63 research outputs found
Query Complexity of Approximate Nash Equilibria
We study the query complexity of approximate notions of Nash equilibrium in
games with a large number of players . Our main result states that for
-player binary-action games and for constant , the query
complexity of an -well-supported Nash equilibrium is exponential
in . One of the consequences of this result is an exponential lower bound on
the rate of convergence of adaptive dynamics to approxiamte Nash equilibrium
Axiomatic Approach to Solutions of Games
We consider solutions of normal form games that are invariant under strategic
equivalence. We consider additional properties that can be expected (or be
desired) from a solution of a game, and we observe the following:
- Even the weakest notion of individual rationality restricts the set of
solutions to be equilibria. This observation holds for all types of solutions:
in pure-strategies, in mixed strategies, and in correlated strategies where the
corresponding notions of equilibria are pure-Nash, Nash and coarse-correlated.
An action profile is (strict) simultaneous maximizer if it simultaneously
globally (strictly) maximizes the payoffs of all players.
- If we require that a simultaneous maximizer (if it exists) will be a
solution, then the solution contains the set of pure Nash equilibria.
- There is no solution for which a strict simultaneous maximizer (if it
exists) is the unique solution
Query Complexity of Correlated Equilibrium
We study lower bounds on the query complexity of determining correlated
equilibrium. In particular, we consider a query model in which an n-player game
is specified via a black box that returns players' utilities at pure action
profiles. In this model we establish that in order to compute a correlated
equilibrium any deterministic algorithm must query the black box an exponential
(in n) number of times.Comment: Added reference
Graphical potential games
We study the class of potential games that are also graphical games with
respect to a given graph of connections between the players. We show that,
up to strategic equivalence, this class of games can be identified with the set
of Markov random fields on .
From this characterization, and from the Hammersley-Clifford theorem, it
follows that the potentials of such games can be decomposed to local
potentials. We use this decomposition to strongly bound the number of strategy
changes of a single player along a better response path. This result extends to
generalized graphical potential games, which are played on infinite graphs.Comment: Accepted to the Journal of Economic Theor
Approximate Nash Equilibria via Sampling
We prove that in a normal form n-player game with m actions for each player,
there exists an approximate Nash equilibrium where each player randomizes
uniformly among a set of O(log(m) + log(n)) pure strategies. This result
induces an algorithm for computing an approximate Nash
equilibrium in games where the number of actions is polynomial in the number of
players (m=poly(n)), where is the size of the game (the input size).
In addition, we establish an inverse connection between the entropy of Nash
equilibria in the game, and the time it takes to find such an approximate Nash
equilibrium using the random sampling algorithm
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