402 research outputs found

    Optimal Content Downloading in Vehicular Networks

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    We consider a system where users aboard communication-enabled vehicles are interested in downloading different contents from Internet-based servers. This scenario captures many of the infotainment services that vehicular communication is envisioned to enable, including news reporting, navigation maps and software updating, or multimedia file downloading. In this paper, we outline the performance limits of such a vehicular content downloading system by modelling the downloading process as an optimization problem, and maximizing the overall system throughput. Our approach allows us to investigate the impact of different factors, such as the roadside infrastructure deployment, the vehicle-to-vehicle relaying, and the penetration rate of the communication technology, even in presence of large instances of the problem. Results highlight the existence of two operational regimes at different penetration rates and the importance of an efficient, yet 2-hop constrained, vehicle-to-vehicle relaying

    Towards D2D-Enhanced Heterogeneous Networks

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    In this paper, we examine upcoming 5G networks where the support of device-to-device (D2D) communication is expected to be a key asset for operators and users alike. Firstly, we argue the need to functionally integrate D2D and infrastructure-to-device (I2D) modes. Next, we address practical issues such as integrated resource scheduling of D2D communication within heterogeneous networks, proposing an extension of the proportional fairness algorithm, which we call multi-modal proportional fairness (MMPF). We evaluate the impact of D2D in a two-tier scenario combining macro- and micro- coverage, finding that, although I2D retains a clear edge for general-purpose downloading, D2D is an appealing solution for localized transfers as well as for viral content

    A-VIP: Anonymous Verification and Inference of Positions in Vehicular Networks

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    MiniconferenceInternational audienceKnowledge of the location of vehicles and tracking of the routes they follow are a requirement for a number of applications, including e-tolling and liability attribution in case of accidents. However, public disclosure of the identity and position of drivers jeopardizes user privacy, and securing the tracking through asymmetric cryptography may have an exceedingly high computational cost. Additionally, there is currently no way an authority can verify the correctness of the position information provided by a potentially misbehaving car. In this paper, we address all of the issues above by introducing A-VIP, a lightweight framework for privacy preserving and tracking of vehicles. A-VIP leverages anonymous position beacons from vehicles, and the cooperation of nearby cars collecting and reporting the beacons they hear. Such information allows an authority to verify the locations announced by vehicles, or to infer the actual ones if needed. We assess the effectiveness of A-VIP through both realistic simulation and testbed implementation results, analyzing also its resilience to adversarial attacks

    A Holistic View of ITS-Enhanced Charging Markets

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    We consider a network of electric vehicles (EVs) and its components: vehicles, charging stations, and coalitions of stations. For such a setting, we propose a model in which individual stations, coalitions of stations, and vehicles interact in a market revolving around the energy for battery recharge. We start by separately studying 1) how autonomously operated charging stations form coalitions; 2) the price policy enacted by such coalitions; and 3) how vehicles select the charging station to use, working toward a time/price tradeoff. Our main goal is to investigate how equilibrium in such a market can be reached. We also address the issue of computational complexity, showing that, through our model, equilibria can be found in polynomial time. We evaluate our model in a realistic scenario, focusing on its ability to capture the advantages of the availability of an intelligent transportation system supporting the EV drivers. The model also mimics the anticompetitive behavior that charging stations are likely to follow, and it highlights the effect of possible countermeasures to such a behavior

    Content Discovery in Mobile Networks Using thePublish and Subscribe Paradigm

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    Articolo presentato alla riunione annuale dell'Associazione Gruppo Telecomunicazioni e Tecnologie dell'Informazione (GTTI) 200

    A Game-theory Analysis of Charging Stations Selection by EV Drivers

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    We address the problem of Electric Vehicle (EV) drivers' assistance through Intelligent Transportation System (ITS). Drivers of EVs that are low in battery may ask a navigation service for advice on which charging station to use and which route to take. A rational driver will follow the received advice, provided there is no better choice i.e., in game-theory terms, if such advice corresponds to a Nash-equilibrium strategy. Thus, we model the problem as a game: first we propose a congestion game, then a game with congestion-averse utilities, both admitting at least one pure-strategy Nash equilibrium. The former represents a practical scenario with a high level of realism, although at a high computational price. The latter neglects some features of the real-world scenario but it exhibits very low complexity, and is shown to provide results that, on average, differ by 16% from those obtained with the former approach. Furthermore, when drivers value the trip time most, the average per-EV performance yielded by the Nash equilibria and the one attained by solving a centralized optimization problem that minimizes the EV trip time differ by 15% at most. This is an important result, as minimizing this quantity implies reduced road traffic congestion and energy consumption, as well as higher user satisfaction

    Advertisement Delivery and Display in Vehicular Networks

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    The role of vehicles has been rapidly expanding to become a different kind of utility, no longer just vehicles but nodes of the future Internet. The car producers and the research community are investing considerable time and resources in the design of new protocols and applications that meet customer demand, or that foster new forms of interaction between the moving customers and the rest of the world. Among the variety of new applications and business models, the spreading of advertisements is expected to play a crucial role. Indeed, advertising is already a significant source of revenue and it is currently used over many communication channels, such as the Internet and television. In this paper, we address the targeting of advertisements in vehicular networks, where advertisements are broadcasted by Access Points and then displayed to interested users. In particular, we describe the advertisement dissemination process by means of an optimization model aiming at maximizing the number of advertisements that are displayed to users within the advertisement target area and target time period. We then solve the optimization problem on an urban area, using realistic vehicular traffic traces. Our results highlight the importance of predicting vehicles mobility and the impact of the user interest distribution on the revenue that can be obtained from the advertisement service

    Active learning-based classification in automated connected vehicles

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    Machine learning has emerged as a promising paradigm for enabling connected, automated vehicles to autonomously cruise the streets and react to unexpected situations. A key challenge, however, is to collect and select real-time and reliable information for the correct classification of unexpected, and often uncommon, events that may happen on the road. Indeed, the data generated by vehicles, or received from neighboring vehicles, may be affected by errors or have different levels of resolution and freshness. To tackle this challenge, we propose an active learning framework that, leveraging the information collected through onboard sensors as well as received from other vehicles, effectively deals with scarce and noisy data. In particular, given the available information, our solution selects the data to add to the training set by trading off between two essential features: quality and diversity. The results, obtained using realworld data sets, show that our method significantly outperforms state-of-the-art solutions, providing high classification accuracy at the cost of a limited bandwidth requirement for the data exchange between vehicles

    The Role of Parked Cars in Content Downloading for Vehicular Networks

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    When it comes to content access using Inter-Vehicle Communication (IVC), data will mostly flow through Road Side Units (RSUs), deployed in our cities. Unfortunately, the RSU coverage is expected to be rather scattered. Instead of relying on RSUs only, the paper investigate the possibility of exploiting parked vehicles to extend the RSU service coverage. Our approach leverages optimization models aiming at maximizing the freshness of content that downloaders retrieve, the efficiency in the utilization of radio resources, and the fairness in exploiting the energy resources of parked vehicles. The latter is constrained so as not to excessively drain parked vehicle batteries. Our approach provides an estimate of the system performance, even in those cases where users may only be willing to lease a limited amount of their battery capacity to extend RSU coverage. Our optimization-based results are validated by comparing them against ns-3 simulations. Performance evaluation highlights that the use of parked vehicles enhances the efficiency of the content downloading process by 25%-35% and can offload more than half the data traffic from RSUs, with respect to the case where only moving cars are used as relays. Such gains in performance come at a small cost in terms of battery utilization for the parked vehicles, and they are magnified when a backbone of parked vehicles can be formed
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