59 research outputs found
DesignNet: a online knowledge gateway for industrial design education and research activities
This paper presents DesignNet, a knowledge-based system to the online digital display, retrieval and archiving of rich media resources for industrial design education and
research. It addresses the needs of end-users (teachers, researchers and students) and content providers interacting with the School of Design of the Politecnico di Milano. The project moves from the assumption that traditional modalities of archiving and presentation currently adopted by the Politecnico and other academic institutions are not coherent
with industrial design process and its need of project-support materials. The typical outputs
of industrial design process are 3D models or 2D graphics, not just texts or simple
images, the materials for which the usual method and technique of archiving and retrieval
are conceived and developed. The challenges, philosophy and methodology in creating
this evolving Web-based, cataloguing, multimedia knowledge-base to VR design resources
are discussed. Finally, the related system and prototype are described
BORDERS. Visual analysis of Cinema’s inner dynamics and evolutions. A case study based on the Internet Movie Database
DRS2024: Boston
This paper explores spatial justice in urban environments through immersive art and design, focusing on Amsterdam and Houston. It presents a case study from the Venice Biennale 2023, showcasing art's potential in fostering inclusive urban spaces. The study delves into the socio-political complexities of urban areas, highlighting often-ignored liminal spaces and their tensions and possibilities. Immersive art emerges as a transformative medium, capable of challenging and reshaping perceptions of space, and addressing systemic socio-economic disparities. Adopting a transdisciplinary approach, the research combines insights from various fields to enrich discussions on spatial justice and inspire urban transformations. By examining liminal spaces and the 'phygital' nexus, the paper challenges conventional urban narratives and advocates for more inclusive and equitable urban strategies
DRS2024: Boston
This paper explores spatial justice in urban environments through immersive art and design, focusing on Amsterdam and Houston. It presents a case study from the Venice Biennale 2023, showcasing art's potential in fostering inclusive urban spaces. The study delves into the socio-political complexities of urban areas, highlighting often-ignored liminal spaces and their tensions and possibilities. Immersive art emerges as a transformative medium, capable of challenging and reshaping perceptions of space, and addressing systemic socio-economic disparities. Adopting a transdisciplinary approach, the research combines insights from various fields to enrich discussions on spatial justice and inspire urban transformations. By examining liminal spaces and the 'phygital' nexus, the paper challenges conventional urban narratives and advocates for more inclusive and equitable urban strategies
Intentionality and design in the data sonification of social issues
Data sonification is a practice for conducting scientific analysis through the use of sound to represent data. It is now transitioning to a practice for communicating and reaching wider publics by expanding the range of languages and senses for understanding complexity in data-intensive societies. Communicating to wider publics, though, requires that authors intentionally shape sonification in ways that consider the goals and contexts in which publics relate. It requires a specific set of knowledge and skills that design as a discipline could provide. In this article, we interpret five recent sonification projects and locate them on a scale of intentionality in how authors communicate socially relevant issues to publics
Strumenti per il progetto tra formazione e gestione della conoscenza: ipotesi per un portale del design
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