1,883 research outputs found

    Decremental All-Pairs ALL Shortest Paths and Betweenness Centrality

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    We consider the all pairs all shortest paths (APASP) problem, which maintains the shortest path dag rooted at every vertex in a directed graph G=(V,E) with positive edge weights. For this problem we present a decremental algorithm (that supports the deletion of a vertex, or weight increases on edges incident to a vertex). Our algorithm runs in amortized O(\vstar^2 \cdot \log n) time per update, where n=|V|, and \vstar bounds the number of edges that lie on shortest paths through any given vertex. Our APASP algorithm can be used for the decremental computation of betweenness centrality (BC), a graph parameter that is widely used in the analysis of large complex networks. No nontrivial decremental algorithm for either problem was known prior to our work. Our method is a generalization of the decremental algorithm of Demetrescu and Italiano [DI04] for unique shortest paths, and for graphs with \vstar =O(n), we match the bound in [DI04]. Thus for graphs with a constant number of shortest paths between any pair of vertices, our algorithm maintains APASP and BC scores in amortized time O(n^2 \log n) under decremental updates, regardless of the number of edges in the graph.Comment: An extended abstract of this paper will appear in Proc. ISAAC 201

    On-line construction of position heaps

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    We propose a simple linear-time on-line algorithm for constructing a position heap for a string [Ehrenfeucht et al, 2011]. Our definition of position heap differs slightly from the one proposed in [Ehrenfeucht et al, 2011] in that it considers the suffixes ordered from left to right. Our construction is based on classic suffix pointers and resembles the Ukkonen's algorithm for suffix trees [Ukkonen, 1995]. Using suffix pointers, the position heap can be extended into the augmented position heap that allows for a linear-time string matching algorithm [Ehrenfeucht et al, 2011].Comment: to appear in Journal of Discrete Algorithm

    Drawing Graphs within Restricted Area

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    We study the problem of selecting a maximum-weight subgraph of a given graph such that the subgraph can be drawn within a prescribed drawing area subject to given non-uniform vertex sizes. We develop and analyze heuristics both for the general (undirected) case and for the use case of (directed) calculation graphs which are used to analyze the typical mistakes that high school students make when transforming mathematical expressions in the process of calculating, for example, sums of fractions

    Localized Entanglement in one-dimensional Anderson model

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    The entanglement in one-dimensional Anderson model is studied. We show that the pairwise entanglement measured by the average concurrence has a direct relation to the localization length. The numerical study indicates that the disorder significantly reduces the average entanglement, and entanglement distribution clearly displays the entanglement localization. The maximal pairwise entanglement exhibits a maximum as the disorder strength increases,experiencing a transition from increase to decrease. The entanglement between the center of localization and other site decreases exponentially along the spatial direction. Finally,we study effects of disorder on dynamical properties of entanglement.Comment: 5 pages, 6 figure

    Ant colony optimisation and local search for bin-packing and cutting stock problems

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    The Bin Packing Problem and the Cutting Stock Problem are two related classes of NP-hard combinatorial optimization problems. Exact solution methods can only be used for very small instances, so for real-world problems, we have to rely on heuristic methods. In recent years, researchers have started to apply evolutionary approaches to these problems, including Genetic Algorithms and Evolutionary Programming. In the work presented here, we used an ant colony optimization (ACO) approach to solve both Bin Packing and Cutting Stock Problems. We present a pure ACO approach, as well as an ACO approach augmented with a simple but very effective local search algorithm. It is shown that the pure ACO approach can compete with existing evolutionary methods, whereas the hybrid approach can outperform the best-known hybrid evolutionary solution methods for certain problem classes. The hybrid ACO approach is also shown to require different parameter values from the pure ACO approach and to give a more robust performance across different problems with a single set of parameter values. The local search algorithm is also run with random restarts and shown to perform significantly worse than when combined with ACO

    Three-qubit pure-state canonical forms

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    In this paper we analyze the canonical forms into which any pure three-qubit state can be cast. The minimal forms, i.e. the ones with the minimal number of product states built from local bases, are also presented and lead to a complete classification of pure three-qubit states. This classification is related to the values of the polynomial invariants under local unitary transformations by a one-to-one correspondence.Comment: REVTEX, 9 pages, 1 figur

    On Existence and Properties of Approximate Pure Nash Equilibria in Bandwidth Allocation Games

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    In \emph{bandwidth allocation games} (BAGs), the strategy of a player consists of various demands on different resources. The player's utility is at most the sum of these demands, provided they are fully satisfied. Every resource has a limited capacity and if it is exceeded by the total demand, it has to be split between the players. Since these games generally do not have pure Nash equilibria, we consider approximate pure Nash equilibria, in which no player can improve her utility by more than some fixed factor α\alpha through unilateral strategy changes. There is a threshold αΎ\alpha_\delta (where ÎŽ\delta is a parameter that limits the demand of each player on a specific resource) such that α\alpha-approximate pure Nash equilibria always exist for α≄αΎ\alpha \geq \alpha_\delta, but not for α<αΎ\alpha < \alpha_\delta. We give both upper and lower bounds on this threshold αΎ\alpha_\delta and show that the corresponding decision problem is NP{\sf NP}-hard. We also show that the α\alpha-approximate price of anarchy for BAGs is α+1\alpha+1. For a restricted version of the game, where demands of players only differ slightly from each other (e.g. symmetric games), we show that approximate Nash equilibria can be reached (and thus also be computed) in polynomial time using the best-response dynamic. Finally, we show that a broader class of utility-maximization games (which includes BAGs) converges quickly towards states whose social welfare is close to the optimum

    Quantum Correlations in Multipartite Quantum Systems

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    We review some concepts and properties of quantum correlations, in particular multipartite measures, geometric measures and monogamy relations. We also discuss the relation between classical and total correlationsComment: to be published as a chapter of the book "Lectures on general quantum correlations and their applications" edited by F. Fanchini, D. Soares-Pinto, and G. Adesso (Springer, 2017

    Properties of Entanglement Monotones for Three-Qubit Pure States

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    Various parameterizations for the orbits under local unitary transformations of three-qubit pure states are analyzed. The interconvertibility, symmetry properties, parameter ranges, calculability and behavior under measurement are looked at. It is shown that the entanglement monotones of any multipartite pure state uniquely determine the orbit of that state under local unitary transformations. It follows that there must be an entanglement monotone for three-qubit pure states which depends on the Kempe invariant defined in [Phys. Rev. A 60, 910 (1999)]. A form for such an entanglement monotone is proposed. A theorem is proved that significantly reduces the number of entanglement monotones that must be looked at to find the maximal probability of transforming one multipartite state to another.Comment: 14 pages, REVTe
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