5 research outputs found
Expressiveness of real-time motion captured avatars influences perceived animation realism and perceived quality of social interaction in virtual reality
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing in popularity. However, the impact of different levels of avatar expressiveness on the user experience is not well understood. In the present study we manipulated levels of face and body expressiveness of avatars while investigating participant perceptions of animation realism and interaction quality when disclosing positive and negative experiences in VR. Moderate positive associations were observed between perceptions of animation realism and interaction quality. Post-experiment questions revealed that many of our participants (approximately 40 %) indicated the avatar with the highest face and body expressiveness as having the most realistic face and body expressions. The same proportion also indicated the avatar with the highest face and body expressiveness as being the most comforting and enjoyable avatar to interact with. Our results suggest that higher levels of face and body expressiveness are important for enhancing perceptions of realism and interaction quality within a social interaction in VR using motion capture
Exploring Relationships between the Endorsement of Stalking Attitudes and Executive Functioning, Impulsiveness, and Perfectionism
Planning and problem-solving, impulsivity, and perfectionism were examined to determine their influence on the development/maintenance of gender-specific stalking-related attitudes. Other-orientated perfectionism, and socially prescribed perfectionism significantly correlated with, and predicted the endorsement of stalking-related attitudes for women only. Motor impulsivity significantly correlated with, and predicted the endorsement of stalking-related attitudes for men only. The results suggests that perfectionism, and impulsivity may be unique predictors in endorsing stalking-related attitudes for females, and males, respectively
Study 3
This is the raw data for the article: Comparing mock-suspects’ self-reported experience with a narrative-rich mock crime compared to a narrative-sparse mock crime in virtual reality</p
Design of β-Amyloid Aggregation Inhibitors from a Predicted Structural Motif
Drug design studies targeting one of the primary toxic
agents in Alzheimer’s disease, soluble oligomers of amyloid
β-protein (Aβ), have been complicated by the rapid, heterogeneous
aggregation of Aβ and the resulting difficulty to structurally
characterize the peptide. To address this, we have developed [Nle<sup>35</sup>, d-Pro<sup>37</sup>]ÂAβ<sub>42</sub>, a substituted
peptide inspired from molecular dynamics simulations which forms structures
stable enough to be analyzed by NMR. We report herein that [Nle<sup>35</sup>, d-Pro<sup>37</sup>]ÂAβ<sub>42</sub> stabilizes
the trimer and prevents mature fibril and β-sheet formation.
Further, [Nle<sup>35</sup>, d-Pro<sup>37</sup>]ÂAβ<sub>42</sub> interacts with WT Aβ<sub>42</sub> and reduces aggregation
levels and fibril formation in mixtures. Using ligand-based drug design
based on [Nle<sup>35</sup>, d-Pro<sup>37</sup>]ÂAβ<sub>42</sub>, a lead compound was identified with effects on inhibition
similar to the peptide. The ability of [Nle<sup>35</sup>, d-Pro<sup>37</sup>]ÂAβ<sub>42</sub> and the compound to inhibit
the aggregation of Aβ<sub>42</sub> provides a novel tool to
study the structure of Aβ oligomers. More broadly, our data
demonstrate how molecular dynamics simulation can guide experiment
for further research into AD