4 research outputs found

    How content management problem of a remote laboratory system can be handled by integrating an open source learning management system? Problems and solutions

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    This paper represents the design and implementation of the integration process of an open source learning management system (LMS) to the remote laboratory platform. The reason of using a learning management system is to prevent the problems which can be seen in the learner side of the remote laboratory systems. However, since using a learning management system such as Moodle can handle the learner problems, since it is a separate system, there are still other problems to be handled such as integrating it with the other parts of remote laboratory systems. This study explores the background information of LMS, the problems faced while integrating Moodle to remote laboratory applications, the chosen content management systems' architecture, our architecture for integrating Moodle with the remote laboratory system and the solutions we propose for the problems. © 2007 IEEE

    The effect of competition on learning in games

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    Today serious games are having an important impact on areas other than entertainment. Studies show that serious games have a potential of creating learning environments to better reach the educational and training goals. The game design characteristics and game elements are need to be explored in detail for increasing the expected benefits of the gaming environments. In this study, the effect of competition, one of the design elements of game environments, on learning is analyzed experimentally. The study is conducted with 142 students. The results of this study show that when a competition environment is created in a serious game, motivation and post-test scores of learners improve significantly. The results of this study are expected to guide the serious game designers for improving the potential benefits of serious games. © 2015 Elsevier Ltd

    How to teach usage of equipments in a remote laboratory

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    European Remote Radio Laboratory (ERRL) is an e-learning project for students, teachers and technicians of the universities who will use the very important devices of this laboratory remotely. These devices are very expensive to buy and can be broken easily while they have been using by the people who does not really know how to use them professionally. As a solution we have developed an e-learning system which aims to support the ERRL learners while studying on how to use equipments in the system. The system is developed according to the electronic performance support systems (EPSS) approach. An EPSS is a computer-based, well-structured system which improves the performance of individuals. It is an electronic infrastructure that contains, stores and distributes personal (individual) or corporate knowledge to enable people to reach necessary levels of performance in the fastest possible time and with minimum teaching support of other people. This paper discusses how the content for such a system is developed and how this content is interactively used in the EPSS platform. The technical details of the developed EPSS are also discussed in this study. We believe that this paper will help instructional system designers for designing different alternatives to improve learners' performance. © 2007 IEEE
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