13 research outputs found

    Evolution of the management games: towards the massive multiplayer online role playing games?

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    The paper empirically investigates the “state of the art” of management games (MGs), their present limits and suggesting where the MGs should evolve. The investigation is conducted through taxonomy of the best 110 MGs based on three dimensions (market complexity, flexibility of the model, complexity of the business environment). The aim of the framework is to offer a correct and a complete positioning of the different softwares. Finally, the paper suggests the massive multiplayer online role playing game (MMORPG) as a natural evolution of the MGs, and propose how the basic features of a MMORPG should be implemented to a new management game

    Evolution of the Management Games: Towards the Massive Multiplayer Online Role Playing Games?

    No full text
    The paper empirically investigates the \u201cstate of the art\u201d of management games (MGs), their present limits and suggesting where the MGs should evolve. The investigation is conducted through taxonomy of the best 110 MGs based on three dimensions (market complexity, flexibility of the model, complexity of the business environment). The aim of the framework is to offer a correct and a complete positioning of the different softwares. Finally, the paper suggests the massive multiplayer online role playing game (MMORPG) as a natural evolution of the MGs, and propose how the basic features of a MMORPG should be implemented to a new management game

    An Exploratory Taxonomy of Business Games

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    This article proposes a business game taxonomy. The taxonomy creates a comprehensive definition of business games in general and identifies their parameter-defining characteristics. A successful taxonomy can facilitate the comparison of different game-based educational tools and can direct application-based research to a game's most learning-associated components. The field's existing taxonomies within the literature are inadequate for both purposes. The genesis of our five-part taxonomy of business games was both literature-based and intuitive. It is hoped that this taxonomy will serve to develop a global database to be built collaboratively by the community of business game users and developers. © 2013 SAGE Publications

    What is a Business Game? Historical background and evolution of business games in serious games context

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    This chapter presents the key features of the games and we categorize business games in terms of their evolution and key learning objectives

    Molding Conscious Leaders

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    Structural and kinetic DFT characterization of materials to rationalize catalytic performances

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    This review shortly discusses recent results obtained by the application of density functional theory for the calculations of the adsorption and diffusion properties of small molecules and their reactivity on heterogenous catalytic systems, in the ambit of the Nanocat project. Particular focus has been devoted to palladium catalysts, either in atomic or small cluster form. Some protocols have been tested to obtain efficient ways able to treat the electronic and geometric influence of supports like zeolites and carbon nanotubes on the catalytic properties of palladium. The hydroisomerization of cis-but-2-ene is discussed as model reaction on supported and unsupported Pd clusters. Some preliminary results on the structural investigation of systems formed by a palladium clusters and block copolymers are also presented
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