36,319 research outputs found

    Diagonal Peg Solitaire

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    We study the classical game of peg solitaire when diagonal jumps are allowed. We prove that on many boards, one can begin from a full board with one peg missing, and finish with one peg anywhere on the board. We then consider the problem of finding solutions that minimize the number of moves (where a move is one or more jumps by the same peg), and find the shortest solution to the "central game", which begins and ends at the center. In some cases we can prove analytically that our solutions are the shortest possible, in other cases we apply A* or bidirectional search heuristics.Comment: 20 pages, 11 figure

    Solving Triangular Peg Solitaire

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    We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg at a specified board location. We develop necessary and sufficient conditions for this game to be solvable. For all solvable problems, we give an explicit solution algorithm. On the 15-hole board, we compare three simple solution strategies. We then consider the problem of finding solutions that minimize the number of moves (where a move is one or more consecutive jumps by the same peg), and find the shortest solution to the basic game on all triangular boards with up to 55 holes (10 holes on a side).Comment: 23 pages, 14 figures; published version including comments by John Beasle

    Fringe field simulations of a non-scaling FFAG accelerator

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    Fixed-field Alternating Gradient (FFAG) accelerators offer the potential of high-quality, moderate energy ion beams at low cost. Modeling of these structures is challenging with conventional beam tracking codes because of the large radial excursions of the beam and the significance of fringe field effects. Numerous tune resonances are crossed during the acceleration, which would lead to beam instability and loss in a storage ring. In a non-scaling FFAG, the hope is that these resonances can be crossed sufficiently rapidly to prevent beam loss. Simulations are required to see if this is indeed the case. Here we simulate a non-scaling FFAG which accelerates protons from 31 to 250 MeV. We assume only that the bending magnets have mid-plane symmetry, with specified vertical bending field in the mid-plane (y=0). The magnetic field can be obtained everywhere using a power series expansion, and we develop mathematical tools for calculating this expansion to arbitrary order when the longitudinal field profile is given by an Enge function. We compare the use of a conventional hard-edge fringe with a more accurate, soft-edge fringe field model. The tune 1/3 resonance is the strongest, and crossing it in the hard-edge fringe model results in a 21% loss of the beam. Using the soft-edge fringe model the beam loss is less than 6%.Comment: 12 pages; 12 figure

    Work-related learning in undergraduate non-vocational courses: a case study

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    Enthusing and inspiring with reusable kinaesthetic activities

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    We describe the experiences of three University projects that use a style of physical, non-computer based activity to enthuse and teach school students computer science concepts. We show that this kind of activity is effective as an outreach and teaching resource even when reused across different age/ability ranges, in lecture and workshop formats and for delivery by different people. We introduce the concept of a Reusable Outreach Object (ROO) that extends Reusable Learning Objects. and argue for a community effort in developing a repository of such objects

    Engaging employers in the provision of work-related learning

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