51 research outputs found
Franges intra-urbaines Ă lâĂ©preuve des projets de paysage
Avec lâextension urbaine diffuse en pĂ©riphĂ©rie des mĂ©tropoles, les franges urbaines deviennent mouvantes et de moins en moins lisibles. Elles sont diluĂ©es dans lâurbanisation et prennent des formes diversifiĂ©es Ă lâintĂ©rieur de lâagglomĂ©ration elle-mĂȘme. Notre hypothĂšse est que ces franges ne peuvent ĂȘtre rĂ©duites Ă des bordures de lâagglomĂ©ration. Elles sont plutĂŽt Ă considĂ©rer comme des territoires intermĂ©diaires, des flous entre plusieurs rĂ©alitĂ©s spatiales, sociales et idĂ©elles que lâapprĂ©hension paysagĂšre peut concilier. Elles constituent des interstices Ă mĂȘme de souligner des entitĂ©s diffĂ©renciĂ©es qui composent la ville avec leurs caractĂ©ristiques urbaines et leurs paysages singuliers. DĂšs lors, les projets de paysage pourraient considĂ©rer les franges intra-urbaines, dans leurs diffĂ©rentes configurations, comme un enjeu mĂ©tropolitain en mesure de susciter des expĂ©riences urbaines singuliĂšres et de rĂ©vĂ©ler les paysages urbains et les sensibilitĂ©s associĂ©es.With diffuse urban sprawl on the outskirts of urban centres, urban fringes are shifting and becoming less easily distinguishable. They are diffused within the urbanisation process and take different forms within the agglomeration itself. Our assumption is that these fringes cannot be simply considered as the edges of the agglomeration but rather as intermediary territories, blurred spaces between spatial, social and conceptual realities that landscape planning can reconcile. They constitute interstices which are able to underscore the discrete component entities of the city with their urban characteristics and distinct landscapes. Thus, in landscape projects intra-urban fringes may be considered, in their different configurations, as opportunities for providing singular urban experiences and as landscape components revealing different urban landscapes and the impressions associated with them
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âBeyond 3D printersâ: understanding long-term digital fabrication practices for the education of visually impaired or blind youth
Disability professionals could use digital fabrication tools to provide customised assistive technologies or accessible media beneficial to the education of Blind or visually impaired youth. However, there is little documentation of long-term practices with these tools by professionals in this field, limiting our ability to support their work. We report on such practices in a French organisation, providing disability educational services and using digital fabrication since 2013, for six years. We trace how professionals defined how digital fabrication could and should be used through a range of projects, based on pedagogical uses and the constraints in creation, production and maintenance. We outline new research perspectives going beyond 3D printers and its promises of automation to embrace hybrid approaches currently supported by laser cutters, the learning and documentation process, and the production of accessible tactile media at a regional or national scale
Micro-ethics for participatory design with marginalised children
Marginalised children are uniquely vulnerable within western societies. Conducting participatory design research with them comes with particular ethical challenges, some of which we illustrate in this paper. Through several examples across two different participatory design projects (one with autistic children, another with visually impaired children), we reflect on the often overlooked tensions on the level of micro-ethics. We argue we are often required to rely on multiple moral frames of references. We discuss issues that the immediate interaction between researchers and marginalised children in participatory projects can bring and offer an understanding of how micro-ethics manifest in these collaborations. We contribute to a theoretical exploration of ethical encounters based on empirical grounds, which can guide other researchers in their participatory endeavours
Investigating the design space of smartwatches combining physical rotary inputs
Watches benefit from a long design history. Designers and engineers have successfully built devices using rotary physical inputs such as crowns, bezels, and wheels, separately or combined. Smart watch designers have explored the use of some of these inputs for interactions. However, a systematic exploration of their combinations has yet to be done. We investigate the design space of interactions with multiple rotary inputs through a three stages exploration. (1) We build upon observations of a collection of 113 traditional or electronic watches to propose a typology of physical rotary inputs for watches. (2) We conduct two focus groups to explore combination of physical rotary inputs. (3) We then build upon the output of these focus groups to design a low fidelity prototype, and further discuss the potential and challenges of rotary inputs combinations during a third focus group
Les ateliers-promenades : des expériences sensibles (paysagÚres) habitantes aux micro-interventions urbaines
Cet article prĂ©sente un protocole mĂ©thodologique visant Ă lâapprĂ©hension des rapports sensibles que les citadins entretiennent avec les lieux. Dans le cadre dâune multiplication de discours incitant Ă une ville plus « sensible », mais aussi Ă un appauvrissement de la maniĂšre de la penser Ă travers les projets urbains, cet article souhaite enrichir lâidĂ©e dâune conception urbaine qui soit plus respectueuse des significations et ressentis attribuĂ©s aux lieux par les habitants. Ce protocole a Ă©tĂ© Ă©laborĂ© dans le cadre de la recherche-intervention FACT - Fabrique ACTive du paysage. Il se structure autour de la rĂ©alisation dâ« ateliers-promenades ». Son objectif est de saisir les sensations et ressentis paysagers pour tenter de mieux comprendre ce qui fonde le rapport au lieu et ce qui fait sens paysager, afin de pouvoir en tenir compte dans les interventions/transformations urbaines.This article presents a methodology for analysing the emotional relations between urban dwellers and their environment. In a context of increased insistence on a more âsensitiveâ city, and of an equally impoverished approach to urban projects, this article seeks to enrich the notion of an urban design more respectful of the meanings and experiences inhabitants attribute to places. This protocol was developed within the framework of the âFabrique ACTive du paysageâ intervention-research project. It is built around the organisation of âwalking workshopsâ. The objective is to record sensations and experiences relating to the landscape in an attempt to gain a better understanding of underlying elements in the relationship to a place and what is meaningful in a landscape, so as to take these elements into consideration when intervening on or transforming the urban environment
MapSense: multi-sensory interactive maps for children living with visual impairments
We report on the design process leading to the creation of MapSense, a multi-sensory interactive map for visually impaired children. We conducted a formative study in a specialized institute to understand childrenâs educational needs, their context of care and their preferences regarding interactive technologies. The findings (1) outline the needs for tools and methods to help children to acquire spatial skills and (2) provide four design guidelines for educational assistive technologies. Based on these findings and an iterative process, we designed and deployed MapSense in the institute during two days. It enables collaborations between children with a broad range of impairments, proposes reflective and ludic scenarios and allows caretakers to customize it as they wish. A field experiment reveals that both children and caretakers considered the system successful and empowering
MapSense: Design and Field Study of Interactive Maps for Children Living with Visual Impairments
We report on the design process leading to the creation of MapSense, a multi-sensory interactive map for visually impaired children. We conducted a formative study in a specialized institute to understand childrenâs educational needs, their context of care and their preferences regarding interactive technologies. The findings (1) outline the needs for tools and methods to help children to acquire spatial skills and (2) provide four design guidelines for educational assistive technologies. Based on these findings and an iterative process, we designed and deployed MapSense in the institute during two days. It enables collaborations between children with a broad range of impairments, proposes reflective and ludic scenarios and allows caretakers to customize it as they wish. A field experiment reveals that both children and caretakers considered the system successful and empowering
An exploratory study of the uses of a multisensory mapâ with visually impaired children
This paper reports an empirical study of a multisensory map used by visually impaired primary school pupils, to study human habitats and differences between urban, suburban and rural areas using a local example. Using multimodal analysis, we propose to examine how the use of smell and taste shape pupilsâ engagement and the development of a non-visual knowledge of geography. Our research questions include: How do pupils try to make sense of this unusual material, in conjunction with the tactile, audio and tangible material used in this lesson? How does the special education teacher support the development of these interpretations? Multisensory material
has the potential to support experiential and embodied learning: were these promises achieved? Our findings show how this multisensory map reconfigures spatial occupation and interaction dynamics, and that it has the potential to make the classroom more pervasive to pupilsâ social, spatial and emotional lives. In doing so, it provides opportunities for the teacher to develop citizenship education. The paper provides concrete examples of uses of smell and taste in learning activities to
support engagement, and has implications for pedagogical design beyond special education
Technologies numériques et durables aux défis de la métropole sensible
International audienceRevue d'histoire des techniques / Journal of the history of technology V-1 2016 | 2018 : Ville et technique Dossier thĂ©matique : Ville et technique Technologies numĂ©riques et durables aux dĂ©fis de la mĂ©tropole sensible Technological and sustainable cities issues for senseable metropolis ĂMELINE BAILLY RĂ©sumĂ©s Français English L'enjeu du numĂ©rique apparaĂźt de plus en plus prĂ©gnant dans les projets urbains durables. Il s'apparente parfois Ă une nouvelle marque de fabrique urbaineâ : ville numĂ©rique, ville intelligente, connected city. Notre hypothĂšse est qu'il traduit un nouvel idĂ©al de ville technologique durable. De fait, la conception urbaine a souvent Ă©voluĂ© grĂące Ă l'introduction de technologies nouvelles. La maĂźtrise agraire et la canalisation de l'eau ont permis l'Ă©dification des premiĂšres villes, l'Ă©dification des routes, leurs mises en rĂ©seaux commerciales, l'industrialisation, le dĂ©veloppement de la ville moderne fonctionnaliste (rails, infrastructure, zoning, etc.). Elle s'est accompagnĂ©e des visions utopistes successives oĂč la technologie apparaissait comme l'emblĂšme du progrĂšs humain. Ă prĂ©sent, avec le dĂ©veloppement durable, l'ambition technique, en particulier environnementale et numĂ©rique, doit au contraire prĂ©server la planĂšte, les hommes et les civilisations. La technologie change ainsi de statut. Elle n'est plus pour le progrĂšs de l'homme, mais pour la pĂ©rennitĂ© du monde. Comment, dĂšs lors, ce renversement de paradigme impacte-t-il la culture technique hĂ©ritĂ©eâ et la conception urbaine actuelle ? En quoi ces techniques environnementales visant la maĂźtrise d'Ă©nergie, de l'eau, la protection des ressources... et celles numĂ©riques visant la crĂ©ation de rĂ©seaux intelligents, nouveaux services urbains, etc., permettent-elles de concevoir une ville durable ? Pour rĂ©pondre Ă ces questions, nous chercherons Ă comprendre ce qui fonde la ville durable et numĂ©rique pour les politiques publiques afin de questionner les idĂ©aux technologiques urbains associĂ©s
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