7 research outputs found

    Analisis Kemampuan Membaca Cepat pada Mahasiswa Tingkat II Program Studi Pendidikan Bahasa Jepang Universitas Riau Tahun Ajaran 2014/2015

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    Abtract: Speed reading is a blend of speed reading with understanding thecontent of reading. This study aims to determine the level of reading speed, readingcomprehension, effective speed reading, and speed reading constraints in Japanese.This study used quantitative research methods. Reading speed is calculated based wpm(words per minute). texts are used to measure the student reading speed were about theJapanese language proficiency test (nihongo ryoku shiken) N4 (level 4). Samples of thisstudy were the students of level 2 of Japanese Study Program,FKIP University of Riauacademic year 2014/2015 academic year consisted of 29 people. The results of the studyare the average of speed of reading students in the amount at 155 wpm (words perminute), which means speed reading of students categorized slow readersas,understanding of reading students gained an average value at 55.86, which means theability of understanding of students categorized as sufficient and effective studentsspeed reading amounted to 106 wpm (words per minute), which means that the readerhas not been effective. It was caused by several factors, including the ability of readingis still stammering, reading strategies only read text, there were kanji and katakana onreading, and did not understand the meaning of the word in texts

    Analisis Kesalahan Penggunaan Kata Kerja Transitif dan Intransitif Bahasa Jepang pada Mahasiswa Tingkat II Prodi Pendidikan Bahasa Jepang Universitas Riau

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    This research describes about using an error of transitive and intransitive verbs are done by students in second grade of Japanese Program in Riau University. This research uses a descriptive method. This theory which is used for error analysis and linguistic theory of jidoushi tadoushi . The data is an error gets from written questionnaire test form on bunpou subject. While the factor of an error data gets from interview. Based on the data analysis can be concluded that the form of the most common error is when selecting verb in the sentence of tadoushi or jidoushi . This caused of students still difficult for which different between jidoushi and tadoushi

    Keefektifan Permainan スリーヒントゲームterhadap Pembelajaran Kosakata Bahasa Jepang (Penelitian Eksperimen terhadap Mahasiswa Bahasa Jepang Tingkat I Fkip Universitas Riau)

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    This study aims to determine whether the game ス リ ー ヒ ン ト ゲ ー ム can improve learning outcomes Japanese vocabulary of the Japanese language student level I FKIP University of Riau. In this study the authors used Desain experimental study design with test I and test II. The object of this study is a Japanese student level I FKIP Riau University consisting of 14 samples of the study. Data collection techniques done by providing tests and interviews. Tests were carried out which tests I and II tests to determine the results of student learning Japanese vocabulary when action I (memorizing) and Action II (gameス リ ー ヒ ン ト ゲ ー ム). Results of the test of action I and II test results action is processed using statistical test t-test using SPSS to determine how much significance level student learning outcomes when using the game ス リ ー ヒ ン ト ゲ ー ム.Based on statistical data processing with SPSS, showed a significance of 0.001. This means that the figure of significance obtained is less than 0.05 (0.001 <0.05), the Ha accepted and H0 is rejected, there is a significant difference to the effectiveness of the game ス リ ー ヒ ン ト ゲ ー ム on learning the vocabulary of Japanese student level I Prodi Language Education Japan FKIP UR

    Pengembangan Media Power Point sebagai Bahan Ajar Pendukung Mata Pelajaran Bahasa Jepang Kelas X di SMA Negeri 1 Minas Kabupaten Siak

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    This research is about the development of power point as supporting teaching media of Japanese subject in SMAN 1 Minas, kabupaten Siak. This research aims to know whether power point as supporting teaching media of Japanese subject in SMAN 1 Minas, kabupaten Siak is appropriate with standard of experts or validator, so it is suitably used in the real learning process. This research uses SCL theory and research and development method. This research uses questioner as data accumulation technique. The result of this research is power point supporting teaching media

    Keefektifan Penggunaan Metode Pembelajaran Kooperatif Tipe Two Stay Two Stray (Tsts) pada Materi Kata Sifat dalam Mata Kuliah Bunpou 1 (Penelitian Eksperimen terhadap Mahasiswa Bahasa Jepang Tingkat I Tahun Ajaran 2015/2016 Universitas Riau)

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    The purpose of this research was to find out whether the use of two stay two stray cooperative learning can improve students comprehension in Japanese adjective of the Japanese language student level I FKIP University of Riau. The research was experimental research which used the matching only posttest control group design. The object of this research is a Japanese student level I Riau University consisting of 45 samples of the research. Data collection technigue used this research was test and questioner. Post-test to find out students comprehension in Japanese adjective after two stay two stray cooperative learning was learning process. The result of post-test were statistically analyted using to formula manually to know the improvement of students' comprehension after two stay two stray cooperative learning was learning process Based on statistically analyzing data using t formula it was found that <(0.65 1,68) it means that there was not significant difference between students' who taught by and students two stay two stray cooperative learning was learning process who taught by did not use that learning process. . questioner to find out students respondens and reason after two stay two stray cooperative learning was learning process. Based of questioner result, all of students attract to this learning method because student can improve the learning motivation of student, easly understand subject of learning and gain students memorize

    Penerapan Strategi Pembelajaran Aktif Tipe Card Sort Untuk Meningkatkan Kemampuan Belajar Siswa Pada Pokok Bahasan Josuushi Kelas XI SMA Taruna Pekanbaru

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    The purpose of this research was to find out whether the use of card sort active learning strategy can improve students' comprehension in josuushi at grate XI SMA Taruna Pekanbaru. This research was experimental research which used pretest posttest. Obyects of this research consisted of 20 science and 20 social students' at grade XI SMA Taruna Pekanbaru.Data collection technigue used in this research was test. The researcher gave pretest and posttest to find out students' comprehension in josuushi before and after card sort strategy was applied in teaching and learning process. The result of pretest and posttest were statistically analyted using t formula manually to know the improvement of students' comprehension. Based on statistically analyzing data using t formula it was found that thitung 6,66 > ttabel 1,68 it means that there was asifnificant difference between students' who taught by card sort active learning strategy and students' who taight by conventional strategy during teaching and learning process

    Analisis Pemahaman Mahasiswa Tingkat II Terhadap Penggunaan Ungkapan Ndesu Atau Noda

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    The aim of this research is to know how good is the comprehension of second semester students of Japanese Language Study Program FKIP University of Riau in using Ndesu expression. In this research, the writer use descriptive method with quantitative approach. Object of this research is second semester students of academic year 2014/2015 Japanese Education Study Program FKIP University of Riau that consists of 39 students, but only 22 students are ready to join in collecting the data. The writer use questionnaire and test as the data collecting technique in this research. Questionnaire given to the students contains students' prior knowledge about ndesu expression, and test that given to the students contains questions about ndesu expression. The result of the questionnaire and the test are manually calculated to know the result of the questionnaire and the test.The result of this research is respondents understand with the function of ndesu expression in asking the reason and mentioning the reason, and respondents not understand with the function of the ndesu expression in asking the explanation and (先触れ。前置き)sakibure maeoki
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