5,737 research outputs found
Modelling Reactive Multimedia: Design and Authoring
Multimedia document authoring is a multifaceted activity, and authoring tools tend to concentrate on a restricted set of the activities involved in the creation of a multimedia artifact. In particular, a distinction may be drawn between the design and the implementation of a multimedia artifact.
This paper presents a comparison of three different authoring paradigms, based on the common case study of a simple interactive animation. We present details of its implementation using the three different authoring tools, MCF, Fran and SMIL 2.0, and we discuss the conclusions that may be drawn from our comparison of the three approaches
Mexitl: Multimedia in Executable Interval Temporal Logic
This paper explores a formalism for describing a wide class of multimedia document constraints, based on an interval temporal logic. We describe the requirements on temporal logic specification that arise from the multimedia documents application area. In particular, we highlight a canonical specification example. Then we present the temporal logic formalism that we use. This extends existing interval temporal logic with a number of new features: actions, framing of actions, past operators, a projection-like operator called filter and a new handling of interval length. A model theory, logic and satisfaction relation are defined for the notation, a specification of the canonical example is presented, and a proof system for the logic is introduced
Improved Reinforcement Learning with Curriculum
Humans tend to learn complex abstract concepts faster if examples are
presented in a structured manner. For instance, when learning how to play a
board game, usually one of the first concepts learned is how the game ends,
i.e. the actions that lead to a terminal state (win, lose or draw). The
advantage of learning end-games first is that once the actions which lead to a
terminal state are understood, it becomes possible to incrementally learn the
consequences of actions that are further away from a terminal state - we call
this an end-game-first curriculum. Currently the state-of-the-art machine
learning player for general board games, AlphaZero by Google DeepMind, does not
employ a structured training curriculum; instead learning from the entire game
at all times. By employing an end-game-first training curriculum to train an
AlphaZero inspired player, we empirically show that the rate of learning of an
artificial player can be improved during the early stages of training when
compared to a player not using a training curriculum.Comment: Draft prior to submission to IEEE Trans on Games. Changed paper
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A stellar census of the nearby, young 32 Orionis group
The 32 Orionis group was discovered almost a decade ago and despite the fact
that it represents the first northern, young (age ~ 25 Myr) stellar aggregate
within 100 pc of the Sun ( pc), a comprehensive survey for members
and detailed characterisation of the group has yet to be performed. We present
the first large-scale spectroscopic survey for new (predominantly M-type)
members of the group after combining kinematic and photometric data to select
candidates with Galactic space motion and positions in colour-magnitude space
consistent with membership. We identify 30 new members, increasing the number
of known 32 Ori group members by a factor of three and bringing the total
number of identified members to 46, spanning spectral types B5 to L1. We also
identify the lithium depletion boundary (LDB) of the group, i.e. the luminosity
at which lithium remains unburnt in a coeval population. We estimate the age of
the 32 Ori group independently using both isochronal fitting and LDB analyses
and find it is essentially coeval with the {\beta} Pictoris moving group, with
an age of Myr. Finally, we have also searched for circumstellar disc
hosts utilising the AllWISE catalogue. Although we find no evidence for warm,
dusty discs, we identify several stars with excess emission in the WISE W4-band
at 22 {\mu}m. Based on the limited number of W4 detections we estimate a debris
disc fraction of per cent for the 32 Ori group.Comment: Accepted for publication in MNRAS; 24 pages, 17 figures and 10 table
Letter, Simon Cameron to General George H. Thomas, June 10, 1865
This letter, dated June 10, 1865, is written from Simon Cameron, a Pennsylvania representative in the United States Senate and United States Secretary of War under President Abraham Lincoln at the start of the American Civil War, to General George H. Thomas, an American general in the Union Army during the American Civil War, one of the principal commanders in the Western Theater. The letter discusses the commission of some officers. This note was found tipped into volume three, between pages 354-355 of Abraham Lincoln : A History by John G. Nicolay and John Hay.https://scholarsjunction.msstate.edu/fvw-manuscripts-nicolay-and-hay-documents/1020/thumbnail.jp
Letter, Simon Cameron to Myron Presbury, March 27, 1861
This handwritten note, dated March 27, 1861, accepts a check for a bill with many thanks for kindness and friendship.https://scholarsjunction.msstate.edu/fvw-manuscripts-original-manuscripts/1122/thumbnail.jp
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