2 research outputs found

    Quality of Life Explorer Prototype to Address Socio-economic Problems: A Design Science Approach

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    This study develops a visualization Proof of Concept that is aimed at improving the quality of life for the city in the South-Eastern part of US as a case study. Using design science research method, we create interactive visual maps called the quality of life explorer (QoLE) for improving the livelihood of residents of the city under study. We then used analytics techniques to customize the map and enhance its visualization and interactivity capabilities in a way that is simple to understand and use. Furthermore, the QoLE website has a built-in capability that allows report generation as well as increase interactivity of Map and data distribution tables. The outcome of this study will help the city authorities and residents to better visualize the data in a smarter and realistic way so that they can make informed decisions in redeveloping their city. More specifically, the study outcomes will help the City authorities and stakeholders integrate the disparate data into a centralized location for easy accessibility and use for decision making

    Giving Voice to the Voiceless: The Use of Digital Technologies by Marginalized Groups

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    This paper reports on a workshop hosted at the University of Massachusetts Amherst in September, 2018. The workshop, called “Giving Voice to the Voiceless: The Use of Digital Technologies by Marginalized Groups”, focused on discussing how marginalized groups use digital technologies to raise their voices. At the workshop, a diverse group of scholars and doctoral students presented research projects and perspectives on the role that digital technologies have in activist projects that represent marginalized groups that have gained momentum in the last few years. The studies and viewpoints presented shed light on four areas in which IS research can expand our understanding about how marginalized groups use digital technologies to address societal challenges: 1) the rise of cyberactivism, 2) resource mobilization for cyberactivism, 3) cyberactivism by and with marginalized groups, and 4) research methods for examining how marginalized groups use digital technologies
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