163 research outputs found
On the Burness-Giudici Conjecture
Let be a permutation group on a set . A subset of is a
base for if its pointwise stabilizer in is trivial. By we denote
the size of the smallest base of . Every permutation group with
contains some regular suborbits. It is conjectured by Burness-Giudici in [4]
that every primitive permutation group with has the property that
if then , where
is the union of all regular suborbits of relative to . An
affirmative answer of the conjecture has been shown for many sporadic simple
groups and some alternative groups in [4], but it is still open for simple
groups of Lie-type. The first candidate of infinite family of simple groups of
Lie-type we should work on might be , where . In this
manuscript, we show the correctness of the conjecture for all the primitive
groups with socle , see Theorem
Tactical Trajectory Planning for Stealth Unmanned Aerial Vehicle to Win the Radar Game
In this paper, problem of planning tactical trajectory for stealth unmanned aerial vehicle (UAV) to win the radar game is studied. Three principles of how to win the radar game are presented, and their utilizations for stealth UAV to evade radar tracking are analysed. The problem is formulated by integrating the model of stealth UAV, the constraints of radar detecting and the multi-objectives of the game. The pseudospectral multi-phase optimal control based trajectory planning algorithm is developed to solve the formulated problem. Pseudospectral method is employed to seek the optimal solution with satisfying convergence speed. The results of experiments show that the proposed method is feasible and effective. By following the planned trajectory with several times of switches between exposure and stealth, stealth UAV could win the radar game triumphantly.Defence Science Journal, 2012, 62(6), pp.375-381, DOI:http://dx.doi.org/10.14429/dsj.62.268
A polynomial time optimal algorithm for robot-human search under uncertainty
This paper studies a search problem involving a robot that is searching for a certain item in an uncertain environment (e.g., searching minerals on Moon) that allows only limited interaction with humans. The uncertainty of the environment comes from the rewards of undiscovered items and the availability of costly human help. The goal of the robot is to maximize the reward of the items found while minimising the search costs. We show that this search problem is polynomially solvable with a novel integration of the human help, which has not been studied in the literature before. Furthermore, we empirically evaluate our solution with simulations and show that it significantly outperforms several benchmark approaches
Large Language Models in Finance: A Survey
Recent advances in large language models (LLMs) have opened new possibilities
for artificial intelligence applications in finance. In this paper, we provide
a practical survey focused on two key aspects of utilizing LLMs for financial
tasks: existing solutions and guidance for adoption.
First, we review current approaches employing LLMs in finance, including
leveraging pretrained models via zero-shot or few-shot learning, fine-tuning on
domain-specific data, and training custom LLMs from scratch. We summarize key
models and evaluate their performance improvements on financial natural
language processing tasks.
Second, we propose a decision framework to guide financial professionals in
selecting the appropriate LLM solution based on their use case constraints
around data, compute, and performance needs. The framework provides a pathway
from lightweight experimentation to heavy investment in customized LLMs.
Lastly, we discuss limitations and challenges around leveraging LLMs in
financial applications. Overall, this survey aims to synthesize the
state-of-the-art and provide a roadmap for responsibly applying LLMs to advance
financial AI.Comment: Accepted by 4th ACM International Conference on AI in Finance
(ICAIF-23) https://ai-finance.or
Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation
Recent advances in generative diffusion models have enabled the previously
unfeasible capability of generating 3D assets from a single input image or a
text prompt. In this work, we aim to enhance the quality and functionality of
these models for the task of creating controllable, photorealistic human
avatars. We achieve this by integrating a 3D morphable model into the
state-of-the-art multi-view-consistent diffusion approach. We demonstrate that
accurate conditioning of a generative pipeline on the articulated 3D model
enhances the baseline model performance on the task of novel view synthesis
from a single image. More importantly, this integration facilitates a seamless
and accurate incorporation of facial expression and body pose control into the
generation process. To the best of our knowledge, our proposed framework is the
first diffusion model to enable the creation of fully 3D-consistent,
animatable, and photorealistic human avatars from a single image of an unseen
subject; extensive quantitative and qualitative evaluations demonstrate the
advantages of our approach over existing state-of-the-art avatar creation
models on both novel view and novel expression synthesis tasks. The code for
our project is publicly available.Comment: [CVPR 2024] Project page:
https://xiyichen.github.io/morphablediffusion
CaMU: Disentangling Causal Effects in Deep Model Unlearning
Machine unlearning requires removing the information of forgetting data while
keeping the necessary information of remaining data. Despite recent
advancements in this area, existing methodologies mainly focus on the effect of
removing forgetting data without considering the negative impact this can have
on the information of the remaining data, resulting in significant performance
degradation after data removal. Although some methods try to repair the
performance of remaining data after removal, the forgotten information can also
return after repair. Such an issue is due to the intricate intertwining of the
forgetting and remaining data. Without adequately differentiating the influence
of these two kinds of data on the model, existing algorithms take the risk of
either inadequate removal of the forgetting data or unnecessary loss of
valuable information from the remaining data. To address this shortcoming, the
present study undertakes a causal analysis of the unlearning and introduces a
novel framework termed Causal Machine Unlearning (CaMU). This framework adds
intervention on the information of remaining data to disentangle the causal
effects between forgetting data and remaining data. Then CaMU eliminates the
causal impact associated with forgetting data while concurrently preserving the
causal relevance of the remaining data. Comprehensive empirical results on
various datasets and models suggest that CaMU enhances performance on the
remaining data and effectively minimizes the influences of forgetting data.
Notably, this work is the first to interpret deep model unlearning tasks from a
new perspective of causality and provide a solution based on causal analysis,
which opens up new possibilities for future research in deep model unlearning.Comment: Full version of the paper accepted for the SDM 24 conferenc
Adonis: Practical and Efficient Control Flow Recovery through OS-Level Traces
Control flow recovery is critical to promise the software quality, especially for large-scale software in production environment.
However, the efficiency of most current control flow recovery techniques is compromised due to their runtime overheads along with
deployment and development costs. To tackle this problem, we propose a novel solution, Adonis, which harnesses OS-level traces,
such as dynamic library calls and system call traces, to efficiently and safely recover control flows in practice. Adonis operates in
two steps: it first identifies the call-sites of trace entries, then it executes a pair-wise symbolic execution to recover valid execution
paths. This technique has several advantages. First, Adonis does not require the insertion of any probes into existing applications,
thereby minimizing runtime cost. Second, given that OS-level traces are hardware-independent, Adonis can be implemented across
various hardware configurations without the need for hardware-specific engineering efforts, thus reducing deployment cost. Third, as
Adonis is fully automated and does not depend on manually created logs, it circumvents additional development cost. We conducted an
evaluation of Adonis on representative desktop applications and real-world IoT applications. Adonis can faithfully recover the control
flow with 86.8% recall and 81.7% precision. Compared to the state-of-the-art log-based approach, Adonis can not only cover all the
execution paths recovered, but also recover 74.9% of statements that cannot be covered. In addition, the runtime cost of Adonis is
18.3× lower than the instrument-based approach; the analysis time and storage cost (indicative of the deployment cost) of Adonis is
50× smaller and 443× smaller than the hardware-based approach, respectively. To facilitate future replication and extension of this
work, we have made the code and data publicly available
Passively Q-switched erbium-doped fiber laser using evanescent field interaction with gold-nanosphere based saturable absorber
We demonstrate an all-fiber passively Q-switched erbiumdoped fiber laser (EDFL) using a gold-nanosphere (GNS) based saturable absorber (SA) with evanescent field interaction. Using the interaction of evanescent field for fabricating SAs, long nonlinear interaction length of evanescent wave and GNSs can be achieved. The GNSs are synthesized from mixing solution of chloroauricacid (HAuCl4) and sodium citrate by the heating effects of the microfiber's evanescent field radiation. The proposed passively Q-switched EDFL could give output pulses at 1562 nm with pulse width of 1.78 μs, a repetition rate of 58.1 kHz, a pulse energy of 133 nJ and a output power of 7.7 mWwhen pumped by a 980 nm laser diode of 237 mW
Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents
We investigate the challenge of task planning for multi-task embodied agents
in open-world environments. Two main difficulties are identified: 1) executing
plans in an open-world environment (e.g., Minecraft) necessitates accurate and
multi-step reasoning due to the long-term nature of tasks, and 2) as vanilla
planners do not consider how easy the current agent can achieve a given
sub-task when ordering parallel sub-goals within a complicated plan, the
resulting plan could be inefficient or even infeasible. To this end, we propose
"escribe, xplain, lan and
elect" (), an interactive planning approach based
on Large Language Models (LLMs). DEPS facilitates better error correction on
initial LLM-generated by integrating of
the plan execution process and providing self- of
feedback when encountering failures during the extended planning phases.
Furthermore, it includes a goal , which is a trainable
module that ranks parallel candidate sub-goals based on the estimated steps of
completion, consequently refining the initial plan. Our experiments mark the
milestone of the first zero-shot multi-task agent that can robustly accomplish
70+ Minecraft tasks and nearly double the overall performances. Further testing
reveals our method's general effectiveness in popularly adopted non-open-ended
domains as well (i.e., ALFWorld and tabletop manipulation). The ablation and
exploratory studies detail how our design beats the counterparts and provide a
promising update on the grand challenge with our
approach. The code is released at https://github.com/CraftJarvis/MC-Planner.Comment: NeurIPS 202
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