5 research outputs found
Procedural textures generation: adaptation into a Unity tool
This is a description document that explains the procedure and development of the âProcedural Texture Generatorâ tool for Unity. It is a node-based editor that allows the user to create textures by generating different types of noises, combining them, and using several filters to generate the different textures needed for PBR materials. In this document there are described the techniques and procedures used for procedural texturing and the adaptation into a Unity tool, as well as all the difficulties encountered during the development
Protocol per a la vigilĂ ncia i el control de les arbovirosis transmeses per mosquits a Catalunya
Arbovirus; Mosquits; Malalties vĂriquesArboviruses; Mosquitoes; Viral diseasesArbovirus; Mosquitos; Enfermedades vĂricasThis protocol aims to provide a guide for the surveillance of the most likely arbovirosis transmitted by mosquito vectors in Catalonia (West Nile virus, dengue and chikungunya), establishing a set of surveillance activities for these diseases and control of the vectors, depending on the risk level of arbovirosisEste protocolo tiene como objetivo ofrecer una guĂa para la vigilancia de las arbovirosi mĂĄs probables transmitidas por vectores mosquitos en Cataluña (virus del Nilo Occidental, dengue y chikungunya), estableciendo un conjunto de actividades de vigilancia de estas enfermedades y de control los vectores, segĂșn el nivel de riesgo de arbovirosiAquest protocol tĂ© com a objectiu oferir una guia per a la vigilĂ ncia de les arbovirosis mĂ©s probables transmeses per vectors mosquits a Catalunya (virus del Nil Occidental, dengue i chikungunya), establint un conjunt dâactivitats de vigilĂ ncia dâaquestes malalties i de control dels vectors, segons el nivell de risc dâarbovirosi
Procedural textures generation: adaptation into a Unity tool
This is a description document that explains the procedure and development of the âProcedural Texture Generatorâ tool for Unity. It is a node-based editor that allows the user to create textures by generating different types of noises, combining them, and using several filters to generate the different textures needed for PBR materials. In this document there are described the techniques and procedures used for procedural texturing and the adaptation into a Unity tool, as well as all the difficulties encountered during the development
Procedural textures generation: adaptation into a Unity tool
This is a description document that explains the procedure and development of the âProcedural Texture Generatorâ tool for Unity. It is a node-based editor that allows the user to create textures by generating different types of noises, combining them, and using several filters to generate the different textures needed for PBR materials. In this document there are described the techniques and procedures used for procedural texturing and the adaptation into a Unity tool, as well as all the difficulties encountered during the development