23 research outputs found

    “It's like you’re actually playing as yourself”: Development and preliminary evaluation of ‘Green Acres High’, a serious game-based primary intervention to combat adolescent dating violence

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    AbstractThis paper provides an overview of the development of ‘Green Acres High’, a serious game-based primary intervention to raise awareness of and change attitudes towards dating violence in adolescents, and an analysis of how adolescents described their experience of playing this game. Transcripts from focus group data were analysed using thematic analysis. The global theme that was developed, Assessment of the game, was represented by two organising themes, Positive assessment: Pedagogical Underpinnings and Negative Assessment: Functionality Limitations and Frustrations. These represented the fact that overall the learning experience was positive based on the pedagogical principles and content that could be embedded in this digital game but that technical issues with the game needed to be addressed as these could impinge on the learning experience of the adolescents. It was seen that using a serious game was a valid and meaningful way for adolescents to learn about dating violence and that this is a viable alternative or adjunct to traditional teaching methods

    Digital Skills for Employment

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    Part 2: Key Competencies, Learning and Life TransitionsInternational audienceHow are digital skills developed for those involved in life transitions to employment? Digital skills are developed over time. Some of these skills are developed in formal education, others in informal and non-formal education settings. Digital skills are acquired over time through educational and social use of technology, through formal instruction, informal self-learning and learning from peers. Our world today requires digital skills to enable an individual to succeed in finding, evaluating and creating information for further and higher education, training and employment. This paper examines the need for these skills, some European initiatives and the frameworks which define the skills
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