29 research outputs found

    Constrained fitting of B-Spline curves based on the Force Density Method

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    This paper presents a novelapproach for constrained B-Spline curve approximation based on the Force Density Method (FDM). This approach aims to define a flexible technique tool for curve fitting, which allows approximating a set of points taking into account shape constraints that may be related to the production process, to the material or to other technological re- quirements. After a brief introduction on the property of the FDM and the definition of the network usedfor the formulation of the fitting problem, the paper explains in detail the mathematical approach, the methods and the techniques adopted for the definition of the proposed constrained B- Splinecurve approximation. The results suggest that the adoption of a mechanical model of bar networks allows develop- ing a more flexible tool than the traditional least squared methods (LSM) usually adopted for fitting problems. Numerical examples show that the new approach is effective in fitting prob- lems when the satisfaction of shape constraints, such as those related to production orto technological processes, are required

    Constrained fitting of B-Spline curves based on the Force Density Method

    Get PDF
    This paper presents a novelapproach for constrained B-Spline curve approximation based on the Force Density Method (FDM). This approach aims to define a flexible technique tool for curve fitting, which allows approximating a set of points taking into account shape constraints that may be related to the production process, to the material or to other technological re- quirements. After a brief introduction on the property of the FDM and the definition of the network usedfor the formulation of the fitting problem, the paper explains in detail the mathematical approach, the methods and the techniques adopted for the definition of the proposed constrained B- Splinecurve approximation. The results suggest that the adoption of a mechanical model of bar networks allows develop- ing a more flexible tool than the traditional least squared methods (LSM) usually adopted for fitting problems. Numerical examples show that the new approach is effective in fitting prob- lems when the satisfaction of shape constraints, such as those related to production orto technological processes, are required

    First Pandemic H1N1 Outbreak from a Pig Farm in Italy

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    The first outbreak of the pandemic H1N1 virus in a swine breeder farm in Italy in November 2009 was reported. Clinical signs observed in sows included fever, depression, anorexia and agalactia, while in piglets diarrhoea and weight loss. The morbidity in sows was approximately 30% and the accumulated mortality rate was similar with those usually reported in piggeries (<10%). Virus was isolated from piglets (A/Sw/It/290271/09) and the sequencing of the whole genome was then performed. Comparison with all (H1N1)v sequences available in GenBank shows A/Sw/It/290271/09 three unique amino-acid (aa) changes in PB2 (S405T), PB1 (K386R) and PA (K256Q), not yet associated to any well characterized phenotype markers of Influenza viruses. All eight aa at positions representing the so-called species specific swine-human signatures, found in both swine and in the pandemic H1N1v, are also present. The M2 protein displays the C55F and the PA protein the S409N substitutions, both corresponding to enhanced transmission phenotype markers. Phylogenetic analysis showed that the virus was genetically related to the pandemic H1N1 virus. In addition, serological samples were collected from 40 sows, of which 20 resulted positive to the pandemic H1N1 virus by HI test proving a virus circulation in the farm

    Performance-Driven Engineering Design Approaches Based on Generative Design and Topology Optimization Tools: A Comparative Study

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    The advent of Additive Manufacturing (AM) is uncovering the limits of the current CAD systems and, at the same time, is highlighting the potentials of the Topology Optimization (TO) and Generative Design (GD) tools that had not been fully exploited until now. Differently from the traditional design approach in which designers occupy a predominant role in each stage of the design process, the introduction of such tools in the product development process pushes toward simulation-driven design approaches which imply a significant change in the role of the designer. To this end, the paper presents a comparison of two different design methods for Additive Manufacturing based on the adoption of TO and GD tools. The comparison aims to offer a reflection on the evolution of the traditional approach when TO and GD tools are used, and to highlight the potential and limitations of these optimization tools when adopted in an integrated manner with the CAD systems. Furthermore, this comparative study can be a useful and practical source for designers to identify the most appropriate approach to adopt based on their needs and project resources. The comparative study is carried out through the design study of a prototype of a rocker arm and a brake pedal for the Formula Student race car. Their results, compared in terms of mechanical performances, show that both TO and especially GD tools can be efficiently adopted early in a design process oriented to AM to redesign components to make them lighter and stronger

    Performance-Driven Engineering Design Approaches Based on Generative Design and Topology Optimization Tools: A Comparative Study

    No full text
    The advent of Additive Manufacturing (AM) is uncovering the limits of the current CAD systems and, at the same time, is highlighting the potentials of the Topology Optimization (TO) and Generative Design (GD) tools that had not been fully exploited until now. Differently from the traditional design approach in which designers occupy a predominant role in each stage of the design process, the introduction of such tools in the product development process pushes toward simulation-driven design approaches which imply a significant change in the role of the designer. To this end, the paper presents a comparison of two different design methods for Additive Manufacturing based on the adoption of TO and GD tools. The comparison aims to offer a reflection on the evolution of the traditional approach when TO and GD tools are used, and to highlight the potential and limitations of these optimization tools when adopted in an integrated manner with the CAD systems. Furthermore, this comparative study can be a useful and practical source for designers to identify the most appropriate approach to adopt based on their needs and project resources. The comparative study is carried out through the design study of a prototype of a rocker arm and a brake pedal for the Formula Student race car. Their results, compared in terms of mechanical performances, show that both TO and especially GD tools can be efficiently adopted early in a design process oriented to AM to redesign components to make them lighter and stronger

    Methods and tools for topology optimization systems integration within the product development process

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    Dottorato di Ricerca in Ingegneria Meccanica, XXIII Ciclo,2010UniversitĂ  della Calabri

    Comparing Different Visuo-Haptic Environments for Virtual Prototyping Applications

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    The use of haptic devices in Virtual Reality applications makes the interaction with the digital objects easier, by involving the sense of touch in the simulation. The most widespread devices are stylus-based, so the user interacts with the virtual world via either a tool or a stylus. These kinds of devices have been effectively used in several virtual prototyping applications, in order to allow the users to easily interact with the digital model of a product. Among the several open issues related to these applications, there is the choice of the set-up and of the techniques adopted to combine the visual and the haptic stimuli. This paper presents the comparison of three different solutions specifically studied for virtual prototyping applications and in particular for usability assessment. The first is a simple desktop configuration where the user looks at a screen, and visual and haptic stimuli are presented in a de-located manner. The second is a HMD based set-up where the user has a more natural first-person immersive interaction. The third requires a video-see-trough HMD in order to augment the virtual scene with the visualization of the real user's hand. The test realized with the users on these three different setups have been finalized to study the effect of two different factors that are crucial for the effectiveness and the user-friendliness of the interaction. One is the perception of the visual and haptic stimuli in a collocated manner; the other is the visualization of his/her own hand during the interaction with the virtual product. Copyright © 2011 by ASME.status: publishe
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