220 research outputs found
Compression and texture in socks enhance football kicking performance
The purpose of this study was to observe effects of wearing textured insoles and clinical compression socks on organisation of lower limb interceptive actions in developing athletes of different skill levels in association football. Six advanced learners and six completely novice football players (15.4±0.9years) performed 20 instep kicks with maximum velocity, in four randomly organised insoles and socks conditions, (a) Smooth Socks with Smooth Insoles (SSSI); (b) Smooth Socks with Textured Insoles (SSTI); (c) Compression Socks with Smooth Insoles (CSSI) and (d), Compression Socks with Textured Insoles (CSTI). Reflective markers were placed on key anatomical locations and the ball to facilitate three-dimensional (3D) movement recording and analysis. Data on 3D kinematic variables and initial ball velocity were analysed using one-way mixed model ANOVAs. Results revealed that wearing textured and compression materials enhanced performance in key variables, such as the maximum velocity of the instep kick and increased initial ball velocity, among advanced learners compared to the use of non-textured and compression materials. Adding texture to football boot insoles appeared to interact with compression materials to improve kicking performance, captured by these important measures. This improvement in kicking performance is likely to have occurred through enhanced somatosensory system feedback utilised for foot placement and movement organisation of the lower limbs. Data suggested that advanced learners were better at harnessing the augmented feedback information from compression and texture to regulate emerging movement patterns compared to novices
Changes in organisation of instep kicking as a function of wearing compression and textured materials.
This study investigated effects of wearing compression garments and textured insoles on modes of movement organisation emerging during performance of lower limb interceptive actions in association football. Participants were six skilled (age = 15.67 ± 0.74 years) and six less-skilled (age = 15.17 ± 1.1 years) football players. All participants performed 20 instep kicks with maximum velocity in four randomly organised insoles and socks conditions, (a) Smooth Socks with Smooth Insoles (SSSI); (b) Smooth Socks with Textured Insoles (SSTI); (c) Compression Socks with Smooth Insoles (CSSI); and (d), Compression Socks with Textured Insoles (CSTI). Results showed that, when wearing textured and compression materials (CSSI condition), less-skilled participants displayed significantly greater hip extension and flexion towards the ball contact phase, indicating larger ranges of motion in the kicking limb than in other conditions. Less-skilled participants also demonstrated greater variability in knee–ankle intralimb (angle–angle plots) coordination modes in the CSTI condition. Findings suggested that use of textured and compression materials increased attunement to somatosensory information from lower limb movement, to regulate performance of dynamic interceptive actions like kicking, especially in less-skilled individuals
Manipulating task constraints shapes emergence of herding tendencies in team games performance
The herding phenomenon is observed in nature and has been perceived to be less desirable use of space in impacting overall team play performance. The effective manipulating of rules and task constraints might be able to alter herding tendencies in sport performance. The aim of this study was to determine the impact of altering task constraints on herding tendencies, measured with the use of cluster phase analysis, which has also been used to analyse the synchrony exhibited by performers in invasion games such as professional association football matches. In this study, tracking positional data of individual players in a simulated pass and catch game was undertaken, with no specific verbal instructions provided to participants on how and where to move so that emergent behavioural tendencies could be observed. Data revealed how task constraint manipulations impacted on herding tendencies. Manipulation of task constraints revealed higher levels of clustering tendencies in the herding condition compared to, the non-herding condition. Within the herding condition, between-team synchrony was also strong, especially in the longitudinal direction. Ball possession also seemed to have some impact on within-team synchrony. Findings provided preliminary evidence on how manipulating task constraints can be effective in altering herding tendencies in team games
INFLUENCE OF CALCULATION PARAMETERS ON NONLINEAR DYNAMICS MEASURES
Nonlinear analysis methods based on a dynamical systems approach have become more prevalent in recent biomechanics studies. The aim of this study is to identify the range of time delay and embedding dimension values estimated for gait data, and how sensitive Lyapunov exponent and correlation dimension are to the range of these values. A participant walked at 3 km/h and ran at 9 km/h on a treadmill for 2 minutes. Lyaponuv exponent and correlation dimension were calculated based on a combination of the optimal and mean average time delay (TD) and embedding dimension (ED) for both angle and marker data. In the majority of literature, only one ED and TD is considered for LyE estimation, based on an average across data or values suggested in previous papers. However, the results of our study show that every angle or position, has an optimum ED and TD, and the use of these values affects the nonlinear dynamics values in non-trivial ways
Immediate effects of wearing knee length socks differing in compression level on postural regulation in community-dwelling, healthy, elderly men and women
Background: Stimulation of lower limbs’ cutaneous receptors and mechanoreceptors through compression garments could potentially increase somatosensory system efficiency and aid postural regulation in elderly individuals. Research question: This study examined immediate effects of wearing knee length socks (KLS) of various compression levels on somatosensory function in community-dwelling healthy elderly men and women during a double-limb standing, balancing task. Methods: A total of forty-six elderly participants (Male = 23), aged between 65 and 84 years old, randomly selected from the Singapore community-dwelling, healthy population. Three treatment interventions (wearing clinical compression socks; wearing non-clinical compression socks; wearing commercial socks) and one control condition (barefoot), in a counterbalanced order, were administered to participants while they performed a 30-s Romberg test, with four levels of performance difficulty: (1) standing on a stable surface with vision (SO); (2) a stable surface without vision (SC); (3) a foam surface with vision (FO); and (4), a foam surface without vision (FC). Results: Results showed that immediate effects of applying KLS of various compression levels significantly reduced sway area, trace length, velocity, and anterior-posterior (AP) sway as compared to barefoot condition (control) during the FO task condition. Significance: This finding indicates the positive immediate effects of garments on somatosensory system function and postural regulation in the elderly men and women, especially when standing on the unstable surface. Wearing compression KLS could be included as a viable intervention on top of other forms of balance training to reduce risk of falling in elderly people
An exploratory analysis of variations in quiet eye duration within and between levels of expertise
EFFECTS OF AGEING ON GAIT COMPLEXITY
Ageing alters gait patterns that influences the control mechanism of human movement. The aim of this study was to identify the age-related differences in complexity of gait kinematics. Gait is a fundamental but complex action, and loss of complexity has been suggested with ageing. In this study multiscale entropy (MSE) analysis was used to investigate complexity in gait. Whole body kinematic data for 10 younger adults (21±1.84 years old) and 10 older adults (62.7±2.2 years old) running at 9 km/h on the treadmill for 2 minutes were analysed. Body centre of mass (CoM) were calculated. MSE of CoM position, and ankle, knee and hip angles were estimated. Hip angular displacement exhibited higher MSE (higher complexity) compared to the CoM position, ankle and knee angular displacement. MSE increased from ankle to knee to hip. MSE of the Hip was significantly lower for the older compared to the younger group, but MSE was not different between young and old participants for other variables. Loss of complexity may only be observed for some kinematic variables, which is a key point to consider for future work applying these techniques to understand gait changes with age
Increased complexities in visual search behavior in skilled players for a self-paced aiming task
The badminton serve is an important shot for winning a rally in a match. It combines good technique with the ability to accurately integrate visual information from the shuttle,
racket, opponent, and intended landing point. Despite its importance and repercussive
nature, to date no study has looked at the visual search behaviors during badminton
service in the singles discipline. Unlike anticipatory tasks (e.g., shot returns), the serve presents an opportunity to explore the role of visual search behaviors in movement
control for self-paced tasks. Accordingly, this study examined skill-related differences in
visual behavior during the badminton singles serve. Skilled (n D 12) and less skilled
(n D 12) participants performed 30 serves to a live opponent, while real-time eye movements were captured using a mobile gaze registration system. Frame-by-frame analyses of 662 serves were made and the skilled players took a longer preparatory time before serving. Visual behavior of the skilled players was characterized by significantly greater number of fixations on more areas of interest per trial than the less skilled. In addition, the skilled players spent a significantly longer time fixating on the court and net, whereas the less skilled players found the shuttle to be more informative. Quiet eye (QE) duration (indicative of superior sports performance) however, did not differ significantly between groups which has implications on the perceived importance of QE in the badminton serve. Moreover, while visual behavior differed by skill level, considerable individual differences were also observed especially within the skilled players. This augments the need for not just group-level analyses, but individualized analysis for a
more accurate representation of visual behavior. Findings from this study thus provide
an insight to the possible visual search strategies as players serve in net-barrier games. Moreover, this study highlighted an important aspect of badminton relating to deception and the implications of interpreting visual behavior of players
Effects of caffeine supplementation on performance in ball games
Although a large body of evidence exists documenting the ergogenic properties of caffeine, most studies have focused on endurance performance. However, findings from endurance sports cannot be generalized to performance in ball games where, apart from having a high level of endurance, successful athletic performances require a combination of physiological, technical and cognitive capabilities. The purpose of this review was to critically evaluate studies that have examined the effect of a single dose of caffeine in isolation on one or more of the following performance measures: total distance, sprint performance, agility, vertical jump performance and accuracy in ball games. Searches of three major databases resulted in 19 studies (invasion games: 13; net-barrier games: 6) that evaluated the acute effects of caffeine on human participants, provided the caffeine dose administered, and included a ball games specific task or simulated match. Improvements in sprint performance were observed in 8 of 10 studies (80%), and vertical jump in 7 of 8 studies (88%). Equivocal results were reported for distance covered, agility and accuracy. Minor side effects were reported in 4 of 19 studies reviewed. Pre-exercise caffeine ingestion between 3.0 and 6.0 mg/kg of body mass appears to be a safe ergogenic aid for athletes in ball games. However, the efficacy of caffeine varies depending on various factors, including, but not limited to, the nature of the game, physical status and caffeine habituation. More research is warranted to clarify the effects of caffeine on performance measures unique to ball games, such as agility and accuracy. It is essential that athletes, coaches and practitioners evaluate the risk-benefit ratio of caffeine ingestion strategies on an individual case-by-case basis
Advice from “pracademics” of how to apply ecological dynamics theory to practice design
There has been an increase interest in knowing and enacting pedagogical approaches such as the Constraints-led Approach (CLA) and Nonlinear Pedagogy (NLP) which are underpinned by Ecological Dynamics in recent years among practitioners. While there seems to be a perceived uptake of such pedagogical approaches that encourages exploratory learning and the development of individualised movement solutions, there are still concerns on how these pedagogical approaches are enacted on the ground. In this paper, we the authors, as “pracademics”, attempted to address some of the common concerns that we are aware of from our regular interactions with academics and practitioners. In brief, we highlighted some of the common challenges related to sense making concepts from Ecological Dynamics and building connections to practice. We stressed the need to invest time to think differently to create representative learning environment, rethink how assessment is to be done, finding a balance between theoretical jargon and practical application as well as intentionally situating coach development and support. We may not have all the answers, but we hope this paper could provide a useful starting point on how to apply Ecological Dynamics Theory to practice design
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