor System (SVMS). Ada will be one of the languages used to program the SVMS. One of the unique characteristics of Ada is that it supports parallel processing at the language level through the tasking constructs. It is important for the SVMS project team to assess how efficiently the SVMS architecture will be implemented, as well as how efficiently Ada environment will be ported to the SVMS. AUTOCLASS II, a Bayesian classifier written in Common Lisp, was selected as one of the benchmarks for SVMS configurations. The purpose of the R and D effort was to provide the SVMS project team with the version of AUTOCLASS II, written in Ada, that would make use of Ada tasking constructs as much as possible so as to constitute a suitable benchmark. Additionally, a set of programs was developed that would measure Ada tasking efficiency on parallel architectures as well as determine the critical parameters influencing tasking efficiency. All this was designed to provide the SVMS project team with a set of suitable tools in the development of the SVMS architecture

    Where are Bottlenecks in NK Fitness Landscapes?

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    Usually the offspring-parent fitness correlation is used to visualize and analyze some caracteristics of fitness landscapes such as evolvability. In this paper, we introduce a more general representation of this correlation, the Fitness Cloud (FC). We use the bottleneck metaphor to emphasise fitness levels in landscape that cause local search process to slow down. For a local search heuristic such as hill-climbing or simulated annealing, FC allows to visualize bottleneck and neutrality of landscapes. To confirm the relevance of the FC representation we show where the bottlenecks are in the well-know NK fitness landscape and also how to use neutrality information from the FC to combine some neutral operator with local search heuristic

    Measuring the Evolvability Landscape to study Neutrality

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    This theoretical work defines the measure of autocorrelation of evolvability in the context of neutral fitness landscape. This measure has been studied on the classical MAX-SAT problem. This work highlight a new characteristic of neutral fitness landscapes which allows to design new adapted metaheuristic

    Ada in AI or AI in Ada. On developing a rationale for integration

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    The use of Ada as an Artificial Intelligence (AI) language is gaining interest in the NASA Community, i.e., by parties who have a need to deploy Knowledge Based-Systems (KBS) compatible with the use of Ada as the software standard for the Space Station. A fair number of KBS and pseudo-KBS implementations in Ada exist today. Currently, no widely used guidelines exist to compare and evaluate these with one another. The lack of guidelines illustrates a fundamental problem inherent in trying to compare and evaluate implementations of any sort in languages that are procedural or imperative in style, such as Ada, with those in languages that are functional in style, such as Lisp. Discussed are the strengths and weakness of using Ada as an AI language and a preliminary analysis provided of factors needed for the development of criteria for the integration of these two families of languages and the environments in which they are implemented. The intent for developing such criteria is to have a logical rationale that may be used to guide the development of Ada tools and methodology to support KBS requirements, and to identify those AI technology components that may most readily and effectively be deployed in Ada

    Scuba Search : when selection meets innovation

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    We proposed a new search heuristic using the scuba diving metaphor. This approach is based on the concept of evolvability and tends to exploit neutrality in fitness landscape. Despite the fact that natural evolution does not directly select for evolvability, the basic idea behind the scuba search heuristic is to explicitly push the evolvability to increase. The search process switches between two phases: Conquest-of-the-Waters and Invasion-of-the-Land. A comparative study of the new algorithm and standard local search heuristics on the NKq-landscapes has shown advantage and limit of the scuba search. To enlighten qualitative differences between neutral search processes, the space is changed into a connected graph to visualize the pathways that the search is likely to follow

    Anisotropic selection in cellular genetic algorithms

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    In this paper we introduce a new selection scheme in cellular genetic algorithms (cGAs). Anisotropic Selection (AS) promotes diversity and allows accurate control of the selective pressure. First we compare this new scheme with the classical rectangular grid shapes solution according to the selective pressure: we can obtain the same takeover time with the two techniques although the spreading of the best individual is different. We then give experimental results that show to what extent AS promotes the emergence of niches that support low coupling and high cohesion. Finally, using a cGA with anisotropic selection on a Quadratic Assignment Problem we show the existence of an anisotropic optimal value for which the best average performance is observed. Further work will focus on the selective pressure self-adjustment ability provided by this new selection scheme
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