13 research outputs found

    Computing and Visualizing Time-Varying Merge Trees for High-Dimensional Data

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    We introduce a new method that identifies and tracks features in arbitrary dimensions using the merge tree—a structure for identifying topological features based on thresholding in scalar fields. This method analyzes the evolution of features of the function by tracking changes in the merge tree and relates features by matching subtrees between consecutive time steps. Using the time-varying merge tree, we present a structural visualization of the changing function that illustrates both features and their temporal evolution. We demonstrate the utility of our approach by applying it to temporal cluster analysis of high-dimensional point clouds

    Feature tracking using Reeb graphs

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    Abstract. Tracking features and exploring their temporal dynamics can aid scientists in identifying interesting time intervals in a simulation and serve as basis for performing quantitative analyses of temporal phenomena. In this paper, we develop a novel approach for tracking subsets of isosurfaces, such as burning regions in simulated flames, which are defined as areas of high fuel consumption on a temperature isosurface. Tracking such regions as they merge and split over time can provide important insights into the impact of turbulence on the combustion process. However, the convoluted nature of the temperature isosurface and its rapid movement make this analysis particularly challenging. Our approach tracks burning regions by extracting a temperature isovolume from the four-dimensional space-time temperature field. It then obtains isosurfaces for the original simulation time steps and labels individual connected “burning ” regions based on the local fuel consumption value. Based on this information, a boundary surface between burning and non-burning regions is constructed. The Reeb graph of this boundary surface is the tracking graph for burning regions

    Bisection-based triangulations of nested hypercubic meshes

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    Summary. Hierarchical spatial decompositions play a fundamental role in many disparate areas of scientific and mathematical computing since they enable adaptive sampling of large problem domains. Although the use of quadtrees, octrees, and their higher dimensional analogues is ubiquitous, these structures generate meshes with cracks, which can lead to discontinuities in functions defined on their domain. In this paper, we propose a dimension–independent triangulation algorithm based on regular simplex bisection to locally decompose adaptive hypercubic meshes into high quality simplicial complexes with guaranteed geometric and adaptivity constraints.
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