1,890 research outputs found
Accessible Spectrum Analyser
Presented at the 22nd International Conference on Auditory Display (ICAD-2016)This paper presents the Accessible Spectrum Analyser (ASA) developed as part of the DePic project (Design Patterns for Inclusive collaboration) at Queen Mary University of London. The ASA uses sonification to provide an accessible representation of frequency
spectra to visually impaired audio engineers. The software is free and open source and is distributed as a VST plug-in under OSX and Windows. The aim of reporting this work at the ICAD 2016 conference is to solicit feedback about the design of the present tool and its more generalized counterpart, as well as to invite ideas for other possible applications where it is thought that auditory spectral analysis may be useful, for example in situations where line of sight is not always possible
A Guide to Evaluating the Experience of Media and Arts Technology
Evaluation is essential to understanding the value that digital creativity
brings to people's experience, for example in terms of their enjoyment,
creativity, and engagement. There is a substantial body of research on how to
design and evaluate interactive arts and digital creativity applications. There
is also extensive Human-Computer Interaction (HCI) literature on how to
evaluate user interfaces and user experiences. However, it can be difficult for
artists, practitioners, and researchers to navigate such a broad and disparate
collection of materials when considering how to evaluate technology they create
that is at the intersection of art and interaction. This chapter provides a
guide to designing robust user studies of creative applications at the
intersection of art, technology and interaction, which we refer to as Media and
Arts Technology (MAT). We break MAT studies down into two main kinds:
proof-of-concept and comparative studies. As MAT studies are exploratory in
nature, their evaluation requires the collection and analysis of both
qualitative data such as free text questionnaire responses, interviews, and
observations, and also quantitative data such as questionnaires, number of
interactions, and length of time spent interacting. This chapter draws on over
15 years of experience of designing and evaluating novel interactive systems to
provide a concrete template on how to structure a study to evaluate MATs that
is both rigorous and repeatable, and how to report study results that are
publishable and accessible to a wide readership in art and science communities
alike.Comment: Preprint. Chapter to appear in "Creating Digitally. Shifting
Boundaries: Arts and Technologies - Contemporary Applications and Concepts",
Anthony L. Brooks (Editor), Springer.
https://link.springer.com/book/978303131359
Simulator for Testing Spacecraft Separation Devices
A report describes the main features of a system for testing pyrotechnic and mechanical devices used to separate spacecraft and modules of spacecraft during flight. The system includes a spacecraft simulator [also denoted a large mobility base (LMB)] equipped with air thrusters, sensors, and data-acquisition equipment. The spacecraft simulator floats on air bearings over an epoxy-covered concrete floor. This free-flotation arrangement enables simulation of motion in outer space in three degrees of freedom: translation along two orthogonal horizontal axes and rotation about a vertical axis. The system also includes a static stand. In one application, the system was used to test a bolt-retraction system (BRS) intended for separation of the lifting-body and deorbit-propulsion stages of the X- 38 spacecraft. The LMB was connected via the BRS to the static stand, then pyrotechnic devices that actuate the BRS were fired. The separation distance and acceleration were measured. The report cites a document, not yet published at the time of reporting the information for this article, that is said to present additional detailed information
Strategic Center for Networking, Integration, and Communications Orbit Propagation Front-End Software Development
Orbit propagation is fundamental for space-based mission analysis, requiring software tools to predict the time-based positions and velocities of orbiting satellites. Many system analysts currently rely on commercial software, which is effective but expensive. NASAs Space Communications and Navigation (SCaN) Strategic Center for Networking, Integration, and Communications (SCENIC) project intends to provide these analysis capabilities by using a combination of internal and open-source software, allowing for a greater flexibility while maintaining low costs. Several routines were created to take different forms of user input to translate input into the standard set of orbital elements to be utilized within the current SCENIC analysis capabilities. These inputs range from two-line elements (TLEs) and Cartesian vectors, to coordinate transformations and Walker Delta constellations. These routines will be integrated into the SCENIC user interface (UI) in order to provide greater customization and flexibility for orbit propagation and other dynamic-analysis capabilities
- …