17 research outputs found

    Primitive Based Action Representation and recognition

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    Automatic primitive finding for action modeling

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    Simulation of Soil Organic Carbon Effects on Long-Term Winter Wheat (Triticum aestivum) Production Under Varying Fertilizer Inputs

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    Acknowledgments We appreciate the financial support from EC SMARTSOIL project (Project number: 289694) for funding the collation of long-term experimental data from the project partners and Mr. Per Abrahamsen for helping with the DAISY model. The support from LANDMARK (Grant Agreement No: 635201), WaterFARMING (Grant Agreement No: 689271), and SustainFARM (Grant Agreement No: 652615) projects are acknowledged to carry out revisions and improvement of the scientific content for resubmission of the manuscriptPeer reviewedPublisher PD

    Primitive Based Action Representation and Recognition

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    Parametric Primitives for Hand Gesture Recognition

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    Unsupervised Learning of Action Primitives

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    Action representation is a key issue in imitation learning for humanoids. With the recent finding of mirror neurons there has been a growing interest in expressing actions as a combination meaningful subparts called primitives. Primitives could be thought of as an alphabet for the human actions. In this paper we observe that human actions and objects can be seen as being intertwined: we can interpret actions from the way the body parts are moving, but as well from how their effect on the involved object. While human movements can look vastly different even under minor changes in location, orientation and scale, the use of the object can provide a strong invariant for the detection of motion primitives. In this paper we propose an unsupervised learning approach for action primitives that makes use of the human movements as well as the object state changes. We group actions according to the changes they make to the object state space. Movements that produce the same state change in the object state space are classified to be instances of the same action primitive. This allows us to define action primitives as sets of movements where the movements of each primitive are connected through the object state change they induce

    Automatic Primitive Segmentation and Action Recognition

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    In robotics, there has been a growing interest in expressing actions as a combination of meaningful subparts commonly called motion primitives. Primitives are analogous to words in a language. Similar to words put together according to the rules of language in a sentence, primitives arranged with certain rules make an action. In this paper we investigate modeling and recognition of arm manipulation actions at different levels of complexity using primitives. Primitives are detected automatically in a sequential manner. Here, we assume no prior knowledge on primitives, but look for correlating segments across various sequences. All actions are then modeled within a single hidden Markov models whose structure is learned incrementally as new data is observed. We also generate an action grammar based on these primitives and thus link signals to symbols

    Learning actions from observations

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    In the area of imitation learning, one of the important research problems is action representation. There has been a growing interest in expressing actions as a combination of meaningful subparts called action primitives. Action primitives could be thought of as elementary building blocks for action representation. In this article, we present a complete concept of learning action primitives to recognize and synthesize actions. One of the main novelties in this work is the detection of primitives in a unified framework, which takes into account objects and actions being applied to them. As the first major contribution, we propose an unsupervised learning approach for action primitives that make use of the human movements as well as object state changes. As the second major contribution, we propose using parametric hidden Markov models (PHMMs) [1], [2] for representing the discovered action primitives. PHMMs represent movement trajectories as a function of their desired effect on the object, and we will discuss 1) how these PHMMs can be trained in an unsupervised manner, 2) how they can be used for synthesizing movements to achieve a desired effect, and 3) how they can be used to recognize an action primitive and the effect from an observed acting human

    3D Scanning of Object Surfaces Using Structured Light and a Single Camera Image

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