3,802 research outputs found

    Advanced Architectures for Astrophysical Supercomputing

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    Astronomers have come to rely on the increasing performance of computers to reduce, analyze, simulate and visualize their data. In this environment, faster computation can mean more science outcomes or the opening up of new parameter spaces for investigation. If we are to avoid major issues when implementing codes on advanced architectures, it is important that we have a solid understanding of our algorithms. A recent addition to the high-performance computing scene that highlights this point is the graphics processing unit (GPU). The hardware originally designed for speeding-up graphics rendering in video games is now achieving speed-ups of O(100×)O(100\times) in general-purpose computation -- performance that cannot be ignored. We are using a generalized approach, based on the analysis of astronomy algorithms, to identify the optimal problem-types and techniques for taking advantage of both current GPU hardware and future developments in computing architectures.Comment: 4 pages, 1 figure, to appear in the proceedings of ADASS XIX, Oct 4-8 2009, Sapporo, Japan (ASP Conf. Series

    GPU-Based Volume Rendering of Noisy Multi-Spectral Astronomical Data

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    Traditional analysis techniques may not be sufficient for astronomers to make the best use of the data sets that current and future instruments, such as the Square Kilometre Array and its Pathfinders, will produce. By utilizing the incredible pattern-recognition ability of the human mind, scientific visualization provides an excellent opportunity for astronomers to gain valuable new insight and understanding of their data, particularly when used interactively in 3D. The goal of our work is to establish the feasibility of a real-time 3D monitoring system for data going into the Australian SKA Pathfinder archive. Based on CUDA, an increasingly popular development tool, our work utilizes the massively parallel architecture of modern graphics processing units (GPUs) to provide astronomers with an interactive 3D volume rendering for multi-spectral data sets. Unlike other approaches, we are targeting real time interactive visualization of datasets larger than GPU memory while giving special attention to data with low signal to noise ratio - two critical aspects for astronomy that are missing from most existing scientific visualization software packages. Our framework enables the astronomer to interact with the geometrical representation of the data, and to control the volume rendering process to generate a better representation of their datasets.Comment: 4 pages, 1 figure, to appear in the proceedings of ADASS XIX, Oct 4-8 2009, Sapporo, Japan (ASP Conf. Series

    Spotting Radio Transients with the help of GPUs

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    Exploration of the time-domain radio sky has huge potential for advancing our knowledge of the dynamic universe. Past surveys have discovered large numbers of pulsars, rotating radio transients and other transient radio phenomena; however, they have typically relied upon off-line processing to cope with the high data and processing rate. This paradigm rules out the possibility of obtaining high-resolution base-band dumps of significant events or of performing immediate follow-up observations, limiting analysis power to what can be gleaned from detection data alone. To overcome this limitation, real-time processing and detection of transient radio events is required. By exploiting the significant computing power of modern graphics processing units (GPUs), we are developing a transient-detection pipeline that runs in real-time on data from the Parkes radio telescope. In this paper we discuss the algorithms used in our pipeline, the details of their implementation on the GPU and the challenges posed by the presence of radio frequency interference.Comment: 4 Pages. To appear in the proceedings of ADASS XXI, ed. P.Ballester and D.Egret, ASP Conf. Serie

    An Advanced, Three-Dimensional Plotting Library for Astronomy

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    We present a new, three-dimensional (3D) plotting library with advanced features, and support for standard and enhanced display devices. The library - S2PLOT - is written in C and can be used by C, C++ and FORTRAN programs on GNU/Linux and Apple/OSX systems. S2PLOT draws objects in a 3D (x,y,z) Cartesian space and the user interactively controls how this space is rendered at run time. With a PGPLOT inspired interface, S2PLOT provides astronomers with elegant techniques for displaying and exploring 3D data sets directly from their program code, and the potential to use stereoscopic and dome display devices. The S2PLOT architecture supports dynamic geometry and can be used to plot time-evolving data sets, such as might be produced by simulation codes. In this paper, we introduce S2PLOT to the astronomical community, describe its potential applications, and present some example uses of the library.Comment: 12 pages, 10 eps figures (higher resolution versions available from http://astronomy.swin.edu.au/s2plot/paperfigures). The S2PLOT library is available for download from http://astronomy.swin.edu.au/s2plo

    2-Carboxybenzenediazonium Chloride Monohydrate

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    C7H5N2O2 +.Cl-H2O, Mr = 202.60, monoclinic, C2c, a = 25.62(3), b = 4.964(2), c = 14.900 (14)Å, β = 107.15 (4)°, V = 1811 (3)Å3, Z = 8, Dx = 1.486 g cm-3, λ(Mo Kα) = 0.71073 Å, µ = 3.9 cm-1, F(000) = 832, T = 298 K, R = 0.035 for 1275 observed reflections. The terminal N atom of the diazonium group is bent away from the carboxyl group. The N2 and the carboxyl group are on opposite sides of the best plane of the aromatic ring and, importantly, the carboxyl group is not fully conjugated with the aromatic ring but instead is rotated [12.3 (1)°] around the C-CO2 axis

    Astrophysical Supercomputing with GPUs: Critical Decisions for Early Adopters

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    General purpose computing on graphics processing units (GPGPU) is dramatically changing the landscape of high performance computing in astronomy. In this paper, we identify and investigate several key decision areas, with a goal of simplyfing the early adoption of GPGPU in astronomy. We consider the merits of OpenCL as an open standard in order to reduce risks associated with coding in a native, vendor-specific programming environment, and present a GPU programming philosophy based on using brute force solutions. We assert that effective use of new GPU-based supercomputing facilities will require a change in approach from astronomers. This will likely include improved programming training, an increased need for software development best-practice through the use of profiling and related optimisation tools, and a greater reliance on third-party code libraries. As with any new technology, those willing to take the risks, and make the investment of time and effort to become early adopters of GPGPU in astronomy, stand to reap great benefits.Comment: 13 pages, 5 figures, accepted for publication in PAS
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