53 research outputs found

    The Perception of Students from the Economic Area on the New Learning Methods in the Knowledge Society

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    The competition that exists among the higher education institutions involves great efforts to adapt to the new requirements of the modern society. The educational offers must face the new challenges that require flexibility, rapidity, complexity and provide students both with specific habits and efficient work tools. Our research aimed at identifying the perception of students from the Faculty of Economics and Business Administration (FEAA), which belongs to “Alexandru Ioan Cuza” University of Iaşi, concerning the utility and degree of acceptance of the new e-learning methods. We try to analyze the degree of opposition in adopting them, the limits and motivations, the preference for a certain type of teaching-learning (usual, e-learning, mixed), as well as at finding out the way in which students perceive the assessment of their knowledge by using the new information technologies. The research demonstrates that there are significant differences between what is required and what is expected on a theoretical level from the new educational systems as well as the way in which they are accepted and used by students in practice. The main identified barrier is the students’ reluctance towards the new learning methods due, in our opinion, to the human opposition to change on the one hand and on the other hand to the lack of information about its advantages. We consider appropriate expanding research topic article to the other universities in the country in order to understand the impact of current e-learning as a whole, at national level.e-Learning, the knowledge technology, e-universities, students, communication, virtual, education

    CHALLENGES IN HIGHER ONLINE EDUCATION: DISCOURAGING FRAUDULENT ATTEMPTS ON ONLINE EXAMS

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    It has been more than a year since the coronavirus pandemic pushed higher education even more towards an online format, along with many of its key-activities involved. When it comes to transitioning from conventional face-to-face examination to fully online assessment, the use of e-learning tools such as Moodle may bring multiple benefits but they could also raise a lot of concerns. One of the main concerns refers to content leakage, which involves the unauthorized distribution of the exam subjects, such as question banks, or sharing the quiz attempts with colleagues. When this happens, it can hinder the integrity of the online exams and their unique content, and of course, it will impact grades. There could be various causes for content leaks, such as lack of supervision or maybe settings incorrectly applied to quizzes. However, these could be some of the contributing factors that are enabling students to cheat. In light of the above, the aim of this paper is straightforward: to identify and outline the most important and feasible key-measures that could be adopted in order to detect and prevent or (at least substantially) decrease cheating during online exams. As we will further see, the real challenge appears when it comes to tracking down and grasping cheat scenarios. Fortunately, in this approach, we can mix the facilities provided by technologies used in online classes

    LA COLONNE SANS FIN, LE THÉÂTRE QUI UNI T LES MONDES

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    The reading of Mircea Eliade ’ s drama writing The Endless Column ( Coloana nesfârșită) is meant to focus on the writer ’ s play by using operators that are specific to textuality and myth as a literary method. As for the acting in a mise - en - scene context, the perspective of anthropology and religious phenomenology, announced in the inner and outer didascalies of the text, anchors the interpretation i n the context of Mircea Eliade's work both at literary and scientific level. The theoretical perspective comes closer to its critical testimonies regarding Eliade's drama experiment and have shaped a first level of perception, by considering the play to be long to the Living Theater current, especially owing to Monique Borie. In this context, Mircea Eliade ’ s plays are in line with Grotowski, Peter Brook, and tries to present a sensitive world on stage, by means of a symbolic language specific to drama. Moldi ng the sign of ‘ reality ’ into a mythical register can be confirmed both at the level of the text and at the level of mise en scene. The reading of Mircea Eliade ’ s drama writing The Endless Column ( Coloana nesfârșită) is meant to focus on the writer ’ s play by using operators that are specific to textuality and myth as a literary method. As for the acting in a mise - en - scene context, the perspective of anthropology and religious phenomenology, announced in the inner and outer didascalies of the text, anchors the interpretation i n the context of Mircea Eliade's work both at literary and scientific level. The theoretical perspective comes closer to its critical testimonies regarding Eliade's drama experiment and have shaped a first level of perception, by considering the play to be long to the Living Theater current, especially owing to Monique Borie. In this context, Mircea Eliade ’ s plays are in line with Grotowski, Peter Brook, and tries to present a sensitive world on stage, by means of a symbolic language specific to drama. Moldi ng the sign of ‘ reality ’ into a mythical register can be confirmed both at the level of the text and at the level of mise en scene

    CONTRE LA MIMESIS. THÉÂTRE QUI RECOMPOSE DE MANIÈRE PARADISIAQUE

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    The present study approaches two plays of Mircea Eliade, Iphigenia and People and Stones ( Oameni și pietre ).The mythical theme that builds the dramatic narrativityof the first play analyzes the cosmological sacrifice, whereas in the second play the characters question poetry’s orphicmission. The dramatic object of the two texts is unnamed, as in any mystical experience. Mircea Eliade’s theater poses the conceptual problem of a mimesis with "no mo del", which is why we gloss upon a form of antimimesis in Eliade's theatricality

    Procedural Generation of 3D Caves for Games on the GPU

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    Procedural Content Generation in Games (PCG) is a thriv- ing field of research and application. Recent presented ex- amples range from levels, stories and race tracks to complete rulesets for games. However, there is not much research to date on procedural 3D modeling of caves, and similar en- closed natural spaces. In this paper, we present a modular pipeline to procedurally generate underground caves in real- time, to be used as part of larger landscapes in game worlds. We propose a three step approach, which can be fully im- plemented using General-Purpose Computing on Graphics Processing (GPGPU) technology: 1) an L-System to em- ulate the expanded cracks and passages which form cave structures in nature, 2) a noise-perturbed metaball approach for virtual 3D carving, and 3) a rendering component for isosurface extraction of the modeled voxel data, and fur- ther mesh enhancement through shader programming. We demonstrate how the interaction between these components produce results comparable to real world caves, and show that the solution is viable for video game environments. For this, we present the findings of a user study we conducted among indie-game developers and players, using our results

    The influence of surfactants on elastin membrane preparation and separation technologies

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    Keratin hydrolysates obtained from sheep wool from the leather industry

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    This work presents experiments in making biopolymer-based materials with smart functionalities from renewable resources in the leather industry, applicable in various areas. Keratin hydrolysates were obtained by alkaline hydrolysis in the presence of NaOH and CaO. The physico-chemical characterization, DLS and FT-IR analysis of keratin hydrolysates highlighted the rich content in protein and total nitrogen. The recovery of wool by-products from the leather industry leads to less waste and helps prevent environmental pollution

    Keratin hydrolysates obtained from wool waste

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