5 research outputs found

    Procedural textures generation: adaptation into a Unity tool

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    This is a description document that explains the procedure and development of the “Procedural Texture Generator” tool for Unity. It is a node-based editor that allows the user to create textures by generating different types of noises, combining them, and using several filters to generate the different textures needed for PBR materials. In this document there are described the techniques and procedures used for procedural texturing and the adaptation into a Unity tool, as well as all the difficulties encountered during the development

    Protocol per a la vigilĂ ncia i el control de les arbovirosis transmeses per mosquits a Catalunya

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    Arbovirus; Mosquits; Malalties vĂ­riquesArboviruses; Mosquitoes; Viral diseasesArbovirus; Mosquitos; Enfermedades vĂ­ricasThis protocol aims to provide a guide for the surveillance of the most likely arbovirosis transmitted by mosquito vectors in Catalonia (West Nile virus, dengue and chikungunya), establishing a set of surveillance activities for these diseases and control of the vectors, depending on the risk level of arbovirosisEste protocolo tiene como objetivo ofrecer una guĂ­a para la vigilancia de las arbovirosi mĂĄs probables transmitidas por vectores mosquitos en Cataluña (virus del Nilo Occidental, dengue y chikungunya), estableciendo un conjunto de actividades de vigilancia de estas enfermedades y de control los vectores, segĂșn el nivel de riesgo de arbovirosiAquest protocol tĂ© com a objectiu oferir una guia per a la vigilĂ ncia de les arbovirosis mĂ©s probables transmeses per vectors mosquits a Catalunya (virus del Nil Occidental, dengue i chikungunya), establint un conjunt d’activitats de vigilĂ ncia d’aquestes malalties i de control dels vectors, segons el nivell de risc d’arbovirosi

    Procedural textures generation: adaptation into a Unity tool

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    This is a description document that explains the procedure and development of the “Procedural Texture Generator” tool for Unity. It is a node-based editor that allows the user to create textures by generating different types of noises, combining them, and using several filters to generate the different textures needed for PBR materials. In this document there are described the techniques and procedures used for procedural texturing and the adaptation into a Unity tool, as well as all the difficulties encountered during the development

    Procedural textures generation: adaptation into a Unity tool

    No full text
    This is a description document that explains the procedure and development of the “Procedural Texture Generator” tool for Unity. It is a node-based editor that allows the user to create textures by generating different types of noises, combining them, and using several filters to generate the different textures needed for PBR materials. In this document there are described the techniques and procedures used for procedural texturing and the adaptation into a Unity tool, as well as all the difficulties encountered during the development

    Cognitive decline in Huntington's disease expansion gene carriers

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