36,005 research outputs found
3-D Velocity Regulation for Nonholonomic Source Seeking Without Position Measurement
We consider a three-dimensional problem of steering a nonholonomic vehicle to
seek an unknown source of a spatially distributed signal field without any
position measurement. In the literature, there exists an extremum seeking-based
strategy under a constant forward velocity and tunable pitch and yaw
velocities. Obviously, the vehicle with a constant forward velocity may exhibit
certain overshoots in the seeking process and can not slow down even it
approaches the source. To resolve this undesired behavior, this paper proposes
a regulation strategy for the forward velocity along with the pitch and yaw
velocities. Under such a strategy, the vehicle slows down near the source and
stays within a small area as if it comes to a full stop, and controllers for
angular velocities become succinct. We prove the local exponential convergence
via the averaging technique. Finally, the theoretical results are illustrated
with simulations.Comment: submitted to IEEE TCST;12 pages, 10 figure
A Novel Self-Intersection Penalty Term for Statistical Body Shape Models and Its Applications in 3D Pose Estimation
Statistical body shape models are widely used in 3D pose estimation due to
their low-dimensional parameters representation. However, it is difficult to
avoid self-intersection between body parts accurately. Motivated by this fact,
we proposed a novel self-intersection penalty term for statistical body shape
models applied in 3D pose estimation. To avoid the trouble of computing
self-intersection for complex surfaces like the body meshes, the gradient of
our proposed self-intersection penalty term is manually derived from the
perspective of geometry. First, the self-intersection penalty term is defined
as the volume of the self-intersection region. To calculate the partial
derivatives with respect to the coordinates of the vertices, we employed
detection rays to divide vertices of statistical body shape models into
different groups depending on whether the vertex is in the region of
self-intersection. Second, the partial derivatives could be easily derived by
the normal vectors of neighboring triangles of the vertices. Finally, this
penalty term could be applied in gradient-based optimization algorithms to
remove the self-intersection of triangular meshes without using any
approximation. Qualitative and quantitative evaluations were conducted to
demonstrate the effectiveness and generality of our proposed method compared
with previous approaches. The experimental results show that our proposed
penalty term can avoid self-intersection to exclude unreasonable predictions
and improves the accuracy of 3D pose estimation indirectly. Further more, the
proposed method could be employed universally in triangular mesh based 3D
reconstruction
Nonlinear Dynamic Analysis and Synchronization of Four-Dimensional Lorenz-Stenflo System and Its Circuit Experimental Implementation
Recently many chaotic systems’ circuits are designed to generate phenomenon of chaos signals. The ability to synchronize chaotic circuits opens a great number of ways to use them in application signals masking. In this paper, first a new nonlinear chaotic dynamical system had be design, analyze and build circuit. Second, using GYC, partial region stability theory is applied to adaptive control for two identical chaotic systems with uncertain parameters. The results of numerical simulation are performed to verify examples of the proposed nonlinear controllers
Generalized Synchronization with Uncertain Parameters of Nonlinear Dynamic System via Adaptive Control
An adaptive control scheme is developed to study the generalized adaptive chaos synchronization with uncertain chaotic parameters behavior between two identical chaotic dynamic systems. This generalized adaptive chaos synchronization controller is designed based on Lyapunov stability theory and an analytic expression of the adaptive controller with its update laws of uncertain chaotic parameters is shown. The generalized adaptive synchronization with uncertain parameters between two identical new Lorenz-Stenflo systems is taken as three examples to show the effectiveness of the proposed method. The numerical simulations are shown to verify the results
Practical Block-wise Neural Network Architecture Generation
Convolutional neural networks have gained a remarkable success in computer
vision. However, most usable network architectures are hand-crafted and usually
require expertise and elaborate design. In this paper, we provide a block-wise
network generation pipeline called BlockQNN which automatically builds
high-performance networks using the Q-Learning paradigm with epsilon-greedy
exploration strategy. The optimal network block is constructed by the learning
agent which is trained sequentially to choose component layers. We stack the
block to construct the whole auto-generated network. To accelerate the
generation process, we also propose a distributed asynchronous framework and an
early stop strategy. The block-wise generation brings unique advantages: (1) it
performs competitive results in comparison to the hand-crafted state-of-the-art
networks on image classification, additionally, the best network generated by
BlockQNN achieves 3.54% top-1 error rate on CIFAR-10 which beats all existing
auto-generate networks. (2) in the meanwhile, it offers tremendous reduction of
the search space in designing networks which only spends 3 days with 32 GPUs,
and (3) moreover, it has strong generalizability that the network built on
CIFAR also performs well on a larger-scale ImageNet dataset.Comment: Accepted to CVPR 201
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